Here's where we squash Timberborn bugs and consider new features! π
To make the process smooth please follow these rules:
π³ Use English. The only allowed exception is described in the thread on in-game text and translations pinned below.
π³ Before posting, check for duplicate suggestions by using "Search". If someone has already shared something similar, upvote and/or comment.
π³ When reporting bugs, add any details that may help us reproduce the bug. Remember that you can attach image files to your suggestions.
π³ Saves and player logs help us even more. You can send an anonymous report via a post-crash screen after the game stopped working. If that screen didn't appear, please post your bug report and then e-mail us the files using this address. Remember to link your suggestion! Where are the logs and saves, you ask? Check out this thread.
π³ You may also suggest and upvote new features big and small. And if you feel you'd rather discuss live, join our Discord.
Thank you for your feedback!
Perfomance issues with higher beavers population - low FPS with many beavers
Copy/paste option for Warehouse configuration settings and other buildings
QOL: Allow placing upgrades on existing buildings.
Irrigation Tower fix
More βfunβ buildings- parks and water parks
Efficiency Research (Repeatable End-Game Science)
Expanding foresters.
Add Erosion System
Exploration system and scout parties
Placing the First District Centre (Pick choose select starting location)
Make replacing path with stair or gates easier (build over roads)
Change high floodgate into controllable levee (stackable modular flood gate)
Rice paddies, fishing and other water based food sources
Vertical Water Wheels - spin from falling water
Schooling and intelligent upgrades.
New resource - Coal (Charcoal)
Water wheel keeps running during dry season
Can't delete platform without deleting neighboring windmill
Move district centers without deleting the district
Please add High Priority and One-Off (one-time) deliveries from the Distribution Center.
Advanced Science building / Laboratory (higher-grade Inventor)
Underground house and burrow house
Foreign Trade, off-map external trading, merchant caravans
Prioritize emptying water pumps over water tanks
Ability to pause ditribution routes
Need for more 'solid' building types - variety of solid roof constructions
First person view
Beaver canals
Add shorter platform under existing platform without deleting, split \ replace tall platform
Trains, railway, funicular
Show total capacity of resource
Performance (not necessarily FPS) issues (Lag, game runs slow, low framerate)
Migrate youngest adults first or select beavers and golems
Combat / Defense (War, Warfare, Fighting, Battles, Enemies)
Beaver logging animation, I want to see my beavers gnaw trees over!
medicine not being delivered to medical beds
Health System and Medicine (Diseases, Illness)
Separate Working Hours for jobs or buildings
Improved Map Browser
More links between items (cycle buildings, switch through buildings)
Increase ingame speed - more options
Suggestion for a book and knowledge rework: A library
Allow districts to be different faction
Scaffolding
Decay and Repair - building maintenance
Basic mining mechanic for all beaver races
Make beavers swim faster than on land
Add Game Controller Support
"Chiselheart" faction (stone specialists)
Water flow overlay