Here's where we squash Timberborn bugs and consider new features! 🐛

To make the process smooth please follow these rules:

🌳 Use English. The only allowed exception is described in the thread on in-game text and translations pinned below.
🌳 Before posting, check for duplicate suggestions by using "Search". If someone has already shared something similar, upvote and/or comment.
🌳 When reporting bugs, add any details that may help us reproduce the bug. Remember that you can attach image files to your suggestions.
🌳 Saves and player logs help us even more. You can send an anonymous report via a post-crash screen after the game stopped working. If that screen didn't appear, please post your bug report and then e-mail us the files using this address. Remember to link your suggestion! Where are the logs and saves, you ask? Check out this thread.
🌳 You may also suggest and upvote new features big and small. And if you feel you'd rather discuss live, join our Discord.

Thank you for your feedback!

Campaign, Missions, Gamemods, game setting goals.

Campaign like in ANNO; Build a Temple, big Dam or Big Build which consumes a lot of different good like wood, planks, water, iron .... OR build a City with 1000 ...
Suggested by: Metzger_008 (01 Oct, '21) Upvoted: 2 days ago Comments: 12
Under consideration Gameplay

Cut trees by default

Mark all land as tree cut allowed by default. Just like collecting berry bushes.
Suggested by: Peter D (27 Sep, '21) Upvoted: 10 Mar Comments: 46
Under consideration Suggestion

Map Overview - Zoom out to see map (furhter than with unlocked camera)

It would be great if we could have a button that gave us an overview of the entire map, so we could see everything in one picture
Suggested by: Kate (08 Oct, '21) Upvoted: 25 Feb Comments: 25
Under consideration Suggestion

Work shifts/schedule management

It would be nice to be able to have multiple work shifts. Rather than all your bevers working for 16 hrs and then trying to do all their personal stuff in the ...
Suggested by: David C Bollinger (27 Sep, '21) Upvoted: 17 Mar Comments: 19
Under consideration Suggestion

Building upgrades - Attachments etc.

So, there's two ways I hope you guys can go about making building upgrades; 'Modules' - smaller mini-buildings that can be built and attached to resource buildings ...
Suggested by: Vinny P (18 Sep, '21) Upvoted: 03 Mar Comments: 14
Under consideration Suggestion

Otters

I know that the game is all about beavers, but maybe another water based animal could have survived and evolved. I'm talking about otters! They could be a faction. ...
Suggested by: Fubiun1599 (18 Sep, '21) Upvoted: 22 Feb Comments: 11
Under consideration Suggestion

Clicking Stopped Working - problems with mouse button control input

Repro: One reproducable way is any building with a [VISITOR] Display, like Campfire or Carussel. When a visitor is inside, click the mouse button down on the ...
Suggested by: RedTide (05 Oct, '21) Upvoted: 15 Sep, '22 Comments: 60
Under consideration Bug

Catastrophes

see title. Catastophes toggled mode on/off like in sim city 2000. Earthquake, fire, crop plague,disease in the water tank so you need to pour it all in the river, ...
Suggested by: Jermund (25 Sep, '21) Upvoted: 06 Feb Comments: 22
Under consideration Game mechanics Suggestion

Giant sequoia for late-game Folktails high platform equivalent

The folktails are all about being good stewards to the environment. In keeping with this theme, I suggest a late-game technology for the folktail faction - the giant ...
Suggested by: cpt_murphy (22 Sep, '21) Upvoted: yesterday Comments: 3
Under consideration Suggestion

Display Surface measures: dimension size of crop field (show area), length of road or dam, ruler

Add measurements when placing any item that are draggable. For example, when placing crops it will show a grid measurement on the UI like 10x10 or 6x7.
Suggested by: Firephy (15 Oct, '21) Upvoted: 10 Mar Comments: 25
Under consideration Suggestion UI

Loading Screen Progress Bar or Animation

The title says it all. Sometimes unsure if the games hangs or is actually loading. For people with slower pcs this might be very comforting, to see something is ...
Suggested by: Krufar (17 Sep, '21) Upvoted: yesterday Comments: 17
Under consideration Suggestion UI

