Here's where we squash Timberborn bugs and consider new features! πŸ›

To make the process smooth please follow these rules:

🌳 Use English. The only allowed exception is described in the thread on in-game text and translations pinned below.
🌳 Before posting, check for duplicate suggestions by using "Search". If someone has already shared something similar, upvote and/or comment.
🌳 When reporting bugs, add any details that may help us reproduce the bug. Remember that you can attach image files to your suggestions.
🌳 Saves and player logs help us even more. You can send an anonymous report via a post-crash screen after the game stopped working. If that screen didn't appear, please post your bug report and then e-mail us the files using this address. Remember to link your suggestion! Where are the logs and saves, you ask? Check out this thread.
🌳 You may also suggest and upvote new features big and small. And if you feel you'd rather discuss live, join our Discord.

Thank you for your feedback!

Work shifts/schedule management

It would be nice to be able to have multiple work shifts. Rather than all your bevers working for 16 hrs and then trying to do all their personal stuff in the ...
Suggested by: David C Bollinger (27 Sep, '21) Upvoted: 23 Aug Comments: 19
Under consideration Suggestion

Let us change difficulty mid game (switch game settings on the fly)

So i played the demo and it was pretty brutal. So i started a fairly easy game this time around. But i've developed my beaver city pretty decently, so i'd like to be ...
Suggested by: Lazy Bunny Kiera (18 Sep, '21) Upvoted: 12 Sep Comments: 17
Under consideration Suggestion

More links between items (cycle buildings, switch through buildings)

Some more ways to quickly navigate around the world 1. Clicking on a title under the heading "Employment" goes to the relevant place (for ex. clicking on "builder ...
Suggested by: Tom Leys (20 Aug, '21) Upvoted: 17 Sep Comments: 54
Under consideration Suggestion UI

Water flow overlay

Adding an overlay to show water flow direction and maybe have arrows to indicate the force. That would allow more complex irrigation and show why water wheels lose ...
Suggested by: Adam (23 Sep, '21) Upvoted: 17 Sep Comments: 13
Under consideration Suggestion UI

"Chiselheart" faction (stone specialists)

The Chiselheart faction (or whatever name they choose) would be able to quarry stone to make buildings out of them and use gravel as byproduct to make new soil ...
Suggested by: Ephora (16 Sep, '21) Upvoted: 17 Sep Comments: 8
Under consideration Faction Suggestion

Catastrophes (Disasters mechanic)

see title. Catastophes toggled mode on/off like in sim city 2000. Earthquake, fire, crop plague,disease in the water tank so you need to pour it all in the river, ...
Suggested by: Jermund (25 Sep, '21) Upvoted: 11 Sep Comments: 28
Under consideration Game mechanics Suggestion

Make beavers swim faster than on land

OK, I know the folklore that the water in the river is polluted and the argument that we need incentives to build bridges over the river. But still, beavers should ...
Suggested by: sukunabikona (29 Sep, '21) Upvoted: 17 Sep Comments: 8
Under consideration Gameplay Suggestion

Basic mining mechanic for all beaver races

While iron would still come primarily or completely from salvage, stones could be a useful 2nd tier material for dams, levees, buildings, and decorations. These tier ...
Suggested by: Ben Lamothe (23 Aug, '21) Upvoted: 16 Jun Comments: 15
Under consideration Building Resource Suggestion

Improve Multi-Core Use

Hello, I have played about 15 hours in game so far. I have noticed that as the population goes up and the gameplay expands further into the map, only 1 core is ...
Suggested by: Lazyperson17 (18 Sep, '21) Upvoted: 11 Sep Comments: 12
Under consideration Performance

Further improve saving - allow overwriting, more info, etc. (better save load)

Patch on 20.11.2021 expanded handling of save files, but there is still request for more improvements. I've collected some ideas that didn't go into the mentioned ...
Suggested by: Gin Fuyou (10 Dec, '21) Upvoted: 19 Sep Comments: 45
On it! Suggestion

