Here's where we squash Timberborn bugs and consider new features! 🐛

To make the process smooth please follow these rules:

🌳 Use English. The only allowed exception is described in the thread on in-game text and translations pinned below.
🌳 Before posting, check for duplicate suggestions by using "Search". If someone has already shared something similar, upvote and/or comment.
🌳 When reporting bugs, add any details that may help us reproduce the bug. Remember that you can attach image files to your suggestions.
🌳 Saves and player logs help us even more. You can send an anonymous report via a post-crash screen after the game stopped working. If that screen didn't appear, please post your bug report and then e-mail us the files using this address. Remember to link your suggestion! Where are the logs and saves, you ask? Check out this thread.
🌳 You may also suggest and upvote new features big and small. And if you feel you'd rather discuss live, join our Discord.

Thank you for your feedback!

Beaver nurse office - deliver medicine, food and water to patients in medical beds

Alternative to But I suggest to a small office building that ...
Suggested by: Gin Fuyou (10 Jul, '22) Upvoted: today Comments: 17
Under consideration Building Suggestion

Expeditionary Builders - construction outside of their district

a team of 2 or more builders that can build well outside of any district; the down side is that they are slow and must carry their own food, water, and building ...
Suggested by: jcheung (17 Sep, '21) Upvoted: 12 Feb Comments: 16
Under consideration Suggestion

Keep bot (golems) fully optional (let beavers do terraforming)

Golems are received differently by the community, some love them, some not so much. But good thing about golems before terraforming update was that they were ...
Suggested by: Gin Fuyou (12 Aug, '22) Upvoted: today Comments: 11
Under consideration Suggestion

Floating gardens (chinampas)

Add a floating platform that would allow the planting of crops on water.
Suggested by: Peter (21 Sep, '21) Upvoted: 03 Mar Comments: 8
Under consideration Suggestion

Aerial Ropeway

Instead of minecarts or trains I propose an Aerial Ropeway like this. The way it could work would be a two terminal system and ...
Suggested by: Ncc1702 (23 Sep, '21) Upvoted: 03 Mar Comments: 6
Under consideration Suggestion

Beavers stuck and stranded inside of slopes, buildings, constructions or midair

One of my Beavers got stuck inside of a water wheel after building it while swimming in the middle of a river. There is a path near it so it should be able to get ...
Suggested by: XeroJoy (20 Sep, '21) Upvoted: 19 Feb Comments: 67
Under consideration Bug

Control electricity with environment (higher ground for wind power, place windmills on hills)

The power mechanics are currently consistent - any windmill would provide the same power wherever you place it, same as water wheels (assuming there's wind\water_. ...
Suggested by: Yuval (18 Sep, '21) Upvoted: 03 Mar Comments: 17
Under consideration Suggestion

start a game paused

allow us to start maps paused, maybe toss a large banner that says 'paused' and strobe the pause button too.
Suggested by: jcheung (20 Sep, '21) Upvoted: 11 Jan Comments: 2
Under consideration

Map Objectives (Win Conditions), custom scenario editor and challenge mission texts

Within the map editor it would be really cool if there were ways to set a proper win condition. -build building X in location Y -reach 10,000 stored carrots -get ...
Suggested by: Nifegun (28 Sep, '22) Upvoted: 03 Mar Comments: 33
Under consideration Map editor Suggestion

Water visual bug - water in corners, "leaking" diagonal levees

It seemes like when water is like this(shown in the picture) it bugs a little
Suggested by: Taavi (22 Sep, '21) Upvoted: 10 Mar Comments: 19
Under consideration Bug Visual

bigger maps (larger maps)

make huge maps
Suggested by: bill (22 Oct, '21) Upvoted: 23 Dec, '22 Comments: 13
Under consideration Map editor Suggestion

Beaver Faction: Underpaws

• District Centers are underground structures like the underground warehouse of the Folktails, and double as unlimited housing. • Since DC is unlimited housing, ...
Suggested by: Realms×Myths (20 Oct, '21) Upvoted: 18 Feb Comments: 7
Under consideration Faction Suggestion

Allow builder beaver to pass though building when it try to build things and get back

As they was many case of stuck and strand bug ...
Suggested by: Thaina Yu (21 Sep, '21) Upvoted: 25 Oct, '22 Comments: 1
Under consideration Suggestion

Potential Issue Warnings (Alert for hunger or thirst, low supply, etc)

Hello there! I'd like to suggest a new game feature which notifies the player of potential problems before they arise. Examples: - Current food production is ...
Suggested by: Leonie (16 Sep, '21) Upvoted: 26 Jan Comments: 33
Under consideration Suggestion

Haulers waste time moving balancing storages or tanks - desired amount defaults are inefficient

The haulers carry the logs between two nearby log piles. I'm not sure if this is normal
Suggested by: anton (09 Dec, '21) Upvoted: 24 Feb Comments: 29

Demolishing resources from above - delete, clear, remove trees tile below

One thing very frustrating about demolishing resources it is that beavers can do it only if they are in the same level. For example : I want to construct something ...
Suggested by: Blakmoon (10 Jul, '22) Upvoted: 10 Mar Comments: 27
Under consideration Suggestion

