Here's where we squash Timberborn bugs and consider new features! π
To make the process smooth please follow these rules:
π³ Use English. The only allowed exception is described in the thread on in-game text and translations pinned below.
π³ Before posting, check for duplicate suggestions by using "Search". If someone has already shared something similar, upvote and/or comment.
π³ When reporting bugs, add any details that may help us reproduce the bug. Remember that you can attach image files to your suggestions.
π³ Saves and player logs help us even more. You can send an anonymous report via a post-crash screen after the game stopped working. If that screen didn't appear, please post your bug report and then e-mail us the files using this address. Remember to link your suggestion! Where are the logs and saves, you ask? Check out this thread.
π³ You may also suggest and upvote new features big and small. And if you feel you'd rather discuss live, join our Discord.
Thank you for your feedback!
Work shifts/schedule management
Let us change difficulty mid game (switch game settings on the fly)
More links between items (cycle buildings, switch through buildings)
Water flow overlay
"Chiselheart" faction (stone specialists)
Catastrophes (Disasters mechanic)
Make beavers swim faster than on land
Basic mining mechanic for all beaver races
Improve Multi-Core Use
Further improve saving - allow overwriting, more info, etc. (better save load)
Display Surface measures: dimension size of crop field (show area), length of road or dam, ruler
Giant sequoia for late-game Folktails high platform equivalent
Loading Screen Progress Bar or Animation
Building upgrades - Attachments etc.
Frost Chippers (faction)
More beaver Animations
Clicking Stopped Working - problems with mouse button control input
Upgrades for Buildings to add additional Workers and increase output / make them stable
Shaped dynamite charges - explosives for digging deeper and wider (multi-level)
Research tree and/or dependency and/or requirement
Sand!.. Its problems and the many goodies it brings
Please add a power transmission on/off switch
Faction suggestion : Desert beavers
More Crops and Food Variety
Make wet and dry seasons less binary by adding rain and ground wetness level (how much water spawns)
Weird latency when rotating camera using Right Click
Keep bot (golems) fully optional (let beavers do terraforming)
Suggestion please ad an upgrade for water pumps
Mushroom Farming
Improve and simplify Distribution Post interface and mechanics - easy district resource sharing
Forced warehouse clearing - discard resources, delete materials, dispose food from storage
Auto clear resources when placing structures
Show range of relevant buildings when planting or building related structures, farms area
Please don't turn all storage into 1 good per building storage
hazard tiles (toxic wasteland) and polluted water for map building
Make district build range "elastic" rather than a hard border
Remove drop off point from the game
Folk Tail Restaurants/Iron Teeth Delivery Service
More things to do with Metal
Add on-screen warning when layer visibility is active (building disappear, platform top invisble)
Flying unsupported power shaft - power bridge spanning several tiles
[UI] Real life clock
Two way distribution post
ambient wildlife/NPC Factions
Build through Demolishable elements, placement over deletable objects like trees and bushes
bigger maps (larger maps)
Beaver life spans and births
invert warnings on water tanks/storage structures
Planters and Gardeners
Water visual bug - water in corners, "leaking" diagonal levees