Display Surface measures: dimension size of crop field (show area), length of road or dam, ruler

Add measurements when placing any item that are draggable. For example, when placing crops it will show a grid measurement on the UI like 10x10 or 6x7.
Suggested by: Firephy (15 Oct, '21) Upvoted: 31 Aug Comments: 30
Under consideration Suggestion UI

Giant sequoia for late-game Folktails high platform equivalent

The folktails are all about being good stewards to the environment. In keeping with this theme, I suggest a late-game technology for the folktail faction - the giant ...
Suggested by: cpt_murphy (22 Sep, '21) Upvoted: 17 Sep Comments: 3
Under consideration Suggestion

Loading Screen Progress Bar or Animation

The title says it all. Sometimes unsure if the games hangs or is actually loading. For people with slower pcs this might be very comforting, to see something is ...
Suggested by: Krufar (17 Sep, '21) Upvoted: 30 Jul Comments: 17
Under consideration Suggestion UI

Building upgrades - Attachments etc.

So, there's two ways I hope you guys can go about making building upgrades; 'Modules' - smaller mini-buildings that can be built and attached to resource buildings ...
Suggested by: Vinny P (18 Sep, '21) Upvoted: 05 Aug Comments: 14
Under consideration Suggestion

Frost Chippers (faction)

If winter season becomes a thing, a new faction could emerge; behold the Frost Chippers. This faction of beavers developed to thrive in cold temperatures of nordic ...
Suggested by: Alpaca (30 Sep, '21) Upvoted: 11 Sep Comments: 6
Under consideration Faction Suggestion

More beaver Animations

Have not played alot yet but I feel that all the beaver actions feel quiet stale. Some animations like using an axe when cutting down trees would be nice, for ...
Suggested by: Noah (27 Sep, '21) Upvoted: 18 Sep Comments: 24
Under consideration Suggestion Visual

Clicking Stopped Working - problems with mouse button control input

Repro: One reproducable way is any building with a [VISITOR] Display, like Campfire or Carussel. When a visitor is inside, click the mouse button down on the ...
Suggested by: RedTide (05 Oct, '21) Upvoted: 29 Aug Comments: 62
Under consideration Bug

Upgrades for Buildings to add additional Workers and increase output / make them stable

Via a new technology, buildings could get a better Version of itself, e.g. with more workers. Alternatively, you could choose another Upgrade, that makes building ...
Suggested by: Martin (21 Sep, '21) Upvoted: 23 Aug Comments: 27
Under consideration Suggestion

Shaped dynamite charges - explosives for digging deeper and wider (multi-level)

Please add a dynamite tier-2 option that will dig down 2 levels instead of just one. Projected cost; 2x explosive, 2x planks, 1x water to create the shaped charge ...
Suggested by: Vinny P (23 Sep, '21) Upvoted: 25 Aug Comments: 14
Under consideration Suggestion

Research tree and/or dependency and/or requirement

Maybe not need to be visually UI of a tree but somethings should have dependency, especially building that have production chain. We should not ever be able to unlock ...
Suggested by: Thaina Yu (17 Sep, '21) Upvoted: 16 Sep Comments: 7
Under consideration Suggestion

Sand!.. Its problems and the many goodies it brings

Whenever water flows downhill it could create sand deposits in areas where water flows slower. This means that the lower a reservoir or simmilar structure in ...
Suggested by: Craftcoat (29 Sep, '21) Upvoted: 13 May Comments: 4
Under consideration Resource Suggestion

Please add a power transmission on/off switch

It would be handy to isolate groups of buildings when you don't need them, or power is low.
Suggested by: Mike T (18 Sep, '21) Upvoted: 11 Sep Comments: 22
Under consideration Suggestion

Faction suggestion : Desert beavers

In a post-apocalyptic world it is only natural some beavers evolve to cope with the harsher climate. Desert beavers require less water then oth factions and make ...
Suggested by: Duriel (24 Sep, '21) Upvoted: 17 Sep Comments: 11
Under consideration Faction Suggestion

