Here's where we squash Timberborn bugs and consider new features! 🐛

To make the process smooth please follow these rules:

🌳 Use English. The only allowed exception is described in the thread on in-game text and translations pinned below.
🌳 Before posting, check for duplicate suggestions by using "Search". If someone has already shared something similar, upvote and/or comment.
🌳 When reporting bugs, add any details that may help us reproduce the bug. Remember that you can attach image files to your suggestions.
🌳 Saves and player logs help us even more. You can send an anonymous report via a post-crash screen after the game stopped working. If that screen didn't appear, please post your bug report and then e-mail us the files using this address. Remember to link your suggestion! Where are the logs and saves, you ask? Check out this thread.
🌳 You may also suggest and upvote new features big and small. And if you feel you'd rather discuss live, join our Discord.

Thank you for your feedback!

Make wet and dry seasons less binary by adding rain and ground wetness level (how much water spawns)

The way how this will work is that when it rains, the ground wetness increases (spawning water to the source) with maybe a small increase of water spawning while ...
Suggested by: Dan W (02 Oct, '21) Upvoted: 03 Oct Comments: 3
Under consideration Suggestion

Forced warehouse clearing - discard resources, delete materials, dispose food from storage

The game has some problem with clearing warehouses from unnecessary resources in them, for example, when a new warehouse is being built, and all other warehouses are ...
Suggested by: BlackLaughter (18 Oct, '21) Upvoted: 12 Nov Comments: 20
Under consideration Suggestion

Fairs for socializing including Firework (Socializing, Festivals, Celebrations)

A place for beavers to have fun with a combined function for socializing and eating. Furthermore, you can bring explosives there to have a firework (every X days) to ...
Suggested by: Martin (21 Sep, '21) Upvoted: 24 Oct Comments: 13
Under consideration Suggestion

Paused housing shouldn’t show as available in stats on left (housing places display)

Title. Makes it hard to keep track when you’ve paused multiple houses to keep your population from (re)exploding as Folktail after migrating some.
Suggested by: FuryoftheStars (25 Sep, '21) Upvoted: 30 Oct Comments: 3
Under consideration Suggestion UI

Planters and Gardeners

It would be very interesting to have planters in this game. They could allow you to take farms vertical, something that’s not possible as it is. And farmers can take ...
Suggested by: Krab (07 Oct, '21) Upvoted: 04 Oct Comments: 2
Under consideration Suggestion

More beaver Animations

Have not played alot yet but I feel that all the beaver actions feel quiet stale. Some animations like using an axe when cutting down trees would be nice, for ...
Suggested by: Noah (27 Sep, '21) Upvoted: 08 Oct Comments: 16
Under consideration Suggestion Visual

Windmills aren't producing enough power - more reliable wind

So in my game I started trying to use windmills to supply power as rivers become harder to access and I need more power. my only issue is they aren't always working. ...
Suggested by: Adam J Lloyd (18 Sep, '21) Upvoted: 03 Oct Comments: 14
Under consideration Suggestion

Faction suggestion : Desert beavers

In a post-apocalyptic world it is only natural some beavers evolve to cope with the harsher climate. Desert beavers require less water then oth factions and make ...
Suggested by: Duriel (24 Sep, '21) Upvoted: 14 Nov Comments: 9
Under consideration Faction Suggestion

Add Game Controller Support

As title says, add generic game controller support, as that will hopefully support most game controllers. If not, adding most mainline controller support (i.e. XBOX, ...
Suggested by: Robinspi (29 Sep, '21) Upvoted: 13 Nov Comments: 2
Under consideration Suggestion

Add on-screen warning when layer visibility is active (building disappear, platform top invisble)

Many players find it confusing (specifically since you can activate it by mistake with alt+wheel) and with shadows still visible it looks a lot like a bug. Mock-up ...
Suggested by: Gin Fuyou (01 Oct, '21) Upvoted: 05 Nov Comments: 69
Under consideration Suggestion UI

