Here's where we squash Timberborn bugs and consider new features! πŸ›

To make the process smooth please follow these rules:

🌳 Use English. The only allowed exception is described in the thread on in-game text and translations pinned below.
🌳 Before posting, check for duplicate suggestions by using "Search". If someone has already shared something similar, upvote and/or comment.
🌳 When reporting bugs, add any details that may help us reproduce the bug. Remember that you can attach image files to your suggestions.
🌳 Saves and player logs help us even more. You can send an anonymous report via a post-crash screen after the game stopped working. If that screen didn't appear, please post your bug report and then e-mail us the files using this address. Remember to link your suggestion! Where are the logs and saves, you ask? Check out this thread.
🌳 You may also suggest and upvote new features big and small. And if you feel you'd rather discuss live, join our Discord.

Thank you for your feedback!

Expanded Berry Nutrition (Plus others)

I'd like to see more options for satisfying Hunger and Thirst, especially with Berries. We are able to grow them but they usually end up taking up space once farms ...
Suggested by: KnightForlorn (02 Oct, '21) Upvoted: 17 Nov Comments: 4
Under consideration Suggestion

Show range of relevant structures when planting or building related structures, farms area

Currently, when planting trees or crops, I often have to cancel planting just to click on the forester buildings etc just to check how far their reach is, and have to ...
Suggested by: Eagerbeaver (23 Oct, '21) Upvoted: 30 Oct Comments: 16
Under consideration Suggestion UI

In-Game Encylopedia of Terms/Mechanics

Perhaps at some point along the road you can add a menu to look up things about the game, like what different buildings do exactly, what certain materials are and ...
Suggested by: Asanthri (21 Sep, '21) Upvoted: 14 Oct Comments: 13
Under consideration Suggestion

Lodge/Lodge(Mirrored) HUD Redundancy

Lodge and Lodge(Mirrored) are an important distinctions in the build menu. However, when the buildings are reported as occupied under the housing menu of the HUD, it ...
Suggested by: Miller W (23 Sep, '21) Upvoted: 17 Sep Comments: 7
Under consideration Suggestion UI

More Beaver Info (Gender, Thoughts, Family Tree, etc.)

I would really appreciate more information on the individual beavers, both helpful data and flavor stuff to give the game a bit more of a lived in feel. Right now ...
Suggested by: Perrybirb (20 Sep, '21) Upvoted: 21 Oct Comments: 7
Under consideration Suggestion

New food, recipes and production chains - suggest YOURS here!

I don't think it's very constructive to have a separate threads for each recipe, so let's collect all ideas for devs (or modders) to pick from here! I propose ...
Suggested by: Gin Fuyou (20 Dec, '21) Upvoted: 11 Nov Comments: 29
Under consideration Suggestion

Forester or stairs need to not require planks

Forester or stairs need to not require planks, if you run outa trees without a mill your only option is to AFK until more trees grow.
Suggested by: Ravis (26 Sep, '21) Upvoted: 21 Oct Comments: 14
Under consideration Suggestion

Science point sinks (Late game use for Science points, SP consuming buildings)

Some buildings could use science points to work. This could give use to them in late game. The list of SP-consuming buildings: - School. Consumes books and SP. ...
Suggested by: Anton (18 Jan) Upvoted: 01 Nov Comments: 13
Under consideration Suggestion

Fix the engines (power up for balance)

The Iron Teeth’s engines need a fix Detailed calculation and explanation with screenshots is here ...
Suggested by: Blackfyre (28 Sep, '21) Upvoted: 31 Jul Comments: 7
Done Suggestion

Modular Storage concept for expanding single storage building capacity

Looking at screencaps of more hardcore players I often notice arrays of warehouses. Obviously game balance can be tweaked in this aspect too, but I come with this ...
Suggested by: Gin Fuyou (17 Jul, '21) Upvoted: 24 Jun Comments: 7
Under consideration Suggestion