Research tree and/or dependency and/or requirement

Maybe not need to be visually UI of a tree but somethings should have dependency, especially building that have production chain. We should not ever be able to unlock ...
Suggested by: Thaina Yu (17 Sep, '21) Upvoted: 09 Feb Comments: 5
Under consideration Suggestion

Sand!.. Its problems and the many goodies it brings

Whenever water flows downhill it could create sand deposits in areas where water flows slower. This means that the lower a reservoir or simmilar structure in ...
Suggested by: Craftcoat (29 Sep, '21) Upvoted: 09 Feb Comments: 4
Under consideration Resource Suggestion

Beavers should be able to Swim Up & Down without Stairs, and Paths should be irrelevant to swimming.

I appreciate that beavers can swim now, but the logic is still too much like walking. A beaver can only reach deeper levels of water if there is a staircase down. ...
Suggested by: eleazzaar (06 Oct, '21) Upvoted: 12 Feb Comments: 1
Under consideration Suggestion

Shaped dynamite charges - explosives for digging deeper and wider (multi-level)

Please add a dynamite tier-2 option that will dig down 2 levels instead of just one. Projected cost; 2x explosive, 2x planks, 1x water to create the shaped charge ...
Suggested by: Vinny P (23 Sep, '21) Upvoted: 03 Mar Comments: 12
Under consideration Suggestion

Improve Multi-Core Use

Hello, I have played about 15 hours in game so far. I have noticed that as the population goes up and the gameplay expands further into the map, only 1 core is ...
Suggested by: Lazyperson17 (18 Sep, '21) Upvoted: 19 Feb Comments: 10
Under consideration Performance

Suggestion please ad an upgrade for water pumps

The water pumps are 3 to 1 with the irrigation towers can you please include an upgrade for the water pumps as im having to put down 10's of water pumps
Suggested by: Trip (16 Sep, '21) Upvoted: 03 Mar Comments: 8
Under consideration

Frost Chippers (faction)

If winter season becomes a thing, a new faction could emerge; behold the Frost Chippers. This faction of beavers developed to thrive in cold temperatures of nordic ...
Suggested by: Alpaca (30 Sep, '21) Upvoted: 01 Feb Comments: 6
Under consideration Faction Suggestion

Improve and simplify Distribution Post interface and mechanics - easy district resource sharing

Okey, I am not sure if any suggestion like this is already out there, but I didnt seem to find one. I would really love if the hole interface/district trading system ...
Suggested by: Daniel (26 Sep, '21) Upvoted: 08 Mar Comments: 55
Under consideration Suggestion UI

Further improve saving - allow overwriting, more info, etc. (better save load)

Patch on 20.11.2021 expanded handling of save files, but there is still request for more improvements. I've collected some ideas that didn't go into the mentioned ...
Suggested by: Gin Fuyou (10 Dec, '21) Upvoted: 28 Feb Comments: 37
Under consideration Suggestion

Make district build range "elastic" rather than a hard border

I think the district build range is a good mechanic that's for the most part well implemented. My only issue right now is that I find the hard limit punishes you too ...
Suggested by: OfficialNecro (20 Sep, '21) Upvoted: 03 Mar Comments: 9
Under consideration Suggestion

Remove drop off point from the game

And just allow distribution post to pick target district center directly. Have an existing drop off UI in district center to control distribution limit instead. Then ...
Suggested by: Thaina Yu (17 Sep, '21) Upvoted: 03 Feb Comments: 8
Under consideration Suggestion

More Crops and Food Variety

The idea is simple: add far more crops - such as maize, sweetcorn, cabbage, rice, quinoa, teff, beets, etc. - , and make it so that beavers become happier with more ...
Suggested by: Yeeshñaw (16 Sep, '21) Upvoted: 03 Mar Comments: 8
Under consideration Suggestion