Upgrades for Buildings to add additional Workers and increase output / make them stable

Via a new technology, buildings could get a better Version of itself, e.g. with more workers. Alternatively, you could choose another Upgrade, that makes building ...
Suggested by: Martin (21 Sep, '21) Upvoted: 26 Sep Comments: 19
Under consideration Suggestion

Flying unsupported power shaft - power bridge spanning several tiles

much like the bridges. a power shaft that can be researched to be placed on the edge of land, with the rest hanging over water to be connected by another from the ...
Suggested by: Mel (05 Jan) Upvoted: 19 Nov Comments: 9
Under consideration Suggestion

Loading Screen Progress Bar

The title says it all. Sometimes unsure if the games hangs or is actually loading. For people with slower pcs this might be very comforting, to see something is ...
Suggested by: Krufar (17 Sep, '21) Upvoted: 02 Oct Comments: 9
Under consideration Suggestion UI

Add water locks for passing boats or rafts through dams

At later game one would likely want to transport more goods across districts. For game setting water transport is most obvious ones and few suggestions about that was ...
Suggested by: Gin Fuyou (22 Sep, '21) Upvoted: 21 Oct Comments: 6
Under consideration Suggestion

There is a very real need for more 'solid' building types

Building upward is amazing. It's fun, it's pretty, and it's one of the things that can help set this game apart from a lot of similar builders. The short of the ...
Suggested by: Jonathan McCrary (27 Sep, '21) Upvoted: 22 Nov Comments: 4
Under consideration Building Suggestion

Allow builder beaver to pass though building when it try to build things and get back

As they was many case of stuck and strand bug https://timberborn.featureupvote.com/suggestions/216282/beaver-stuck-inside-of-waterwheel-after-building-in-the-water ...
Suggested by: Thaina Yu (21 Sep, '21) Upvoted: 25 Oct Comments: 1
Under consideration Suggestion

Build through Demolishable elements, placement over deletable objects like trees and bushes

It would be helpful, for me, to be able to mark resources for "demolish" and be able to build paths through the demolished area without having to wait for the ...
Suggested by: Alex Hardwick (04 Dec, '21) Upvoted: 14 Nov Comments: 20
Under consideration Suggestion

Please add a power transmission on/off switch

It would be handy to isolate groups of buildings when you don't need them, or power is low.
Suggested by: Mike T (18 Sep, '21) Upvoted: yesterday Comments: 15
Under consideration Suggestion

Let us change difficulty mid game (switch game settings on the fly)

So i played the demo and it was pretty brutal. So i started a fairly easy game this time around. But i've developed my beaver city pretty decently, so i'd like to be ...
Suggested by: Lazy Bunny Kiera (18 Sep, '21) Upvoted: 24 Nov Comments: 14
Under consideration Suggestion

Floating gardens (chinampas)

Add a floating platform that would allow the planting of crops on water.
Suggested by: Peter (21 Sep, '21) Upvoted: 03 Nov Comments: 8
Under consideration Suggestion

Control electricity with environment (higher ground for wind power, place windmills on hills)

The power mechanics are currently consistent - any windmill would provide the same power wherever you place it, same as water wheels (assuming there's wind\water_. ...
Suggested by: Yuval (18 Sep, '21) Upvoted: 14 Nov Comments: 17
Under consideration Suggestion

Expeditionary Builders - construction outside of their district

a team of 2 or more builders that can build well outside of any district; the down side is that they are slow and must carry their own food, water, and building ...
Suggested by: jcheung (17 Sep, '21) Upvoted: 24 Nov Comments: 16
Under consideration Suggestion

hazard tiles (toxic wasteland) and polluted water for map building

having hazardous tiles and toxic water at the start of a map may be an interesting element for the theme, toxic water would not dry up over time like normal water(or ...
Suggested by: benthevaporeon (05 Jan) Upvoted: 24 Nov Comments: 8
Under consideration Game mechanics Suggestion

ctl-z to undo last placement

ctl-z to undo last placement
Suggested by: beaverbob (22 Sep, '21) Upvoted: 26 Sep Comments: 14
Under consideration Suggestion UI

