Here's where we squash Timberborn bugs and consider new features! 🐛
To make the process smooth please follow these rules:
🌳 Use English. The only allowed exception is described in the thread on in-game text and translations pinned below.
🌳 Before posting, check for duplicate suggestions by using "Search". If someone has already shared something similar, upvote and/or comment.
🌳 When reporting bugs, add any details that may help us reproduce the bug. Remember that you can attach image files to your suggestions.
🌳 Saves and player logs help us even more. You can send an anonymous report via a post-crash screen after the game stopped working. If that screen didn't appear, please post your bug report and then e-mail us the files using this address. Remember to link your suggestion! Where are the logs and saves, you ask? Check out this thread.
🌳 You may also suggest and upvote new features big and small. And if you feel you'd rather discuss live, join our Discord.
Thank you for your feedback!
Multiplayer (Co-op/Competitive)
Expanded pump mechanics and pipelines
Statistics - Production, Consumption and other reports with Graphs
Game over when the last of the beavers dies
Add a "max" amount per resource for warehouses (storage limit)
Winter season!
Beaver automators - logic triggers (control dams floodgates automatically)
Add a powered Lift or Elevator
Carts for moving multiple logs/food pieces at once.
Add weather features. Rain.
Move Buildings
Fruit trees and brewing
Cart and rail track system
Caves and Tunnels
Sandbox Mode (Creative mode)
More Granular Control of FloodGates (more level settings)
Highlight all Workers when you select a building
Power unit rename - beaver power
Building Progress Animation
hydroelectric dam, dam power unit
Modding Support
Set production limits (suggestion)
Beaver Clothing - Cosmetic Details for working Beavers!
Procedural Map Generation - random map seeds
Custom key bindings
Night Shift
Stackable stairs