Preserve the Roller Coaster Tycoon building vibe

I absolutely love the current "clunkyness" of Timberborn's buildings. The fact that you cannot mirror every building, the fact that elevated paths and stairs are a ...
Suggested by: Deluge (11 Feb) Upvoted: 07 Nov Comments: 6
Under consideration Suggestion

Extend priority system to tree cutting and harvesting

Please extend the priority system to adjust the priority of cutting particular trees and harvesting particular berries (crops already have their own priority system). ...
Suggested by: Ryvre (20 Sep, '21) Upvoted: 08 Nov Comments: 5
Under consideration Suggestion

Add "fog of war" in the additional "explorer mode"

You could add an additional game mode "explorer" and "fog" like in Age of Empires - a black area over all the map that gradually disaspear as the beavers move to new ...
Suggested by: Robert from Poland (20 Sep, '21) Upvoted: 01 Oct Comments: 5
Under consideration Suggestion

When resources are marked for destruction, they should be harvested if possible

It's not currently possible to prioritise the cutting of wood or harvesting of crops within a larger harvesting area, so I end up just marking resources for ...
Suggested by: Andy W (23 Nov, '21) Upvoted: 03 Sep Comments: 3
Under consideration Suggestion

Late game buildings for fun and spirituality

Compared to other needs, fun, spirituality, and (to a lesser extent) social life are currently hard to keep topped up, at least in late game (contrast this with, ...
Suggested by: Bryaxis (20 Sep, '21) Upvoted: 28 Jul Comments: 3
Under consideration Suggestion

Potential Issue Warnings (Alert for hunger or thirst, low supply, etc)

Hello there! I'd like to suggest a new game feature which notifies the player of potential problems before they arise. Examples: - Current food production is ...
Suggested by: Leonie (16 Sep, '21) Upvoted: 22 Nov Comments: 28
Under consideration Suggestion

Set Custom Defaults for "Desired amount" Values in Storage Buildings (warehouse preset)

I think it would be a nice quality of life change if we can have an option to pre-set values for the desired quantities of resources in different storage buildings. ...
Suggested by: Asanthri (25 Sep, '21) Upvoted: 08 Sep Comments: 12
Under consideration Suggestion UI

Archeologist beavers for science

i believe we can all agree the current way of science generation is not fun or immersive. this is my idea to remedy that. Archeologist beavers would use a ...
Suggested by: Shiori (23 Sep, '21) Upvoted: 16 Sep Comments: 2
Under consideration Suggestion

Backpacks, shoes, tools and other equipment and consumable gear

So the idea here is for a new set of buildings that uses paper and logs to make 'tools' as a consumable resource that the beavers can use to boost their stats (like ...
Suggested by: Vinny P (20 Sep, '21) Upvoted: 16 Nov Comments: 14
Under consideration Suggestion

Suspension Bridge as Path for Building Purposes

Since floodgates can't be built on top of, I typically build a platforms to form a bridge along the path of where I want to build floodgates. Since unlocking the ...
Suggested by: Casey (23 Sep, '21) Upvoted: 16 Nov Comments: 12
Under consideration Suggestion

more solid (stackable) buildings/different shape solid buildings

i love building on top of other building and finding clever pathways around. i just wish there were more options than house or storage for a base.
Suggested by: kyu (16 Sep, '21) Upvoted: 17 Nov Comments: 11
Under consideration Gameplay Suggestion

Seasons - winter, autumn, spring, summer

Each season has its own features and challenges.
Suggested by: Goro (05 Jan) Upvoted: 06 Nov Comments: 10
Under consideration Suggestion

Balance: Add a slight resistance to power transmission distance

Right now it seems like it is 100% efficient to transmit power over any distance, which seems a little OP. It might add a bit of balance to give a very slight ...
Suggested by: Mike T (18 Sep, '21) Upvoted: 01 Jul Comments: 9
Under consideration Suggestion

