Here's where we squash Timberborn bugs and consider new features! 🐛

To make the process smooth please follow these rules:

🌳 Use English. The only allowed exception is described in the thread on in-game text and translations pinned below.
🌳 Before posting, check for duplicate suggestions by using "Search". If someone has already shared something similar, upvote and/or comment.
🌳 When reporting bugs, add any details that may help us reproduce the bug. Remember that you can attach image files to your suggestions.
🌳 Saves and player logs help us even more. You can send an anonymous report via a post-crash screen after the game stopped working. If that screen didn't appear, please post your bug report and then e-mail us the files using this address. Remember to link your suggestion! Where are the logs and saves, you ask? Check out this thread.
🌳 You may also suggest and upvote new features big and small. And if you feel you'd rather discuss live, join our Discord.

Thank you for your feedback!

Perfomance issues with higher beavers population - low FPS with many beavers

The game starts to lag after reaching 400 Beavers. First it starts with very short lags but with increasing progress the Lags get longer and longer. The FPS rate ...
Suggested by: Metzger_008 (28 Dec, '21) Upvoted: 16 Mar Comments: 108
Under consideration Performance

Copy/paste option for Warehouse configuration settings and other buildings

When we configure the warehouse, it would be a great help to be able to copy it then paste it to another warehouse
Suggested by: Pupp3tMast3r (18 Sep, '21) Upvoted: 14 Mar Comments: 32
Under consideration Suggestion

QOL: Allow placing upgrades on existing buildings.

Some objects are a clear upgrade or modification of others. It should be possible to make modifications of existing objects by placing new ones on top of them without ...
Suggested by: Zam! (20 Sep, '21) Upvoted: 13 Feb Comments: 9
Under consideration Suggestion

Irrigation Tower fix

Irrigation towers use water even when there are no tiles in tower radius that requires water. Seems like a bug, or very odd behavior. I was expecting to setup the ...
Suggested by: Vixnil (17 Sep, '21) Upvoted: 03 Mar Comments: 30
Under consideration Suggestion

More “fun” buildings- parks and water parks

I think the game is severely lacking in the amount of “fun” buildings for you beavers, especially in the early/mid game. At this point, I think my beavers would be ...
Suggested by: this_is_ash (23 Sep, '21) Upvoted: 14 Mar Comments: 9
Under consideration Suggestion

Efficiency Research (Repeatable End-Game Science)

Once all of the buildings have been unlocked using science points there is no use for the inventor building. I suggest that there should be production, movement, and ...
Suggested by: Purser (17 Sep, '21) Upvoted: 12 Mar Comments: 22
Under consideration Suggestion

Expanding foresters.

So forester is not a full time job as of current and require much more micro then a lot of other jobs. So expanding them so they plant things and also harvest would ...
Suggested by: Ender (17 Sep, '21) Upvoted: 22 Jan Comments: 12
Under consideration Suggestion

Add Erosion System

Add a system for erosion along the sides of busy waterways, where over time they lose strength and collapse unless reinforced. This in turn would allow for the water ...
Suggested by: SirMichael (19 Aug, '21) Upvoted: 14 Feb Comments: 8
Under consideration Game mechanics Suggestion

Exploration system and scout parties

(Partly carried over from discord) Purpose: add variety mechanic to distract player from city building for a moment, add some mystery element to game, making ...
Suggested by: Gin Fuyou (07 Sep, '21) Upvoted: 12 Dec, '22 Comments: 12
Under consideration Gameplay Suggestion

Placing the First District Centre (Pick choose select starting location)

I am now starting my new games by placing a new District Centre closer to where I want to get started with my buildings and dams, and deleting the original Dc. Doing ...
Suggested by: Bright'Shadow (22 Sep, '21) Upvoted: 12 Mar Comments: 29
Under consideration Suggestion UI

Make replacing path with stair or gates easier (build over roads)

