Here's where we squash Timberborn bugs and consider new features! πŸ›

To make the process smooth please follow these rules:

🌳 Use English. The only allowed exception is described in the thread on in-game text and translations pinned below.
🌳 Before posting, check for duplicate suggestions by using "Search". If someone has already shared something similar, upvote and/or comment.
🌳 When reporting bugs, add any details that may help us reproduce the bug. Remember that you can attach image files to your suggestions.
🌳 Saves and player logs help us even more. You can send an anonymous report via a post-crash screen after the game stopped working. If that screen didn't appear, please post your bug report and then e-mail us the files using this address. Remember to link your suggestion! Where are the logs and saves, you ask? Check out this thread.
🌳 You may also suggest and upvote new features big and small. And if you feel you'd rather discuss live, join our Discord.

Thank you for your feedback!

campfire interactions

Hi! I want to start with saying that I love playing your game. And especially I like how chill it is. So I was sitting and zooming on a campfire while beavers ...
Suggested by: Andrei (28 Sep, '21) Upvoted: 14 Jan Comments: 4
Under consideration Suggestion Visual

More Expansive Vertical Building

One of my favorite parts about this game thus far is the ability to build buildings vertically and in compact setups. However, transporting just about anything ...
Suggested by: Conner (22 Sep, '21) Upvoted: 15 Dec, '22 Comments: 3
Under consideration Suggestion

New food, recipes and production chains - suggest YOURS here!

I don't think it's very constructive to have a separate threads for each recipe, so let's collect all ideas for devs (or modders) to pick from here! I propose ...
Suggested by: Gin Fuyou (20 Dec, '21) Upvoted: 22 Feb Comments: 40
Under consideration Suggestion

Water Shed/Roofing to Reduce Evaporation, reservoir cover, shade balls

Suggestion for a late-game metal building/roof tile (similar in placement to the suspension bridge) which you can use to reduce or remove evaporation on that section ...
Suggested by: Daniel (21 Sep, '21) Upvoted: 26 Feb Comments: 13
Under consideration Suggestion

In-Game Encylopedia of Terms/Mechanics

Perhaps at some point along the road you can add a menu to look up things about the game, like what different buildings do exactly, what certain materials are and ...
Suggested by: Asanthri (21 Sep, '21) Upvoted: 12 Jan Comments: 13
Under consideration Suggestion

Power shaft levee block

A power shaft that also blocks water would be nice. I realize I could use high-shafts on each side to get the job done, but it would be really liquid to have a levee ...
Suggested by: Peter D (26 Sep, '21) Upvoted: 13 Jan Comments: 12
Under consideration Building Suggestion

More Beaver Info (Gender, Thoughts, Family Tree, etc.)

I would really appreciate more information on the individual beavers, both helpful data and flavor stuff to give the game a bit more of a lived in feel. Right now ...
Suggested by: Perrybirb (20 Sep, '21) Upvoted: 03 Mar Comments: 9
Under consideration Suggestion

Add "fog of war" in the additional "explorer mode"

You could add an additional game mode "explorer" and "fog" like in Age of Empires - a black area over all the map that gradually disaspear as the beavers move to new ...
Suggested by: Robert from Poland (20 Sep, '21) Upvoted: 25 Jan Comments: 6
Under consideration Suggestion

When resources are marked for destruction, they should be harvested if possible

It's not currently possible to prioritise the cutting of wood or harvesting of crops within a larger harvesting area, so I end up just marking resources for ...
Suggested by: Andy W (23 Nov, '21) Upvoted: 04 Feb Comments: 3
Under consideration Suggestion

Seasons - winter, autumn, spring, summer

Each season has its own features and challenges.
Suggested by: Goro (05 Jan, '22) Upvoted: 11 Feb Comments: 15
Under consideration Suggestion

Collect honey from hives. Mead.

you got bees... why not honey? use that and flour to make flapjacks of something... also, beeswax.:) anyway, awesome games guys!
Suggested by: Zakkary Silva-Sampaio (10 Oct, '21) Upvoted: 03 Mar Comments: 6
Under consideration Resource Suggestion