Show range of relevant buildings when planting or building related structures, farms area

Currently, when planting trees or crops, I often have to cancel planting just to click on the forester buildings etc just to check how far their reach is, and have to ...
Suggested by: Eagerbeaver (23 Oct, '21) Upvoted: 15 Jan Comments: 22
Under consideration Suggestion UI

Beaver life spans and births

I suggest randomizing the life span of beavers within some range, so that they don't always die in batches when they die of old age. Usually, if one or more lodges ...
Suggested by: Alcaztrul (03 Oct, '21) Upvoted: 03 Mar Comments: 7
Under consideration Gameplay Suggestion

Differentiate religion and faction unique temples

Right now we have two factions that have the exact same temple and that's it. I suggest that this should be different for each faction to highlight their specific ...
Suggested by: Zam! (13 Oct, '21) Upvoted: 14 Jan Comments: 5
Under consideration Suggestion

Set Desired water level for Water Dumps

At the moment I can think of very few situations for using water dumps, since the water output is so inconsistent. Making the dump stop at a settable water level ...
Suggested by: Daniel (21 Sep, '21) Upvoted: 12 Mar Comments: 4
Under consideration Suggestion

Exploits: One square lake and Free Warehouse

Exploits have been reported by several communities. This may be fun at first, but it makes the game much less fun, so please fix it. 1. one square lake Use Water ...
Suggested by: sukunabikona (25 Sep, '21) Upvoted: 05 Jan Comments: 19
On our radar Balance

Floodgate keeper job

It may be handy to 'automate' floodgate opening and closing with a new beaver job. As an example use case : - I build a floodgate - I build a Water gauge ...
Suggested by: Tonton Sancho (13 Nov, '21) Upvoted: 11 Jan Comments: 4
Under consideration Suggestion

Add Discord channels for various languages

Add the "General" channels to the server discord for various languages to make it easier to communicate between people in native language.
Suggested by: Niken (09 Oct, '21) Upvoted: 11 Jan Comments: 2
Under consideration Suggestion

Water Elevator

Power consuming water elevator. Buckets on a track move water up from its bottom end and pour out the top. This would allow the ability to move water up to the top of ...
Suggested by: Connor Blaser (27 Sep, '21) Upvoted: 03 Mar Comments: 1
Under consideration Building Suggestion

rubble megathread

Suggestions: -area deletion of rubble. maybe with resource destroy tool -building for rubble to go to -direct use from rubble pile -toggle off rubble entirely ...
Suggested by: Jcheung (21 Dec, '22) Upvoted: 16 Mar Comments: 42
Under consideration Suggestion

[UI] Real life clock

We've all done it, lost track of time while playing a game. Any chance that a simple clock could be added somewhere in the UI that would display the current real life ...
Suggested by: AntiFish03 (16 Sep, '21) Upvoted: 12 Feb Comments: 11
Under consideration Suggestion UI

Add Taverns for food and drink

Seems odd that there is no way to give the beavers a dedicated place to access food and water. Also could be expanded to an Inn for long travels.
Suggested by: Steve Meschke (27 Oct, '21) Upvoted: 14 Jan Comments: 5
Under consideration Building Suggestion

Expanded Berry Nutrition (Plus others)

I'd like to see more options for satisfying Hunger and Thirst, especially with Berries. We are able to grow them but they usually end up taking up space once farms ...
Suggested by: KnightForlorn (02 Oct, '21) Upvoted: 22 Feb Comments: 5
Under consideration Suggestion

Add a clear metric (like water/sec) so it's easier to weigh the risks of water dumps and irrigation

It's hard to do a cost benefit analysis for buildings that consume resources if those resources are vital to survival. It would be nice if there was a metric so I ...
Suggested by: Tom (17 Sep, '21) Upvoted: 03 Mar Comments: 2
Under consideration

Food rationing, food limit, consumption order and food management.

I love the game and have no complaints otherwise! But could we get an option to adjust how much food they can ration out per colony? MOD: This thread has been ...
Suggested by: Kat (17 Sep, '21) Upvoted: 03 Mar Comments: 20
Under consideration Suggestion

Add name-list

It's nothing big, but I like the idea of having the ability, to create my own list of names for the beavers, replacing/expanding the original list.
Suggested by: Armenuides (16 Sep, '21) Upvoted: 02 Jan Comments: 7
Under consideration Suggestion

Extend priority system to tree cutting and harvesting

Please extend the priority system to adjust the priority of cutting particular trees and harvesting particular berries (crops already have their own priority system). ...
Suggested by: Ryvre (20 Sep, '21) Upvoted: 21 Feb Comments: 6
Under consideration Suggestion

campfire interactions

Hi! I want to start with saying that I love playing your game. And especially I like how chill it is. So I was sitting and zooming on a campfire while beavers ...
Suggested by: Andrei (28 Sep, '21) Upvoted: 14 Jan Comments: 4
Under consideration Suggestion Visual

More Expansive Vertical Building

One of my favorite parts about this game thus far is the ability to build buildings vertically and in compact setups. However, transporting just about anything ...
Suggested by: Conner (22 Sep, '21) Upvoted: 15 Dec, '22 Comments: 3
Under consideration Suggestion

Water wheel does not produce power even if water is flowing [Problems with wheel after Update 1]

The issue is simple, I have two compact water wheels inside the main river of the map "Waterfalls". There is no obstruction or anything else (see screenshot attached) ...
Suggested by: Luca (04 Jan, '22) Upvoted: 03 Nov, '22 Comments: 49
Under consideration Bug

New food, recipes and production chains - suggest YOURS here!

