Here's where we squash Timberborn bugs and consider new features! 🐛
To make the process smooth please follow these rules:
🌳 Use English. The only allowed exception is described in the thread on in-game text and translations pinned below.
🌳 Before posting, check for duplicate suggestions by using "Search". If someone has already shared something similar, upvote and/or comment.
🌳 When reporting bugs, add any details that may help us reproduce the bug. Remember that you can attach image files to your suggestions.
🌳 Saves and player logs help us even more. You can send an anonymous report via a post-crash screen after the game stopped working. If that screen didn't appear, please post your bug report and then e-mail us the files using this address. Remember to link your suggestion! Where are the logs and saves, you ask? Check out this thread.
🌳 You may also suggest and upvote new features big and small. And if you feel you'd rather discuss live, join our Discord.
Thank you for your feedback!
Beaver nurse office - deliver medicine, food and water to patients in medical beds
Expeditionary Builders - construction outside of their district
Keep bot (golems) fully optional (let beavers do terraforming)
Floating gardens (chinampas)
Aerial Ropeway
Beavers stuck and stranded inside of slopes, buildings, constructions or midair
Control electricity with environment (higher ground for wind power, place windmills on hills)
start a game paused
Map Objectives (Win Conditions), custom scenario editor and challenge mission texts
Water visual bug - water in corners, "leaking" diagonal levees
bigger maps (larger maps)
Beaver Faction: Underpaws
Allow builder beaver to pass though building when it try to build things and get back
Potential Issue Warnings (Alert for hunger or thirst, low supply, etc)
Haulers waste time moving balancing storages or tanks - desired amount defaults are inefficient
Demolishing resources from above - delete, clear, remove trees tile below
Show range of relevant buildings when planting or building related structures, farms area
Beaver life spans and births
Differentiate religion and faction unique temples
Set Desired water level for Water Dumps
Exploits: One square lake and Free Warehouse
Floodgate keeper job
Add Discord channels for various languages
Water Elevator
rubble megathread
[UI] Real life clock
Add Taverns for food and drink
Expanded Berry Nutrition (Plus others)
Add a clear metric (like water/sec) so it's easier to weigh the risks of water dumps and irrigation
Food rationing, food limit, consumption order and food management.
Add name-list
Extend priority system to tree cutting and harvesting
campfire interactions
More Expansive Vertical Building
Water wheel does not produce power even if water is flowing [Problems with wheel after Update 1]
New food, recipes and production chains - suggest YOURS here!
Water Shed/Roofing to Reduce Evaporation, reservoir cover, shade balls
In-Game Encylopedia of Terms/Mechanics
Power shaft levee block
More Beaver Info (Gender, Thoughts, Family Tree, etc.)
Beavers dying of thirst because they prefer to work
Add "fog of war" in the additional "explorer mode"
When resources are marked for destruction, they should be harvested if possible
Seasons - winter, autumn, spring, summer
Collect honey from hives. Mead.
Add Clay, Pottery, and Food rotting (spoilage)
Distribution Post doesn't work (distibution limits are set correctly)
Stop or Reduce Mechanical Power Usage When Building Is Idle / Not Functioning
Please don't turn all storage into 1 good per building storage
Tech tree with prerequisites based on dependencies and grouping buildings