Add Clay, Pottery, and Food rotting (spoilage)

Add Clay as a resource, possibly have to be harvested by river bank or during dry season. Clay can be used in pottery to make pots, and storage vessels (useful if ...
Suggested by: SirMichael (19 Aug, '21) Upvoted: 01 Dec, '22 Comments: 2
Under consideration Suggestion

Stop or Reduce Mechanical Power Usage When Building Is Idle / Not Functioning

When you pause a building (or flood it), it ceases to use mechanical power. If the building is currently idle or in a non-functioning state: no resources, worker is ...
Suggested by: freighter0 (12 Jan, '22) Upvoted: 11 Mar Comments: 23
Under consideration Suggestion

Please don't turn all storage into 1 good per building storage

I just read the Dev blog 6 about the upcoming update 3 ( I know the idea is subject to ...
Suggested by: FuryoftheStars (13 Nov, '22) Upvoted: 07 Mar Comments: 12

Tech tree with prerequisites based on dependencies and grouping buildings

Right now, buildings are unlocked individually, with no regard to what is needed for their construction or where they are in production chains. Buildings needed for ...
Suggested by: Shouko (06 Dec, '21) Upvoted: 22 Dec, '22 Comments: 12
Under consideration Gameplay Suggestion

stairs and paths

to add some new paths and stairs to make better use of the narrow paths, like tunnels so you can still make farms or tress above them , spiral staircase so you dont ...
Suggested by: JD (06 Oct, '21) Upvoted: 05 Mar Comments: 5
Under consideration Suggestion

Change either the "Plank" icon or the "Metal Block" icon

The plank and metal block icons are too similar, at a glance it is easy to confuse the 2 icons together. (personally they look like a slight rotation of each other ...
Suggested by: Infinite (04 Oct, '21) Upvoted: 08 Oct, '22 Comments: 3
Under consideration Suggestion UI Visual

season variation and related endgame challenge

add random variance to seasons, so sometimes it'll be a few days shorter or longer. if the earlier wet seasons are longer, and as time goes on, dry seasons get ...
Suggested by: Saelora (18 Aug, '21) Upvoted: 03 Oct, '22 Comments: 1
Under consideration Gameplay Suggestion

Improved resource sorting and categories (materials types)

The addition of more resources in Experimental Branch was a good idea, and a welcome addition to fill the game with more content! (But) if you gather a lot of ...
Suggested by: AfterCrow (28 Nov, '21) Upvoted: 04 Nov, '22 Comments: 16
Under consideration Suggestion UI

Science point sinks (Late game use for Science points, SP consuming buildings)

Some buildings could use science points to work. This could give use to them in late game. The list of SP-consuming buildings: - School. Consumes books and SP. ...
Suggested by: Anton (18 Jan, '22) Upvoted: 05 Jan Comments: 14
Under consideration Suggestion

Forester or stairs need to not require planks

Forester or stairs need to not require planks, if you run outa trees without a mill your only option is to AFK until more trees grow.
Suggested by: Ravis (26 Sep, '21) Upvoted: 05 Jan Comments: 14
Under consideration Suggestion

Waste, sewage

Where does the poo go? Suggestion to add waste management. Houses will slowly increase in waste and require a cleaner/trash bev type building to clear it out. ...
Suggested by: John Akers (18 Sep, '21) Upvoted: 12 Feb Comments: 9
Under consideration Suggestion

Fix the engines (power up for balance)

The Iron Teeth’s engines need a fix Detailed calculation and explanation with screenshots is here ...
Suggested by: Blackfyre (28 Sep, '21) Upvoted: 07 Mar Comments: 7
Done Suggestion

Lodge/Lodge(Mirrored) HUD Redundancy

Lodge and Lodge(Mirrored) are an important distinctions in the build menu. However, when the buildings are reported as occupied under the housing menu of the HUD, it ...
Suggested by: Miller W (23 Sep, '21) Upvoted: 05 Jan Comments: 7
Under consideration Suggestion UI