Waste, sewage

Where does the poo go? Suggestion to add waste management. Houses will slowly increase in waste and require a cleaner/trash bev type building to clear it out. ...
Suggested by: John Akers (18 Sep, '21) Upvoted: yesterday Comments: 8
Under consideration Suggestion

Check valves - one-way flow water gate

Vavlves that allow flow only in one direction and block other way [mod edit]: updated title and added image from suggestion by Pierre
Suggested by: MenJoe (25 Sep, '21) Upvoted: 22 Nov Comments: 6
Under consideration Building Suggestion

can we get a more affordable but less effective source of fun than the carousel?

a smaller 2x3 structure perhaps that beavers can go to and interact with to gain a small amount of FUN? examples of recreational activities involving logs: log ...
Suggested by: LJ (26 Sep, '21) Upvoted: 22 Sep Comments: 4
Under consideration Suggestion

Demolishing resources from above - delete, clear, remove trees tile below

One thing very frustrating about demolishing resources it is that beavers can do it only if they are in the same level. For example : I want to construct something ...
Suggested by: Blakmoon (10 Jul) Upvoted: 22 Nov Comments: 24
Under consideration Suggestion

Restart option in menu (Replay same map)

Hi there, didn't see this one yet. Add a Restart option in the game menu so you don't have to completely exit and start over.
Suggested by: Tristian (18 Sep, '21) Upvoted: 27 Oct Comments: 22
Under consideration Suggestion UI

Allow 3 ways access to suspension bridge

The pole and rope should just be higher to allow access from the side
Suggested by: Thaina Yu (20 Sep, '21) Upvoted: 06 Oct Comments: 11
Under consideration Suggestion

Power shaft levee block

A power shaft that also blocks water would be nice. I realize I could use high-shafts on each side to get the job done, but it would be really liquid to have a levee ...
Suggested by: Peter D (26 Sep, '21) Upvoted: 22 Nov Comments: 8
Under consideration Building Suggestion

Seperate Research Menu - research tree interface

Having to go to all the building categories seperately to find things to research is pretty tedious. I'd greatly enjoy a seperate research menu/tab with an overview ...
Suggested by: Perrybirb (20 Sep, '21) Upvoted: 09 Feb Comments: 2
Under consideration Suggestion UI

Always show building ranges when building

One frustration I currently have with the game is that building ranges don't appear if you can't build the building at the current spot. E.g. I have a farm and I ...
Suggested by: OfficialNecro (21 Sep, '21) Upvoted: today Comments: 1
Under consideration Suggestion

Gamma (Brightness) slider or some way making it easier to see at night (too dark)

Trying to plan buildings during the night can be a little hard to see, even just making it brighter when the build menu is open would be nice.
Suggested by: Arc (18 Sep, '21) Upvoted: 17 Aug Comments: 26
Under consideration Suggestion UI

Add a setting so we can adjust how many auto-saves are kept and their freuncy (period)

With the new save rework, auto-saves are limited to 3. I can't speak for others, but sometimes I find myself going back 10, 15, on rare occasions 20 auto saves cause ...
Suggested by: FuryoftheStars (20 Oct, '21) Upvoted: 18 Oct Comments: 21
Under consideration Suggestion

Storage should by default be disabled for all resources after the building is finished.

Storage should by default be disabled for all resources after the building is finished. Otherwise the busy beavers start storing all stuff in it - even if you want ...
Suggested by: Alexander Hauck (11 Oct, '21) Upvoted: 20 Oct Comments: 11
Under consideration Suggestion

Toggle Different Views to show various ranges (overlays, building coverage)

So if you want to plant trees, you need it to be within a forester's range. You can see this range if you have the forester selected, but when you're actually ...
Suggested by: Nikachu92 (24 Sep, '21) Upvoted: 26 May Comments: 10
Under consideration Suggestion

Job rotation with unemployed beaver

Whenever there are unemployed beaver in the district, I wish that there would be a system that, every morning, there would be employed beaver leave their job and let ...
Suggested by: Thaina Yu (25 Sep, '21) Upvoted: 22 Nov Comments: 9
Under consideration Game mechanics Suggestion

Add double farms so you can stack two farms in the same space, bigger larger farmhouse

Add double farms so you can stack two farms in the same space [mod edit]: merging it with suggestion to have more farm workers or bigger farmhouses, since they ...
Suggested by: victor (25 Sep, '21) Upvoted: 15 Nov Comments: 7
Under consideration Building Suggestion

Dynamite can be placed onto path tiles.