When I want to replace a path with a stair, I have to remove a path before putting a stair. It is handy if I can simply put a stair on an existing path and it will ...
Suggested by: Ignis Fatuus (25 Sep, '21) Upvoted: today Comments: 23
Under consideration Suggestion

Change high floodgate into controllable levee (stackable modular flood gate)

I would like to propose removing floodgate level 2 and 3. And change the system to allow arbitrary height of floodgate My idea is, separate floodgate into top ...
Suggested by: Thaina Yu (24 Sep, '21) Upvoted: today Comments: 18
Under consideration Building Suggestion

Rice paddies, fishing and other water based food sources

water is a great mechanic in this game, but i would absolutely love to see fishing, rice paddies, aquaponics as another use for it, just because it makes a city in ...
Suggested by: Trev Francis (20 Sep, '21) Upvoted: 06 Mar Comments: 7
Under consideration Suggestion

Vertical Water Wheels - spin from falling water

It would be nice to have waterwheels work in the below configuration, particularly for high height maps, and just to have a bit of variation. It would also be nice to ...
Suggested by: Valdore (22 Sep, '21) Upvoted: 23 Jan Comments: 15
Under consideration Suggestion

Schooling and intelligent upgrades.

In order to make some cool upgrades and gradually upgrade buildings, maybe intergrate education into the games. What I had in mind is that childeren actually can get ...
Suggested by: BasicsInBuilding (20 Sep, '21) Upvoted: today Comments: 11
Under consideration Suggestion

New resource - Coal (Charcoal)

Coal is one of the run-of-the-mill economic strategy game resources, but it has a good affinity with Timberborn setting. First - you can produce charcoal from wood ...
Suggested by: Gin Fuyou (07 Sep, '21) Upvoted: 11 Jan Comments: 11
Under consideration Resource Suggestion

Water wheel keeps running during dry season

No current visible, but the 2 water wheels keep generating power during the dry season.
Suggested by: Steven Roest (19 Sep, '21) Upvoted: 08 Feb Comments: 88
Under consideration Bug

Can't delete platform without deleting neighboring windmill

I can't delete this platform without deleting the neighboring windmill.
Suggested by: David McKennirey (19 Sep, '21) Upvoted: 21 Feb Comments: 77
Under consideration Bug

Move district centers without deleting the district

It is very frustrating to move district centers, which happens often. You currently have to delete the building and place a new one which kills the district. It would ...
Suggested by: Thelightcosine (05 Oct, '21) Upvoted: yesterday Comments: 4
Under consideration Suggestion

Please add High Priority and One-Off (one-time) deliveries from the Distribution Center.

While the route system works for regularly scheduled deliveries, sometimes you only need a certain number of resources once (and no more); for example, a delivery of ...
Suggested by: Vinny P (22 Sep, '21) Upvoted: today Comments: 20
Under consideration Suggestion

Advanced Science building / Laboratory (higher-grade Inventor)

add a library building that functions like an advanced inventor. Maybe it employs more beavers, needs books to build. Higher science output than inventor
Suggested by: Phantonamos (17 Sep, '21) Upvoted: 05 Feb Comments: 13
Under consideration Building Suggestion

Underground house and burrow house

For folktail faction. In addition to underground storage, we could also have a house that actually a double lodge but partly underground, And so require to build on ...
Suggested by: Thaina Yu (16 Sep, '21) Upvoted: 03 Mar Comments: 7
Under consideration Building Suggestion

Foreign Trade, off-map external trading, merchant caravans

I would love to see the ability to trade resources with foreign settlements. The way I imagine this being done is somewhat similar to Ostriv. There would be two ...
Suggested by: Yeeshñaw (16 Sep, '21) Upvoted: 05 Mar Comments: 17
Under consideration Game mechanics Suggestion

Prioritize emptying water pumps over water tanks

When emptying water pumps, the beavers will start rearranging the water in the tanks, resulting in the pumps filling up and losing efficiency. Would it be possible to ...
Suggested by: Hostibus Morte (01 Aug, '21) Upvoted: 08 Jan Comments: 5
Under consideration

