Here's where we squash Timberborn bugs and consider new features! 🐛
To make the process smooth please follow these rules:
🌳 Use English. The only allowed exception is described in the thread on in-game text and translations pinned below.
🌳 Before posting, check for duplicate suggestions by using "Search". If someone has already shared something similar, upvote and/or comment.
🌳 When reporting bugs, add any details that may help us reproduce the bug. Remember that you can attach image files to your suggestions.
🌳 Saves and player logs help us even more. You can send an anonymous report via a post-crash screen after the game stopped working. If that screen didn't appear, please post your bug report and then e-mail us the files using this address. Remember to link your suggestion! Where are the logs and saves, you ask? Check out this thread.
🌳 You may also suggest and upvote new features big and small. And if you feel you'd rather discuss live, join our Discord.
Thank you for your feedback!
Campaign, Missions, Gamemods, game setting goals.
Cut trees by default
Map Overview - Zoom out to see map (furhter than with unlocked camera)
Work shifts/schedule management
Building upgrades - Attachments etc.
Otters
Clicking Stopped Working - problems with mouse button control input
Catastrophes
Giant sequoia for late-game Folktails high platform equivalent
Display Surface measures: dimension size of crop field (show area), length of road or dam, ruler
Loading Screen Progress Bar or Animation
Research tree and/or dependency and/or requirement
Sand!.. Its problems and the many goodies it brings
Beavers should be able to Swim Up & Down without Stairs, and Paths should be irrelevant to swimming.
Shaped dynamite charges - explosives for digging deeper and wider (multi-level)
Improve Multi-Core Use
Suggestion please ad an upgrade for water pumps
Frost Chippers (faction)
Improve and simplify Distribution Post interface and mechanics - easy district resource sharing
Further improve saving - allow overwriting, more info, etc. (better save load)
Make district build range "elastic" rather than a hard border
Remove drop off point from the game
More Crops and Food Variety
Auto clear resources when placing structures
More things to do with Metal
Let us change difficulty mid game (switch game settings on the fly)
Mushroom Farming
Folk Tail Restaurants/Iron Teeth Delivery Service
Upgrades for Buildings to add additional Workers and increase output / make them stable
More beaver Animations
Faction suggestion : Desert beavers
Two way distribution post
Make wet and dry seasons less binary by adding rain and ground wetness level (how much water spawns)
invert warnings on water tanks/storage structures
ambient wildlife/NPC Factions
Better Employment/Unemployment Statistics
Forced warehouse clearing - discard resources, delete materials, dispose food from storage
Flying unsupported power shaft - power bridge spanning several tiles
Planters and Gardeners
Weird latency when rotating camera using Right Click
Build through Demolishable elements, placement over deletable objects like trees and bushes
Please add a power transmission on/off switch
Windmills aren't producing enough power - more reliable wind
District Range - mechanic is not clear and not intuitive
Fairs for socializing including Firework (Socializing, Festivals, Celebrations)
hazard tiles (toxic wasteland) and polluted water for map building
Add water locks for passing boats or rafts through dams
Paused housing shouldn’t show as available in stats on left (housing places display)
Add on-screen warning when layer visibility is active (building disappear, platform top invisble)
ctl-z to undo last placement