Here's where we squash Timberborn bugs and consider new features! 🐛
To make the process smooth please follow these rules:
🌳 Use English. The only allowed exception is described in the thread on in-game text and translations pinned below.
🌳 Before posting, check for duplicate suggestions by using "Search". If someone has already shared something similar, upvote and/or comment.
🌳 When reporting bugs, add any details that may help us reproduce the bug. Remember that you can attach image files to your suggestions.
🌳 Saves and player logs help us even more. You can send an anonymous report via a post-crash screen after the game stopped working. If that screen didn't appear, please post your bug report and then e-mail us the files using this address. Remember to link your suggestion! Where are the logs and saves, you ask? Check out this thread.
🌳 You may also suggest and upvote new features big and small. And if you feel you'd rather discuss live, join our Discord.
Thank you for your feedback!
Petting Mode
Water physics needs some work with floodgates (at least)
QOL: Allow placing upgrades on existing buildings.
Irrigation Tower fix
More “fun” buildings- parks and water parks
Rice paddies, fishing and other water based food sources
Efficiency Research (Repeatable End-Game Science)
Add Erosion System
Make replacing path with stair or gates easier (build over roads)
medicine not being delivered to medical beds
Placing the First District Centre (Pick choose select starting location)
First person view
Expanding foresters.
Map Overview - Zoom out to see map (furhter than with unlocked camera)
Change high floodgate into controllable levee (stackable modular flood gate)
Exploration system and scout parties
Vertical Water Wheels - spin from falling water
Schooling and intelligent upgrades.
New resource - Coal (Charcoal)
Trains, railway, funicular
Move district centers without deleting the district
Combat / Defense (War, Warfare, Fighting, Battles, Enemies)
Foreign Trade, off-map external trading, merchant caravans
Add shorter platform under existing platform without deleting, split \ replace tall platform
Underground house and burrow house
Water wheel keeps running during dry season
Can't delete platform without deleting neighboring windmill
Please add High Priority and One-Off (one-time) deliveries from the Distribution Center.
Advanced Science building / Laboratory (higher-grade Inventor)
Add Game Controller Support
Campaign, Missions, Gamemods, game setting goals.
Beaver logging animation, I want to see my beavers gnaw trees over!
Need for more 'solid' building types - variety of solid roof constructions
Prioritize emptying water pumps over water tanks
Separate Working Hours for jobs or buildings
Increase ingame speed - more options
Ability to pause ditribution routes
Beaver canals
Improved Map Browser
Allow districts to be different faction
Show total capacity of resource
Migrate youngest adults first or select beavers and golems
Performance (not necessarily FPS) issues (Lag, game runs slow, low framerate)
Suggestion for a book and knowledge rework: A library
Health System and Medicine (Diseases, Illness)
Decay and Repair - building maintenance
Beavers should be able to Swim Up & Down without Stairs, and Paths should be irrelevant to swimming.
Otters
Scaffolding
Cut trees by default