Preserve the Roller Coaster Tycoon building vibe

I absolutely love the current "clunkyness" of Timberborn's buildings. The fact that you cannot mirror every building, the fact that elevated paths and stairs are a ...
Suggested by: Deluge (11 Feb, '22) Upvoted: 17 Dec, '22 Comments: 6
Under consideration Suggestion

Mark resource for destruction from modal

Would be nice if I could click a tree or a patch of carrots and mark it for removal like I can with a building/path.
Suggested by: Rusiak (16 Nov, '21) Upvoted: 30 Nov, '21 Comments: 6
Under consideration Suggestion UI

Check valves - one-way flow water gate

Vavlves that allow flow only in one direction and block other way [mod edit]: updated title and added image from suggestion by Pierre
Suggested by: MenJoe (25 Sep, '21) Upvoted: 15 Feb Comments: 6
Under consideration Building Suggestion

District path limit should be shown while building path.

It's really annoying to constantly click on the district center to "check" the path limit while building path. I know when you are building other infrastructure the ...
Suggested by: Hokomili (25 Apr, '22) Upvoted: 28 Feb Comments: 2
Under consideration Building Gameplay Suggestion

Archeologist beavers for science

i believe we can all agree the current way of science generation is not fun or immersive. this is my idea to remedy that. Archeologist beavers would use a ...
Suggested by: Shiori (23 Sep, '21) Upvoted: 12 Feb Comments: 2
Under consideration Suggestion

Restart option in menu (Replay same map)

Hi there, didn't see this one yet. Add a Restart option in the game menu so you don't have to completely exit and start over.
Suggested by: Tristian (18 Sep, '21) Upvoted: 11 Mar Comments: 24
Under consideration Suggestion UI

Suspension Bridge as Path for Building Purposes

Since floodgates can't be built on top of, I typically build a platforms to form a bridge along the path of where I want to build floodgates. Since unlocking the ...
Suggested by: Casey (23 Sep, '21) Upvoted: 12 Jan Comments: 14
Under consideration Suggestion

Modular Warehouse concept for expanding single storage building capacity

Looking at screencaps of more hardcore players I often notice arrays of warehouses. Obviously game balance can be tweaked in this aspect too, but I come with this ...
Suggested by: Gin Fuyou (17 Jul, '21) Upvoted: 15 Dec, '22 Comments: 7
Under consideration Building Suggestion

Always show building ranges when building

One frustration I currently have with the game is that building ranges don't appear if you can't build the building at the current spot. E.g. I have a farm and I ...
Suggested by: OfficialNecro (21 Sep, '21) Upvoted: 23 Dec, '22 Comments: 1
Under consideration Suggestion

Allow 3 ways access to suspension bridge

The pole and rope should just be higher to allow access from the side
Suggested by: Thaina Yu (20 Sep, '21) Upvoted: 12 Mar Comments: 11
Under consideration Suggestion

More music variety - new soundtracks

The music's fine but with only two songs it eventually gets repetitive.
Suggested by: Sam Barkes (19 Sep, '21) Upvoted: 03 Mar Comments: 11
Under consideration Audio Suggestion

Set max population

Make a way to stop the ironbeavers from having excess kids. The spawning pits keep working and micro managing them gets tedious. Would be nice if you could set it ...
Suggested by: NeoFiiore (19 Sep, '21) Upvoted: 03 Mar Comments: 4
Under consideration Suggestion

Late game buildings for fun and spirituality

Compared to other needs, fun, spirituality, and (to a lesser extent) social life are currently hard to keep topped up, at least in late game (contrast this with, ...
Suggested by: Bryaxis (20 Sep, '21) Upvoted: 28 Jul, '22 Comments: 3
Under consideration Suggestion

Backpacks, shoes, tools and other equipment and consumable gear

So the idea here is for a new set of buildings that uses paper and logs to make 'tools' as a consumable resource that the beavers can use to boost their stats (like ...
Suggested by: Vinny P (20 Sep, '21) Upvoted: 12 Dec, '22 Comments: 14
Under consideration Suggestion