Ability to pause ditribution routes

Currently you can only cancel distribution routes, but it would be very helpful if you could just pause / unpause them instead of deleting them.
Suggested by: Alex (22 Sep, '21) Upvoted: 24 Jan Comments: 12
Under consideration Suggestion

Need for more 'solid' building types - variety of solid roof constructions

Building upward is amazing. It's fun, it's pretty, and it's one of the things that can help set this game apart from a lot of similar builders. The short of the ...
Suggested by: Jonathan McCrary (27 Sep, '21) Upvoted: 06 Feb Comments: 17
Under consideration Building Suggestion

First person view

I'd like to have a first person "View Mode", so I can walk through my districts as if I was a beaver myself. Not entirely an beaver, only to spectate what they build
Suggested by: Hauke (25 Sep, '21) Upvoted: 12 Mar Comments: 24
Under consideration Suggestion

Beaver canals

Real life beavers don’t like walking. They prefer to dig canals (normally without explosives) they use for travel. Safe and fast. Suggested als alternative ...
Suggested by: Goatcode (16 Sep, '21) Upvoted: 03 Mar Comments: 7
Under consideration

Add shorter platform under existing platform without deleting, split \ replace tall platform

There have been a few times that I've built a vertical structure only to find that I need to replace my double or triple platform with a combination of shorter ...
Suggested by: Josh (24 Sep, '21) Upvoted: 06 Mar Comments: 18
Under consideration Building Suggestion

Trains, railway, funicular

ok so i got an idea for trains to be in the game so i could be and very efficient way of moving something from district to district like builders, supplies, water, ...
Suggested by: Somax125 (25 Sep, '21) Upvoted: today Comments: 27
Under consideration Suggestion

Show total capacity of resource

When hovering the resource numbers at the top of the screen, show the total storage capacity next to the current amount. Ex: Water: 562/700.
Suggested by: Mike (17 Sep, '21) Upvoted: 23 Dec, '22 Comments: 15
Under consideration Suggestion UI

Performance (not necessarily FPS) issues (Lag, game runs slow, low framerate)

I have been waiting for early access since I played the demo and I haven't been disappointed, congrats ! But the performances are just not there IMHO. On my ...
Suggested by: Sugz (23 Sep, '21) Upvoted: 21 Feb Comments: 80
Under consideration Performance

Migrate youngest adults first or select beavers and golems

Currently the game seems to migrate the oldest adults first. With an already established district containing several 70+ beavers, this can result in beavers migrating ...
Suggested by: Lexorin (25 Sep, '21) Upvoted: 03 Mar Comments: 16
Under consideration Suggestion

Combat / Defense (War, Warfare, Fighting, Battles, Enemies)

It would be cool to have a watch / lookout tower on like hard mod or something, every now and then you get attacked and over time the mobs get hard and more of them? ...
Suggested by: Brannon Moffitt (15 Sep, '21) Upvoted: yesterday Comments: 49
Under consideration Game mechanics Suggestion

Beaver logging animation, I want to see my beavers gnaw trees over!

I would love to see beavers animations improved. When "cutting" trees, it would be awesome to see them plant their teeth into the trees and gnaw them over, instead of ...
Suggested by: Krufar (16 Sep, '21) Upvoted: 05 Mar Comments: 10
Under consideration Suggestion Visual

medicine not being delivered to medical beds

hi team I have noticed but the medicine is not getting to the medical beds When The Healer is paused for example I have 300 medicine made and it's stored in the ...
Suggested by: matthew (28 Jul, '22) Upvoted: 03 Mar Comments: 49
Under consideration Not a bug Suggestion

Health System and Medicine (Diseases, Illness)

• Add a Health feature to beavers: - Statuses: Healthy, Unwell, Sick, Injured, Dying - Beavers need sleep, food, and water to remain healthy. ~ ...
Suggested by: BedDestroyer08 (23 Aug, '21) Upvoted: yesterday Comments: 34
Under consideration Game mechanics Suggestion

