Here's where we squash Timberborn bugs and consider new features! 🐛
To make the process smooth please follow these rules:
🌳 Use English. The only allowed exception is described in the thread on in-game text and translations pinned below.
🌳 Before posting, check for duplicate suggestions by using "Search". If someone has already shared something similar, upvote and/or comment.
🌳 When reporting bugs, add any details that may help us reproduce the bug. Remember that you can attach image files to your suggestions.
🌳 Saves and player logs help us even more. You can send an anonymous report via a post-crash screen after the game stopped working. If that screen didn't appear, please post your bug report and then e-mail us the files using this address. Remember to link your suggestion! Where are the logs and saves, you ask? Check out this thread.
🌳 You may also suggest and upvote new features big and small. And if you feel you'd rather discuss live, join our Discord.
Thank you for your feedback!
District range expand
Trains, railway, funicular
Make district build range "elastic" rather than a hard border
Research tree and/or dependency and/or requirement
Fairs for socializing including Firework (Socializing, Food etc.)
Remove drop off point from the game
Add water locks for passing boats or rafts through dams
Add Discord channels for various languages
Floating gardens (chinampas)
start a game paused
Lodge cost efficiency
Clicking Stopped Working - problems with mouse button input
Work shifts/schedule management
invert warnings on water tanks
Move district centers without deleting the district
District Range
ambient wildlife/NPC Factions
Add Clay, Pottery, and Food rotting (spoilage)
Campaign, Missions, Gamemods
Set Desired water level for Water Dumps
season variation and related endgame challenge
Engine Pause Issue - it still consumes logs
Aerial Ropeway
Differentiate religion and faction unique temples
More Expansive Vertical Building
Food rationing, food limit, consumption order and food management.
In-Game Encylopedia of Terms/Mechanics