District Range - mechanic is not clear and not intuitive

Hello here are my thoughts on district range: - District range is limited (i think that is great, else why build multiple districts?) - District range is very ...
Suggested by: Timberborn (23 Sep, '21) Upvoted: 31 Oct Comments: 11
Under consideration Suggestion

Keep golems fully optional (let beavers do terraforming)

Golems are received differently by the community, some love them, some not so much. But good thing about golems before terraforming update was that they were ...
Suggested by: Gin Fuyou (12 Aug) Upvoted: yesterday Comments: 8
Under consideration Suggestion

Differentiate religion and faction unique temples

Right now we have two factions that have the exact same temple and that's it. I suggest that this should be different for each faction to highlight their specific ...
Suggested by: Zam! (13 Oct, '21) Upvoted: 25 Oct Comments: 5
Under consideration Suggestion

Add Discord channels for various languages

Add the "General" channels to the server discord for various languages to make it easier to communicate between people in native language.
Suggested by: Niken (09 Oct, '21) Upvoted: 15 Oct Comments: 2
Under consideration Suggestion

[UI] Real life clock

We've all done it, lost track of time while playing a game. Any chance that a simple clock could be added somewhere in the UI that would display the current real life ...
Suggested by: AntiFish03 (16 Sep, '21) Upvoted: 13 Nov Comments: 11
Under consideration Suggestion UI

Beaver Faction: Underpaws

• District Centers are underground structures like the underground warehouse of the Folktails, and double as unlimited housing. • Since DC is unlimited housing, ...
Suggested by: Realms×Myths (20 Oct, '21) Upvoted: 13 Nov Comments: 6
Under consideration Faction Suggestion

Aerial Ropeway

Instead of minecarts or trains I propose an Aerial Ropeway like this. https://youtu.be/6RiYXI1Tfu4 The way it could work would be a two terminal system and ...
Suggested by: Ncc1702 (23 Sep, '21) Upvoted: 24 Nov Comments: 6
Under consideration Suggestion

Set Desired water level for Water Dumps

At the moment I can think of very few situations for using water dumps, since the water output is so inconsistent. Making the dump stop at a settable water level ...
Suggested by: Daniel (21 Sep, '21) Upvoted: 16 Nov Comments: 4
Under consideration Suggestion

Beaver nurse office - deliver medicine, food and water to patients in medical beds

Alternative to https://timberborn.featureupvote.com/suggestions/314972/medical-beds-stock-water-and-food-for-patients But I suggest to a small office building that ...
Suggested by: Gin Fuyou (10 Jul) Upvoted: 10 Nov Comments: 15
Under consideration Building Suggestion

Add name-list

It's nothing big, but I like the idea of having the ability, to create my own list of names for the beavers, replacing/expanding the original list.
Suggested by: Armenuides (16 Sep, '21) Upvoted: 12 Nov Comments: 7
Under consideration Suggestion

Add Taverns for food and drink

Seems odd that there is no way to give the beavers a dedicated place to access food and water. Also could be expanded to an Inn for long travels.
Suggested by: Steve Meschke (27 Oct, '21) Upvoted: 17 Oct Comments: 5
Under consideration Building Suggestion

campfire interactions

Hi! I want to start with saying that I love playing your game. And especially I like how chill it is. So I was sitting and zooming on a campfire while beavers ...
Suggested by: Andrei (28 Sep, '21) Upvoted: 12 Nov Comments: 4
Under consideration Suggestion Visual

Floodgate keeper job

It may be handy to 'automate' floodgate opening and closing with a new beaver job. As an example use case : - I build a floodgate - I build a Water gauge ...
Suggested by: Tonton Sancho (13 Nov, '21) Upvoted: 22 Nov Comments: 3
Under consideration Suggestion

