Here's where we squash Timberborn bugs and consider new features! 🐛
To make the process smooth please follow these rules:
🌳 Use English. The only allowed exception is described in the thread on in-game text and translations pinned below.
🌳 Before posting, check for duplicate suggestions by using "Search". If someone has already shared something similar, upvote and/or comment.
🌳 When reporting bugs, add any details that may help us reproduce the bug. Remember that you can attach image files to your suggestions.
🌳 Saves and player logs help us even more. You can send an anonymous report via a post-crash screen after the game stopped working. If that screen didn't appear, please post your bug report and then e-mail us the files using this address. Remember to link your suggestion! Where are the logs and saves, you ask? Check out this thread.
🌳 You may also suggest and upvote new features big and small. And if you feel you'd rather discuss live, join our Discord.
Thank you for your feedback!
Map Overview - Zoom out to see map (furhter than with unlocked camera)
Change high floodgate into controllable levee (stackable modular flood gate)
Exploration system and scout parties
Vertical Water Wheels - spin from falling water
Schooling and intelligent upgrades.
New resource - Coal (Charcoal)
Trains, railway, funicular
Move district centers without deleting the district
Combat / Defense (War, Warfare, Fighting, Battles, Enemies)
Foreign Trade, off-map external trading, merchant caravans
Add shorter platform under existing platform without deleting, split \ replace tall platform
Underground house and burrow house
Please add High Priority and One-Off (one-time) deliveries from the Distribution Center.
Advanced Science building / Laboratory (higher-grade Inventor)
Add Game Controller Support
Beaver logging animation, I want to see my beavers gnaw trees over!
Need for more 'solid' building types - variety of solid roof constructions
Separate Working Hours for jobs or buildings
Increase ingame speed - more options
Ability to pause ditribution routes
Improved Map Browser
Allow districts to be different faction
Show total capacity of resource
Migrate youngest adults first or select beavers and golems
Suggestion for a book and knowledge rework: A library
Health System and Medicine (Diseases, Illness)
Decay and Repair - building maintenance
Beavers should be able to Swim Up & Down without Stairs, and Paths should be irrelevant to swimming.
Otters
Scaffolding
Cut trees by default
Work shifts/schedule management
Let us change difficulty mid game (switch game settings on the fly)
More links between items (cycle buildings, switch through buildings)
Water flow overlay
"Chiselheart" faction (stone specialists)
Catastrophes (Disasters mechanic)
Make beavers swim faster than on land
Basic mining mechanic for all beaver races
Further improve saving - allow overwriting, more info, etc. (better save load)
Display Surface measures: dimension size of crop field (show area), length of road or dam, ruler
Giant sequoia for late-game Folktails high platform equivalent
Loading Screen Progress Bar or Animation
Building upgrades - Attachments etc.
Frost Chippers (faction)
More beaver Animations
Upgrades for Buildings to add additional Workers and increase output / make them stable
Shaped dynamite charges - explosives for digging deeper and wider (multi-level)
Research tree and/or dependency and/or requirement
Sand!.. Its problems and the many goodies it brings