Here's where we squash Timberborn bugs and consider new features! 🐛
To make the process smooth please follow these rules:
🌳 Use English. The only allowed exception is described in the thread on in-game text and translations pinned below.
🌳 Before posting, check for duplicate suggestions by using "Search". If someone has already shared something similar, upvote and/or comment.
🌳 When reporting bugs, add any details that may help us reproduce the bug. Remember that you can attach image files to your suggestions.
🌳 Saves and player logs help us even more. You can send an anonymous report via a post-crash screen after the game stopped working. If that screen didn't appear, please post your bug report and then e-mail us the files using this address. Remember to link your suggestion! Where are the logs and saves, you ask? Check out this thread.
🌳 You may also suggest and upvote new features big and small. And if you feel you'd rather discuss live, join our Discord.
Thank you for your feedback!
campfire interactions
More Expansive Vertical Building
New food, recipes and production chains - suggest YOURS here!
Water Shed/Roofing to Reduce Evaporation, reservoir cover, shade balls
In-Game Encylopedia of Terms/Mechanics
Power shaft levee block
More Beaver Info (Gender, Thoughts, Family Tree, etc.)
Add "fog of war" in the additional "explorer mode"
When resources are marked for destruction, they should be harvested if possible
Seasons - winter, autumn, spring, summer
Collect honey from hives. Mead.
Add Clay, Pottery, and Food rotting (spoilage)
Stop or Reduce Mechanical Power Usage When Building Is Idle / Not Functioning
Please don't turn all storage into 1 good per building storage
Tech tree with prerequisites based on dependencies and grouping buildings
stairs and paths
Change either the "Plank" icon or the "Metal Block" icon
season variation and related endgame challenge
Improved resource sorting and categories (materials types)
Science point sinks (Late game use for Science points, SP consuming buildings)
Forester or stairs need to not require planks
Waste, sewage
Fix the engines (power up for balance)
Lodge/Lodge(Mirrored) HUD Redundancy
Preserve the Roller Coaster Tycoon building vibe
Mark resource for destruction from modal
Check valves - one-way flow water gate
District path limit should be shown while building path.
Archeologist beavers for science
Restart option in menu (Replay same map)
Suspension Bridge as Path for Building Purposes
Modular Warehouse concept for expanding single storage building capacity
Always show building ranges when building
Allow 3 ways access to suspension bridge
More music variety - new soundtracks
Set max population
Late game buildings for fun and spirituality
Backpacks, shoes, tools and other equipment and consumable gear
Set Custom Defaults for "Desired amount" Values in Storage Buildings (warehouse preset)
Add double farms so you can stack two farms in the same space, bigger larger farmhouse
Balance: Add a slight resistance to power transmission distance
Dynamite can be placed onto path tiles.
Gamma (Brightness) slider or some way making it easier to see at night (too dark)
Add a setting so we can adjust how many auto-saves are kept and their freuncy (period)
Job rotation with unemployed beaver
Bring back Golem repairing (return coghead maintanance station) or even expand it to FT
Elder Beaver Age
can we get a more affordable but less effective source of fun than the carousel?
Variability in water consumption - less thirst with shorter work hours
Zefnoly's stackable floodgate/bleedgate system