Separate Working Hours for jobs or buildings

I'd like the ability to set differing work hours for things. For instance: I want all the beavers to work for 16 hours, and spend the rest of their time having fun ...
Suggested by: Belar (16 Sep, '21) Upvoted: 2 days ago Comments: 26
Under consideration Suggestion

Improved Map Browser

Right now, maps are hard to navigate. Issues: The scroll window is too small, showing only 5 at once. The "[Custom]" prefix adds visual noise which leads to ...
Suggested by: alkatraz (05 Dec, '21) Upvoted: 16 Feb Comments: 1
Under consideration Suggestion UI

More links between items (cycle buildings, switch through buildings)

Some more ways to quickly navigate around the world 1. Clicking on a title under the heading "Employment" goes to the relevant place (for ex. clicking on "builder ...
Suggested by: Tom Leys (20 Aug, '21) Upvoted: 18 Feb Comments: 54
Under consideration Suggestion UI

Increase ingame speed - more options

I played this game many times, also saw others play many times. And noone is actually playing this game at 1× (rarely at 2×). I suggest increasing ingame speed to 4× ...
Suggested by: Black Queen (19 Aug, '21) Upvoted: 06 Mar Comments: 24
Under consideration Suggestion

Suggestion for a book and knowledge rework: A library

I personally dont like, that books get "consumed" by beavers like its something to eat for knowledge. I know it can become stale reading the same book twice, but your ...
Suggested by: Ugotsomemilk (24 Sep, '21) Upvoted: 22 Feb Comments: 20
Under consideration Game mechanics Suggestion

Allow districts to be different faction

I would love to be able to add a new district of Iron Teeth beavers to my Folktails playthrough. It even would be in keeping with the backstory. And as new factions ...
Suggested by: Benyth (29 Sep, '21) Upvoted: 11 Mar Comments: 13
Under consideration Gameplay Suggestion

Scaffolding

As things stand, beavers can build structures multiple stories high from ground level. I would suggest adding scaffolding in order to build something higher than 2 ...
Suggested by: SneakyJesus (24 Sep, '21) Upvoted: 03 Mar Comments: 10
Under consideration Building Suggestion

Decay and Repair - building maintenance

Ok so the idea here is 1. Add decay to all buildings, houses, dams, workshops, etc 2. Make a new worker that would specialize in repairing evering in their repair ...
Suggested by: Magamangaming (22 Sep, '21) Upvoted: today Comments: 30
Under consideration Suggestion

Basic mining mechanic for all beaver races

While iron would still come primarily or completely from salvage, stones could be a useful 2nd tier material for dams, levees, buildings, and decorations. These tier ...
Suggested by: Ben Lamothe (23 Aug, '21) Upvoted: 03 Mar Comments: 15
Under consideration Building Resource Suggestion

Make beavers swim faster than on land

OK, I know the folklore that the water in the river is polluted and the argument that we need incentives to build bridges over the river. But still, beavers should ...
Suggested by: sukunabikona (29 Sep, '21) Upvoted: yesterday Comments: 7
Under consideration Gameplay Suggestion

Add Game Controller Support

As title says, add generic game controller support, as that will hopefully support most game controllers. If not, adding most mainline controller support (i.e. XBOX, ...
Suggested by: Robinspi (29 Sep, '21) Upvoted: 2 days ago Comments: 3
Under consideration Suggestion

"Chiselheart" faction (stone specialists)

The Chiselheart faction (or whatever name they choose) would be able to quarry stone to make buildings out of them and use gravel as byproduct to make new soil ...
Suggested by: Ephora (16 Sep, '21) Upvoted: 22 Feb Comments: 6
Under consideration Faction Suggestion

Water flow overlay

Adding an overlay to show water flow direction and maybe have arrows to indicate the force. That would allow more complex irrigation and show why water wheels lose ...
Suggested by: Adam (23 Sep, '21) Upvoted: 03 Mar Comments: 13
Under consideration Suggestion UI