Auto clear resources when placing structures

it would be expeditious to automatically clear trees and plants when placing structures
Suggested by: beaverbob (20 Sep, '21) Upvoted: 10 Feb Comments: 6
Under consideration

More things to do with Metal

If you make aqueducts and lifts, those could be great uses of metal. I got the minimum I needed, now I just have hundreds of blocks and nothing to use them on. I ...
Suggested by: Scott T Smith (22 Sep, '21) Upvoted: 11 Jan Comments: 1
Under consideration Suggestion

Let us change difficulty mid game (switch game settings on the fly)

So i played the demo and it was pretty brutal. So i started a fairly easy game this time around. But i've developed my beaver city pretty decently, so i'd like to be ...
Suggested by: Lazy Bunny Kiera (18 Sep, '21) Upvoted: 26 Feb Comments: 14
Under consideration Suggestion

Mushroom Farming

New building for mushroom farming. Takes water to operate. Stackable, no sunlight needed. Mushrooms provide food, but are not very nutritious. Mushroom farming is ...
Suggested by: cjet79 (03 Oct, '21) Upvoted: 10 Feb Comments: 5
Under consideration Building Suggestion

Folk Tail Restaurants/Iron Teeth Delivery Service

The Folk Tails, with their desire for everything comfy and tasty, surely would appreciate a nice little restaurant or pub. Just imagine them sitting there, with ...
Suggested by: Calineos (19 Sep, '21) Upvoted: 03 Mar Comments: 3
Under consideration Suggestion

Upgrades for Buildings to add additional Workers and increase output / make them stable

Via a new technology, buildings could get a better Version of itself, e.g. with more workers. Alternatively, you could choose another Upgrade, that makes building ...
Suggested by: Martin (21 Sep, '21) Upvoted: 20 Feb Comments: 21
Under consideration Suggestion

More beaver Animations

Have not played alot yet but I feel that all the beaver actions feel quiet stale. Some animations like using an axe when cutting down trees would be nice, for ...
Suggested by: Noah (27 Sep, '21) Upvoted: 12 Feb Comments: 20
Under consideration Suggestion Visual

Faction suggestion : Desert beavers

In a post-apocalyptic world it is only natural some beavers evolve to cope with the harsher climate. Desert beavers require less water then oth factions and make ...
Suggested by: Duriel (24 Sep, '21) Upvoted: 18 Feb Comments: 10
Under consideration Faction Suggestion

Two way distribution post

I think it would make sense if beavers dropping off goods from one distribution post would also collect goods needed going the other way (unless they are dying of ...
Suggested by: Josh (20 Sep, '21) Upvoted: 03 Mar Comments: 8
Under consideration Suggestion

Make wet and dry seasons less binary by adding rain and ground wetness level (how much water spawns)

The way how this will work is that when it rains, the ground wetness increases (spawning water to the source) with maybe a small increase of water spawning while ...
Suggested by: Dan W (02 Oct, '21) Upvoted: 03 Mar Comments: 3
Under consideration Suggestion

invert warnings on water tanks/storage structures

it's of far more use to me to have a popup icon over an empty water tank than a full one
Suggested by: jcheung (17 Sep, '21) Upvoted: 22 Dec, '22 Comments: 6
Under consideration UI

ambient wildlife/NPC Factions

I think it would be an interesting addition to the game if you could run into similar creatures who had also evolved alongside the beavers to be the new apex species. ...
Suggested by: t0mlee11 (17 Sep, '21) Upvoted: 11 Feb Comments: 3
Under consideration

Better Employment/Unemployment Statistics

Currently, employment statistics are represented as follows; Employed/Available (jobs) This, while in and of itself useful, lacks significant information that ...
Suggested by: Dusty (19 Sep, '21) Upvoted: 11 Feb Comments: 29
Under consideration Suggestion UI

Forced warehouse clearing - discard resources, delete materials, dispose food from storage

The game has some problem with clearing warehouses from unnecessary resources in them, for example, when a new warehouse is being built, and all other warehouses are ...
Suggested by: BlackLaughter (18 Oct, '21) Upvoted: 09 Mar Comments: 22
Under consideration Suggestion