More Crops and Food Variety

The idea is simple: add far more crops - such as maize, sweetcorn, cabbage, rice, quinoa, teff, beets, etc. - , and make it so that beavers become happier with more ...
Suggested by: YeeshΓ±aw (16 Sep, '21) Upvoted: 11 Aug Comments: 8
Under consideration Suggestion

Make wet and dry seasons less binary by adding rain and ground wetness level (how much water spawns)

The way how this will work is that when it rains, the ground wetness increases (spawning water to the source) with maybe a small increase of water spawning while ...
Suggested by: Dan W (02 Oct, '21) Upvoted: 01 Jul Comments: 3
Under consideration Suggestion

Weird latency when rotating camera using Right Click

When I want to rotate the camera using the right click there is a little latency between the moment I click and move and the moment the camera begin taking that ...
Suggested by: Adrien (15 Sep, '21) Upvoted: 03 Jul Comments: 43
Under consideration

Keep bot (golems) fully optional (let beavers do terraforming)

Golems are received differently by the community, some love them, some not so much. But good thing about golems before terraforming update was that they were ...
Suggested by: Gin Fuyou (12 Aug, '22) Upvoted: 04 Sep Comments: 11
On it! Suggestion

Suggestion please ad an upgrade for water pumps

The water pumps are 3 to 1 with the irrigation towers can you please include an upgrade for the water pumps as im having to put down 10's of water pumps
Suggested by: Trip (16 Sep, '21) Upvoted: 20 Jul Comments: 8
Under consideration

Mushroom Farming

New building for mushroom farming. Takes water to operate. Stackable, no sunlight needed. Mushrooms provide food, but are not very nutritious. Mushroom farming is ...
Suggested by: cjet79 (03 Oct, '21) Upvoted: 30 Jul Comments: 7

Improve and simplify Distribution Post interface and mechanics - easy district resource sharing

Okey, I am not sure if any suggestion like this is already out there, but I didnt seem to find one. I would really love if the hole interface/district trading system ...
Suggested by: Daniel (26 Sep, '21) Upvoted: 18 Apr Comments: 57
On our radar Suggestion UI

Forced warehouse clearing - discard resources, delete materials, dispose food from storage

The game has some problem with clearing warehouses from unnecessary resources in them, for example, when a new warehouse is being built, and all other warehouses are ...
Suggested by: BlackLaughter (18 Oct, '21) Upvoted: 25 Aug Comments: 22
Under consideration Suggestion

Auto clear resources when placing structures

it would be expeditious to automatically clear trees and plants when placing structures
Suggested by: beaverbob (20 Sep, '21) Upvoted: 28 Jul Comments: 6
Under consideration

Show range of relevant buildings when planting or building related structures, farms area

Currently, when planting trees or crops, I often have to cancel planting just to click on the forester buildings etc just to check how far their reach is, and have to ...
Suggested by: Eagerbeaver (23 Oct, '21) Upvoted: 18 Aug Comments: 30
Under consideration Suggestion UI

Please don't turn all storage into 1 good per building storage

I just read the Dev blog 6 about the upcoming update 3 (https://steamcommunity.com/app/1062090/eventcomments/3497635791227923645). I know the idea is subject to ...
Suggested by: FuryoftheStars (13 Nov, '22) Upvoted: 13 Sep Comments: 15

hazard tiles (toxic wasteland) and polluted water for map building

having hazardous tiles and toxic water at the start of a map may be an interesting element for the theme, toxic water would not dry up over time like normal water(or ...
Suggested by: benthevaporeon (05 Jan, '22) Upvoted: 22 Aug Comments: 10
Under consideration Game mechanics Suggestion

Make district build range "elastic" rather than a hard border

I think the district build range is a good mechanic that's for the most part well implemented. My only issue right now is that I find the hard limit punishes you too ...
Suggested by: OfficialNecro (20 Sep, '21) Upvoted: 03 Mar Comments: 9
Under consideration Suggestion

