Here's where we squash Timberborn bugs and consider new features! 🐛
To make the process smooth please follow these rules:
🌳 Use English. The only allowed exception is described in the thread on in-game text and translations pinned below.
🌳 Before posting, check for duplicate suggestions by using "Search". If someone has already shared something similar, upvote and/or comment.
🌳 When reporting bugs, add any details that may help us reproduce the bug. Remember that you can attach image files to your suggestions.
🌳 Saves and player logs help us even more. You can send an anonymous report via a post-crash screen after the game stopped working. If that screen didn't appear, please post your bug report and then e-mail us the files using this address. Remember to link your suggestion! Where are the logs and saves, you ask? Check out this thread.
🌳 You may also suggest and upvote new features big and small. And if you feel you'd rather discuss live, join our Discord.
Thank you for your feedback!
Suggesting new content, features, QoL changes etc.
How to send us logs and save files (and why you should do that)
How to report problems with in-game text or a translation?
Aqueducts - elevated water transport
Multiplayer (Co-op/Competitive)
Ability to recover used materials when deleting/demolishing buildings (deconstruction)
Expanded pump mechanics and pipelines, water pipes
Statistics - Production, Consumption and other reports with Graphs
Beaver automators - logic triggers (control dams floodgates automatically)
Game over when the last of the beavers dies
Winter season!
Add a "max" amount per resource for warehouses (storage limit)
Flood Season
Add a powered Lift or Elevator
Add weather features. Rain.
Allow mirror and/or doorway variation for every building
Carts for moving multiple logs/food pieces at once.
Caves and Tunnels
Cart and rail track system
Sandbox Mode (Creative mode)
River Beaver (Aquatic Faction)
Fruit trees and brewing
Move Buildings
More Granular Control of FloodGates (more level settings)
Ladders and Stairs
Wind elevation bonus and surrounding penalty. And wind forecast
hydroelectric dam, dam power unit
Dining Hall (place to eat) [cafe, canteen, tavern, mess, restaurant, kitchen]
Procedural Map Generation - random map seeds
Building Progress Animation
Split High Power Shaft into horizontal-to-vertical shaft turns and straight vertical power shafts
Faction - Moonwood Beavers (oriental theme)
How about a campaign mode?
Modding Support
Set production limits, district resource capacity limit
Night Shift
Beaver Clothing - Cosmetic Details and Accessories for working Beavers! (and hats)
Street lights, firefly lamps, lantern decorations, night illumination
Custom key bindings
Stackable stairs
Add the Steam workshop
Vertical farming (Rooftop planting)
Curved stairs (spiral, angled, corner, turning stair)
Building dimensions in building descriptions (footprint size), construction preview, space tiles
Map previews, attachable and automatic
Add real flood gates
A bleed valve (dam block under levees) for regulating deep reservoirs.
allow beavers to drink out of river in emergency
Beavers should prioritize to live near their work (job and home proximity)
mass pause - draggable tool