I don't think it's very constructive to have a separate threads for each recipe, so let's collect all ideas for devs (or modders) to pick from here! I propose ...
Suggested by: Gin Fuyou (20 Dec, '21) Upvoted: 22 Feb Comments: 40
Under consideration Suggestion

Water Shed/Roofing to Reduce Evaporation, reservoir cover, shade balls

Suggestion for a late-game metal building/roof tile (similar in placement to the suspension bridge) which you can use to reduce or remove evaporation on that section ...
Suggested by: Daniel (21 Sep, '21) Upvoted: 26 Feb Comments: 13
Under consideration Suggestion

In-Game Encylopedia of Terms/Mechanics

Perhaps at some point along the road you can add a menu to look up things about the game, like what different buildings do exactly, what certain materials are and ...
Suggested by: Asanthri (21 Sep, '21) Upvoted: 12 Jan Comments: 13
Under consideration Suggestion

Power shaft levee block

A power shaft that also blocks water would be nice. I realize I could use high-shafts on each side to get the job done, but it would be really liquid to have a levee ...
Suggested by: Peter D (26 Sep, '21) Upvoted: 13 Jan Comments: 12
Under consideration Building Suggestion

More Beaver Info (Gender, Thoughts, Family Tree, etc.)

I would really appreciate more information on the individual beavers, both helpful data and flavor stuff to give the game a bit more of a lived in feel. Right now ...
Suggested by: Perrybirb (20 Sep, '21) Upvoted: 03 Mar Comments: 9
Under consideration Suggestion

Beavers dying of thirst because they prefer to work

After a drought the beavers collected water but then ran to do chores like chopping wood instead of drinking from the water tanks. I had 3 beavers to die from thirst, ...
Suggested by: Richard (25 Sep, '21) Upvoted: 12 Mar Comments: 7
Under consideration Bug

Add "fog of war" in the additional "explorer mode"

You could add an additional game mode "explorer" and "fog" like in Age of Empires - a black area over all the map that gradually disaspear as the beavers move to new ...
Suggested by: Robert from Poland (20 Sep, '21) Upvoted: 25 Jan Comments: 6
Under consideration Suggestion

When resources are marked for destruction, they should be harvested if possible

It's not currently possible to prioritise the cutting of wood or harvesting of crops within a larger harvesting area, so I end up just marking resources for ...
Suggested by: Andy W (23 Nov, '21) Upvoted: 04 Feb Comments: 3
Under consideration Suggestion

Seasons - winter, autumn, spring, summer

Each season has its own features and challenges.
Suggested by: Goro (05 Jan, '22) Upvoted: 11 Feb Comments: 15
Under consideration Suggestion

Collect honey from hives. Mead.

you got bees... why not honey? use that and flour to make flapjacks of something... also, beeswax.:) anyway, awesome games guys!
Suggested by: Zakkary Silva-Sampaio (10 Oct, '21) Upvoted: 03 Mar Comments: 6
Under consideration Resource Suggestion

Add Clay, Pottery, and Food rotting (spoilage)

Add Clay as a resource, possibly have to be harvested by river bank or during dry season. Clay can be used in pottery to make pots, and storage vessels (useful if ...
Suggested by: SirMichael (19 Aug, '21) Upvoted: 01 Dec, '22 Comments: 2
Under consideration Suggestion

Distribution Post doesn't work (distibution limits are set correctly)

I'm playing with the Iron Teeth. I have 2 Districts, one of which has an abundance of logs. I tried setting up a route to transfer those logs to my Main District, ...
Suggested by: Alex (30 Sep, '21) Upvoted: 26 Jan Comments: 40
Under consideration Bug

Stop or Reduce Mechanical Power Usage When Building Is Idle / Not Functioning

When you pause a building (or flood it), it ceases to use mechanical power. If the building is currently idle or in a non-functioning state: no resources, worker is ...
Suggested by: freighter0 (12 Jan, '22) Upvoted: 11 Mar Comments: 23
Under consideration Suggestion

Please don't turn all storage into 1 good per building storage

I just read the Dev blog 6 about the upcoming update 3 ( I know the idea is subject to ...
Suggested by: FuryoftheStars (13 Nov, '22) Upvoted: 07 Mar Comments: 12

Tech tree with prerequisites based on dependencies and grouping buildings

Right now, buildings are unlocked individually, with no regard to what is needed for their construction or where they are in production chains. Buildings needed for ...
Suggested by: Shouko (06 Dec, '21) Upvoted: 22 Dec, '22 Comments: 12
Under consideration Gameplay Suggestion