Set Custom Defaults for "Desired amount" Values in Storage Buildings (warehouse preset)

I think it would be a nice quality of life change if we can have an option to pre-set values for the desired quantities of resources in different storage buildings. ...
Suggested by: Asanthri (25 Sep, '21) Upvoted: 08 Sep, '22 Comments: 12
Under consideration Suggestion UI

Add double farms so you can stack two farms in the same space, bigger larger farmhouse

Add double farms so you can stack two farms in the same space [mod edit]: merging it with suggestion to have more farm workers or bigger farmhouses, since they ...
Suggested by: victor (25 Sep, '21) Upvoted: 05 Jan Comments: 9
Under consideration Building Suggestion

Balance: Add a slight resistance to power transmission distance

Right now it seems like it is 100% efficient to transmit power over any distance, which seems a little OP. It might add a bit of balance to give a very slight ...
Suggested by: Mike T (18 Sep, '21) Upvoted: 12 Jan Comments: 9
Under consideration Suggestion

Dynamite can be placed onto path tiles.

At the moment, the requirement for a road to build dynamite makes doing any kind of complex terraforming a real pain due to having to constantly redraw paths to give ...
Suggested by: Adam/ThePlumbum (26 Sep, '21) Upvoted: 25 Jan Comments: 6
Under consideration Suggestion

Gamma (Brightness) slider or some way making it easier to see at night (too dark)

Trying to plan buildings during the night can be a little hard to see, even just making it brighter when the build menu is open would be nice.
Suggested by: Arc (18 Sep, '21) Upvoted: 01 Jan Comments: 28
Under consideration Suggestion UI

Add a setting so we can adjust how many auto-saves are kept and their freuncy (period)

With the new save rework, auto-saves are limited to 3. I can't speak for others, but sometimes I find myself going back 10, 15, on rare occasions 20 auto saves cause ...
Suggested by: FuryoftheStars (20 Oct, '21) Upvoted: 23 Dec, '22 Comments: 21
Under consideration Suggestion

Job rotation with unemployed beaver

Whenever there are unemployed beaver in the district, I wish that there would be a system that, every morning, there would be employed beaver leave their job and let ...
Suggested by: Thaina Yu (25 Sep, '21) Upvoted: 12 Mar Comments: 9
Under consideration Game mechanics Suggestion

Bring back Golem repairing (return coghead maintanance station) or even expand it to FT

Golems were great because they could be repaired and maintained to last longer. Please, please bring back repair kits. Maybe you could tweak it a little bit and ...
Suggested by: Wijan (28 Aug, '22) Upvoted: 26 Feb Comments: 7
Under consideration Suggestion

Elder Beaver Age

An elder beaver age group. maybe reduced yield. really tired of making a new district and sending beavers for them to just die in a day from old age
Suggested by: Chris Pierson (27 Sep, '21) Upvoted: 03 Mar Comments: 4
Under consideration Suggestion

can we get a more affordable but less effective source of fun than the carousel?

a smaller 2x3 structure perhaps that beavers can go to and interact with to gain a small amount of FUN? examples of recreational activities involving logs: log ...
Suggested by: LJ (26 Sep, '21) Upvoted: 22 Sep, '22 Comments: 4
Under consideration Suggestion

Variability in water consumption - less thirst with shorter work hours

Hi all, What if beavers consumed less water when idle? It would be cool for 2 reasons: - It prevents from a boring linear water consumption like x beavers ...
Suggested by: caudheur (30 Dec, '21) Upvoted: 05 Feb Comments: 3
Under consideration Game mechanics Suggestion

Zefnoly's stackable floodgate/bleedgate system

"It works by "hiding" a waterfall when opened. But also limits the "flow" simulated through in a way similar to the watermills slow flow (but with a slider to let ...
Suggested by: AfterCrow (20 Jun, '22) Upvoted: 05 Mar Comments: 16
Under consideration Building Suggestion