Here's where we squash Timberborn bugs and consider new features! 🐛
To make the process smooth please follow these rules:
🌳 Use English. The only allowed exception is described in the thread on in-game text and translations pinned below.
🌳 Before posting, check for duplicate suggestions by using "Search". If someone has already shared something similar, upvote and/or comment.
🌳 When reporting bugs, add any details that may help us reproduce the bug. Remember that you can attach image files to your suggestions.
🌳 Saves and player logs help us even more. You can send an anonymous report via a post-crash screen after the game stopped working. If that screen didn't appear, please post your bug report and then e-mail us the files using this address. Remember to link your suggestion! Where are the logs and saves, you ask? Check out this thread.
🌳 You may also suggest and upvote new features big and small. And if you feel you'd rather discuss live, join our Discord.
Thank you for your feedback!
Vertical Water Wheels - spin from falling water
Schooling and intelligent upgrades.
New resource - Coal (Charcoal)
Move district centers without deleting the district
Please add High Priority and One-Off (one-time) deliveries from the Distribution Center.
Advanced Science building / Laboratory (higher-grade Inventor)
Underground house and burrow house
Foreign Trade, off-map external trading, merchant caravans
Ability to pause ditribution routes
Need for more 'solid' building types - variety of solid roof constructions
First person view
Add shorter platform under existing platform without deleting, split \ replace tall platform
Trains, railway, funicular
Show total capacity of resource
Migrate youngest adults first or select beavers and golems
Combat / Defense (War, Warfare, Fighting, Battles, Enemies)
Beaver logging animation, I want to see my beavers gnaw trees over!
medicine not being delivered to medical beds
Health System and Medicine (Diseases, Illness)
Separate Working Hours for jobs or buildings
Improved Map Browser
More links between items (cycle buildings, switch through buildings)
Increase ingame speed - more options
Suggestion for a book and knowledge rework: A library
Allow districts to be different faction
Scaffolding
Decay and Repair - building maintenance
Basic mining mechanic for all beaver races
Make beavers swim faster than on land
Add Game Controller Support
"Chiselheart" faction (stone specialists)
Water flow overlay
Cut trees by default
Map Overview - Zoom out to see map (furhter than with unlocked camera)
Work shifts/schedule management
Building upgrades - Attachments etc.
Otters
Catastrophes
Giant sequoia for late-game Folktails high platform equivalent
Display Surface measures: dimension size of crop field (show area), length of road or dam, ruler
Loading Screen Progress Bar or Animation
Research tree and/or dependency and/or requirement
Sand!.. Its problems and the many goodies it brings
Beavers should be able to Swim Up & Down without Stairs, and Paths should be irrelevant to swimming.
Shaped dynamite charges - explosives for digging deeper and wider (multi-level)
Frost Chippers (faction)
Improve and simplify Distribution Post interface and mechanics - easy district resource sharing
Further improve saving - allow overwriting, more info, etc. (better save load)
Make district build range "elastic" rather than a hard border
Remove drop off point from the game