Flying unsupported power shaft - power bridge spanning several tiles

much like the bridges. a power shaft that can be researched to be placed on the edge of land, with the rest hanging over water to be connected by another from the ...
Suggested by: Mel (05 Jan, '22) Upvoted: 17 Mar Comments: 16
Under consideration Suggestion

Planters and Gardeners

It would be very interesting to have planters in this game. They could allow you to take farms vertical, something that’s not possible as it is. And farmers can take ...
Suggested by: Krab (07 Oct, '21) Upvoted: 08 Mar Comments: 4
Under consideration Suggestion

Weird latency when rotating camera using Right Click

When I want to rotate the camera using the right click there is a little latency between the moment I click and move and the moment the camera begin taking that ...
Suggested by: Adrien (15 Sep, '21) Upvoted: 14 Feb Comments: 35
Under consideration

Build through Demolishable elements, placement over deletable objects like trees and bushes

It would be helpful, for me, to be able to mark resources for "demolish" and be able to build paths through the demolished area without having to wait for the ...
Suggested by: Alex Hardwick (04 Dec, '21) Upvoted: 02 Mar Comments: 27
Under consideration Suggestion

Please add a power transmission on/off switch

It would be handy to isolate groups of buildings when you don't need them, or power is low.
Suggested by: Mike T (18 Sep, '21) Upvoted: 12 Feb Comments: 17
Under consideration Suggestion

Windmills aren't producing enough power - more reliable wind

So in my game I started trying to use windmills to supply power as rivers become harder to access and I need more power. my only issue is they aren't always working. ...
Suggested by: Adam J Lloyd (18 Sep, '21) Upvoted: 03 Mar Comments: 14
Under consideration Suggestion

District Range - mechanic is not clear and not intuitive

Hello here are my thoughts on district range: - District range is limited (i think that is great, else why build multiple districts?) - District range is very ...
Suggested by: Timberborn (23 Sep, '21) Upvoted: 03 Mar Comments: 21
Under consideration Suggestion

Fairs for socializing including Firework (Socializing, Festivals, Celebrations)

A place for beavers to have fun with a combined function for socializing and eating. Furthermore, you can bring explosives there to have a firework (every X days) to ...
Suggested by: Martin (21 Sep, '21) Upvoted: 14 Jan Comments: 14
Under consideration Suggestion

hazard tiles (toxic wasteland) and polluted water for map building

having hazardous tiles and toxic water at the start of a map may be an interesting element for the theme, toxic water would not dry up over time like normal water(or ...
Suggested by: benthevaporeon (05 Jan, '22) Upvoted: 12 Feb Comments: 8
Under consideration Game mechanics Suggestion

Add water locks for passing boats or rafts through dams

At later game one would likely want to transport more goods across districts. For game setting water transport is most obvious ones and few suggestions about that was ...
Suggested by: Gin Fuyou (22 Sep, '21) Upvoted: 03 Mar Comments: 6
Under consideration Suggestion

Paused housing shouldn’t show as available in stats on left (housing places display)

Title. Makes it hard to keep track when you’ve paused multiple houses to keep your population from (re)exploding as Folktail after migrating some.
Suggested by: FuryoftheStars (25 Sep, '21) Upvoted: 30 Oct, '22 Comments: 3
Under consideration Suggestion UI

Add on-screen warning when layer visibility is active (building disappear, platform top invisble)

Many players find it confusing (specifically since you can activate it by mistake with alt+wheel) and with shadows still visible it looks a lot like a bug. Mock-up ...
Suggested by: Gin Fuyou (01 Oct, '21) Upvoted: 17 Dec, '22 Comments: 72
Under consideration Suggestion UI

ctl-z to undo last placement

ctl-z to undo last placement
Suggested by: beaverbob (22 Sep, '21) Upvoted: 03 Mar Comments: 19
Under consideration Suggestion UI