Here's where we squash Timberborn bugs and consider new features! 🐛
To make the process smooth please follow these rules:
🌳 Use English. The only allowed exception is described in the thread on in-game text and translations pinned below.
🌳 Before posting, check for duplicate suggestions by using "Search". If someone has already shared something similar, upvote and/or comment.
🌳 When reporting bugs, add any details that may help us reproduce the bug. Remember that you can attach image files to your suggestions.
🌳 Saves and player logs help us even more. You can send an anonymous report via a post-crash screen after the game stopped working. If that screen didn't appear, please post your bug report and then e-mail us the files using this address. Remember to link your suggestion! Where are the logs and saves, you ask? Check out this thread.
🌳 You may also suggest and upvote new features big and small. And if you feel you'd rather discuss live, join our Discord.
Thank you for your feedback!
Please add a power transmission on/off switch
Faction suggestion : Desert beavers
More Crops and Food Variety
Make wet and dry seasons less binary by adding rain and ground wetness level (how much water spawns)
Keep bot (golems) fully optional (let beavers do terraforming)
Mushroom Farming
Improve and simplify Distribution Post interface and mechanics - easy district resource sharing
Forced warehouse clearing - discard resources, delete materials, dispose food from storage
Show range of relevant buildings when planting or building related structures, farms area
Please don't turn all storage into 1 good per building storage
hazard tiles (toxic wasteland) and polluted water for map building
Make district build range "elastic" rather than a hard border
Remove drop off point from the game
Folk Tail Restaurants/Iron Teeth Delivery Service
More things to do with Metal
Add on-screen warning when layer visibility is active (building disappear, platform top invisble)
Flying unsupported power shaft - power bridge spanning several tiles
[UI] Real life clock
Two way distribution post
Build through Demolishable elements, placement over deletable objects like trees and bushes
bigger maps (larger maps)
Beaver life spans and births
Planters and Gardeners
ctl-z to undo last placement
Beaver nurse office - deliver medicine, food and water to patients in medical beds
Extend priority system to tree cutting and harvesting
Add water locks for passing boats or rafts through dams
Demolishing resources from above - delete, clear, remove trees tile below
Better Employment/Unemployment Statistics
District Range - mechanic is not clear and not intuitive
Fairs for socializing including Firework (Socializing, Festivals, Celebrations)
Windmills aren't producing enough power - more reliable wind
Floodgate keeper job
Stop or Reduce Mechanical Power Usage When Building Is Idle / Not Functioning
Floating gardens (chinampas)
Water Shed/Roofing to Reduce Evaporation, reservoir cover, shade balls
Paused housing shouldn’t show as available in stats on left (housing places display)
Warehouse Organisation [Storage archieve thread]
Control electricity with environment (higher ground for wind power, place windmills on hills)
Beaver Faction: Underpaws
Set Desired water level for Water Dumps
Map Objectives (Win Conditions), custom scenario editor and challenge mission texts
Expeditionary Builders - construction outside of their district
Add name-list
Aerial Ropeway
rubble megathread
Seasons - winter, autumn, spring, summer
Always show building ranges when building, even if construction site tile is blocked
Food and water rationing, food limit, consumption order and food management.
Differentiate religion and faction unique temples