Remove drop off point from the game

And just allow distribution post to pick target district center directly. Have an existing drop off UI in district center to control distribution limit instead. Then ...
Suggested by: Thaina Yu (17 Sep, '21) Upvoted: 03 Feb Comments: 9
Done Suggestion

Folk Tail Restaurants/Iron Teeth Delivery Service

The Folk Tails, with their desire for everything comfy and tasty, surely would appreciate a nice little restaurant or pub. Just imagine them sitting there, with ...
Suggested by: Calineos (19 Sep, '21) Upvoted: 13 May Comments: 3
Under consideration Suggestion

More things to do with Metal

If you make aqueducts and lifts, those could be great uses of metal. I got the minimum I needed, now I just have hundreds of blocks and nothing to use them on. I ...
Suggested by: Scott T Smith (22 Sep, '21) Upvoted: 11 Jan Comments: 1
Under consideration Suggestion

Add on-screen warning when layer visibility is active (building disappear, platform top invisble)

Many players find it confusing (specifically since you can activate it by mistake with alt+wheel) and with shadows still visible it looks a lot like a bug. Mock-up ...
Suggested by: Gin Fuyou (01 Oct, '21) Upvoted: yesterday Comments: 85
Under consideration Suggestion UI

Flying unsupported power shaft - power bridge spanning several tiles

much like the bridges. a power shaft that can be researched to be placed on the edge of land, with the rest hanging over water to be connected by another from the ...
Suggested by: Mel (05 Jan, '22) Upvoted: 14 Sep Comments: 18
Under consideration Suggestion

[UI] Real life clock

We've all done it, lost track of time while playing a game. Any chance that a simple clock could be added somewhere in the UI that would display the current real life ...
Suggested by: AntiFish03 (16 Sep, '21) Upvoted: 08 Aug Comments: 15
Under consideration Suggestion UI

Two way distribution post

I think it would make sense if beavers dropping off goods from one distribution post would also collect goods needed going the other way (unless they are dying of ...
Suggested by: Josh (20 Sep, '21) Upvoted: 15 May Comments: 10
Done Suggestion

ambient wildlife/NPC Factions

I think it would be an interesting addition to the game if you could run into similar creatures who had also evolved alongside the beavers to be the new apex species. ...
Suggested by: t0mlee11 (17 Sep, '21) Upvoted: 11 Aug Comments: 5
Under consideration

Build through Demolishable elements, placement over deletable objects like trees and bushes

It would be helpful, for me, to be able to mark resources for "demolish" and be able to build paths through the demolished area without having to wait for the ...
Suggested by: Alex Hardwick (04 Dec, '21) Upvoted: 09 Sep Comments: 33
Under consideration Suggestion

bigger maps (larger maps)

make huge maps
Suggested by: bill (22 Oct, '21) Upvoted: 25 Aug Comments: 13
Under consideration Map editor Suggestion

Beaver life spans and births

I suggest randomizing the life span of beavers within some range, so that they don't always die in batches when they die of old age. Usually, if one or more lodges ...
Suggested by: Alcaztrul (03 Oct, '21) Upvoted: 31 Jul Comments: 9
Under consideration Gameplay Suggestion

invert warnings on water tanks/storage structures

it's of far more use to me to have a popup icon over an empty water tank than a full one
Suggested by: jcheung (17 Sep, '21) Upvoted: 17 Apr Comments: 6
Under consideration UI

Planters and Gardeners

It would be very interesting to have planters in this game. They could allow you to take farms vertical, something that’s not possible as it is. And farmers can take ...
Suggested by: Krab (07 Oct, '21) Upvoted: 11 Aug Comments: 4
Under consideration Suggestion

Water visual bug - water in corners, "leaking" diagonal levees

It seemes like when water is like this(shown in the picture) it bugs a little
Suggested by: Taavi (22 Sep, '21) Upvoted: 01 Sep Comments: 24
Under consideration Bug Visual