Here's where we squash Timberborn bugs and consider new features! 🐛
To make the process smooth please follow these rules:
🌳 Use English. The only allowed exception is described in the thread on in-game text and translations pinned below.
🌳 Before posting, check for duplicate suggestions by using "Search". If someone has already shared something similar, upvote and/or comment.
🌳 When reporting bugs, add any details that may help us reproduce the bug. Remember that you can attach image files to your suggestions.
🌳 Saves and player logs help us even more. You can send an anonymous report via a post-crash screen after the game stopped working. If that screen didn't appear, please post your bug report and then e-mail us the files using this address. Remember to link your suggestion! Where are the logs and saves, you ask? Check out this thread.
🌳 You may also suggest and upvote new features big and small. And if you feel you'd rather discuss live, join our Discord.
Thank you for your feedback!
More Crops and Food Variety
More things to do with Metal
Let us change difficulty mid game (switch game settings on the fly)
Mushroom Farming
Folk Tail Restaurants/Iron Teeth Delivery Service
Upgrades for Buildings to add additional Workers and increase output / make them stable
More beaver Animations
Faction suggestion : Desert beavers
Two way distribution post
Make wet and dry seasons less binary by adding rain and ground wetness level (how much water spawns)
Better Employment/Unemployment Statistics
Forced warehouse clearing - discard resources, delete materials, dispose food from storage
Flying unsupported power shaft - power bridge spanning several tiles
Planters and Gardeners
Build through Demolishable elements, placement over deletable objects like trees and bushes
Please add a power transmission on/off switch
Windmills aren't producing enough power - more reliable wind
District Range - mechanic is not clear and not intuitive
Fairs for socializing including Firework (Socializing, Festivals, Celebrations)
hazard tiles (toxic wasteland) and polluted water for map building
Add water locks for passing boats or rafts through dams
Paused housing shouldn’t show as available in stats on left (housing places display)
Add on-screen warning when layer visibility is active (building disappear, platform top invisble)
ctl-z to undo last placement
Beaver nurse office - deliver medicine, food and water to patients in medical beds
Expeditionary Builders - construction outside of their district
Keep bot (golems) fully optional (let beavers do terraforming)
Floating gardens (chinampas)
Aerial Ropeway
Control electricity with environment (higher ground for wind power, place windmills on hills)
Map Objectives (Win Conditions), custom scenario editor and challenge mission texts
bigger maps (larger maps)
Beaver Faction: Underpaws
Allow builder beaver to pass though building when it try to build things and get back
Potential Issue Warnings (Alert for hunger or thirst, low supply, etc)
Demolishing resources from above - delete, clear, remove trees tile below
Show range of relevant buildings when planting or building related structures, farms area
Beaver life spans and births
Differentiate religion and faction unique temples
Set Desired water level for Water Dumps
Floodgate keeper job
Add Discord channels for various languages
Water Elevator
rubble megathread
[UI] Real life clock
Add Taverns for food and drink
Expanded Berry Nutrition (Plus others)
Food rationing, food limit, consumption order and food management.
Add name-list
Extend priority system to tree cutting and harvesting