At the moment, the requirement for a road to build dynamite makes doing any kind of complex terraforming a real pain due to having to constantly redraw paths to give ...
Suggested by: Adam/ThePlumbum (26 Sep, '21) Upvoted: 16 Nov Comments: 6
Under consideration Suggestion

Elder Beaver Age

An elder beaver age group. maybe reduced yield. really tired of making a new district and sending beavers for them to just die in a day from old age
Suggested by: Chris Pierson (27 Sep, '21) Upvoted: 19 Sep Comments: 4
Under consideration Suggestion

Set max population

Make a way to stop the ironbeavers from having excess kids. The spawning pits keep working and micro managing them gets tedious. Would be nice if you could set it ...
Suggested by: NeoFiiore (19 Sep, '21) Upvoted: 16 Nov Comments: 3
Under consideration Suggestion

Name Warehouses with Mouseover label and storage capacity

Make it so you can label warehouses and it will display the name and how many total items it has stored when you mouse over it. I don't know about other people but I ...
Suggested by: Nacoran (14 Dec, '21) Upvoted: 16 Nov Comments: 19
Under consideration Suggestion UI

Water Shed/Roofing to Reduce Evaporation, reservoir cover, shade balls

Suggestion for a late-game metal building/roof tile (similar in placement to the suspension bridge) which you can use to reduce or remove evaporation on that section ...
Suggested by: Daniel (21 Sep, '21) Upvoted: 22 Nov Comments: 11
Under consideration Suggestion

Make floods have more consequences over buildings

Currently, flooded buildings are simply incapacitated while they are flooded, once you remove the water they are good as new. Maybe floods should be more dire (like ...
Suggested by: Ywen (19 Sep, '21) Upvoted: 08 May Comments: 8
Under consideration Suggestion

stairs and paths

to add some new paths and stairs to make better use of the narrow paths, like tunnels so you can still make farms or tress above them , spiral staircase so you dont ...
Suggested by: JD (06 Oct, '21) Upvoted: 15 Nov Comments: 5
Under consideration Suggestion

Variability in water consumption - less thirst with shorter work hours

Hi all, What if beavers consumed less water when idle? It would be cool for 2 reasons: - It prevents from a boring linear water consumption like x beavers ...
Suggested by: caudheur (30 Dec, '21) Upvoted: yesterday Comments: 3
Under consideration Game mechanics Suggestion

honey?

you got bees... why not honey? use that and flour to make flapjacks of something... also, beeswax.:) anyway, awesome games guys!
Suggested by: Zakkary Silva-Sampaio (10 Oct, '21) Upvoted: 12 Nov Comments: 2
Under consideration Resource Suggestion

Better Hauling System

Have buildings get β€œhauling priorities,” like building priorities. Haulers and idle builders/lumberjacks/etc. will try to fill higher priority buildings first. ...
Suggested by: CrafterSupreme (17 Sep, '21) Upvoted: 09 Sep Comments: 2
Under consideration Suggestion

housing tiers

cheap and dirty starting houses *will not breed, -25% resting speed,+10% Life expectancy normal houses, same stats as now,+25% Life expectancy, +5% Walking speed ...
Suggested by: Richard (25 Nov, '21) Upvoted: 24 Jun Comments: 1
Under consideration Suggestion

Rooftop Plants / Flora

A greater variety of flora should be available to grow, especially on elevated structures. The starting faction starts to feel a lot more like a beaver-made ...
Suggested by: Jacob (22 Sep, '21) Upvoted: 18 Aug Comments: 1
Under consideration Suggestion

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