More Expansive Vertical Building

One of my favorite parts about this game thus far is the ability to build buildings vertically and in compact setups. However, transporting just about anything ...
Suggested by: Conner (22 Sep, '21) Upvoted: 21 Oct Comments: 3
Under consideration Suggestion

Water Elevator

Power consuming water elevator. Buckets on a track move water up from its bottom end and pour out the top. This would allow the ability to move water up to the top of ...
Suggested by: Connor Blaser (27 Sep, '21) Upvoted: 26 Sep Comments: 1
Under consideration Building Suggestion

Map Objectives (Win Conditions), custom scenario editor and challenge mission texts

Within the map editor it would be really cool if there were ways to set a proper win condition. -build building X in location Y -reach 10,000 stored carrots -get ...
Suggested by: Nifegun (28 Sep) Upvoted: 23 Nov Comments: 29
Under consideration Map editor Suggestion

Beaver life spans and births

I suggest randomizing the life span of beavers within some range, so that they don't always die in batches when they die of old age. Usually, if one or more lodges ...
Suggested by: Alcaztrul (03 Oct, '21) Upvoted: 22 Nov Comments: 7
Under consideration Gameplay Suggestion

Food rationing, food limit, consumption order and food management.

I love the game and have no complaints otherwise! But could we get an option to adjust how much food they can ration out per colony? MOD: This thread has been ...
Suggested by: Kat (17 Sep, '21) Upvoted: 01 Nov Comments: 18
Under consideration Suggestion

bigger maps (larger maps)

make huge maps
Suggested by: bill (22 Oct, '21) Upvoted: 15 Oct Comments: 12
Under consideration Map editor Suggestion

Change either the "Plank" icon or the "Metal Block" icon

The plank and metal block icons are too similar, at a glance it is easy to confuse the 2 icons together. (personally they look like a slight rotation of each other ...
Suggested by: Infinite (04 Oct, '21) Upvoted: 08 Oct Comments: 3
Under consideration Suggestion UI Visual

Add Clay, Pottery, and Food rotting (spoilage)

Add Clay as a resource, possibly have to be harvested by river bank or during dry season. Clay can be used in pottery to make pots, and storage vessels (useful if ...
Suggested by: SirMichael (19 Aug, '21) Upvoted: 03 Sep Comments: 2
Under consideration Suggestion

Improve and simplify Distribution Post interface and mechanics - easy district resource sharing

Okey, I am not sure if any suggestion like this is already out there, but I didnt seem to find one. I would really love if the hole interface/district trading system ...
Suggested by: Daniel (26 Sep, '21) Upvoted: 31 Oct Comments: 25
Under consideration Suggestion UI

Map Overview - Zoom out to see map (furhter than with unlocked camera)

It would be great if we could have a button that gave us an overview of the entire map, so we could see everything in one picture
Suggested by: Kate (08 Oct, '21) Upvoted: 19 Nov Comments: 19
Under consideration Suggestion

Improved resource sorting and categories (materials types)

The addition of more resources in Experimental Branch was a good idea, and a welcome addition to fill the game with more content! (But) if you gather a lot of ...
Suggested by: AfterCrow (28 Nov, '21) Upvoted: 04 Nov Comments: 16
Under consideration Suggestion UI

Tech tree with prerequisites based on dependencies and grouping buildings

Right now, buildings are unlocked individually, with no regard to what is needed for their construction or where they are in production chains. Buildings needed for ...
Suggested by: Shouko (06 Dec, '21) Upvoted: 2 days ago Comments: 12
Under consideration Gameplay Suggestion

Mark resource for destruction from modal

Would be nice if I could click a tree or a patch of carrots and mark it for removal like I can with a building/path.
Suggested by: Rusiak (16 Nov, '21) Upvoted: 30 Nov, '21 Comments: 6
Under consideration Suggestion UI

Add new