Here's where we squash Timberborn bugs and consider new features! 🐛
To make the process smooth please follow these rules:
🌳 Use English. The only allowed exception is described in the thread on in-game text and translations pinned below.
🌳 Before posting, check for duplicate suggestions by using "Search". If someone has already shared something similar, upvote and/or comment.
🌳 When reporting bugs, add any details that may help us reproduce the bug. Remember that you can attach image files to your suggestions.
🌳 Saves and player logs help us even more. You can send an anonymous report via a post-crash screen after the game stopped working. If that screen didn't appear, please post your bug report and then e-mail us the files using this address. Remember to link your suggestion! Where are the logs and saves, you ask? Check out this thread.
🌳 You may also suggest and upvote new features big and small. And if you feel you'd rather discuss live, join our Discord.
Thank you for your feedback!
ctl-z to undo last placement
Beaver nurse office - deliver medicine, food and water to patients in medical beds
Extend priority system to tree cutting and harvesting
Add water locks for passing boats or rafts through dams
Demolishing resources from above - delete, clear, remove trees tile below
Better Employment/Unemployment Statistics
District Range - mechanic is not clear and not intuitive
Fairs for socializing including Firework (Socializing, Festivals, Celebrations)
Windmills aren't producing enough power - more reliable wind
Floodgate keeper job
Stop or Reduce Mechanical Power Usage When Building Is Idle / Not Functioning
Floating gardens (chinampas)
Beavers stuck and stranded inside of slopes, buildings, constructions or midair
Water Shed/Roofing to Reduce Evaporation, reservoir cover, shade balls
Paused housing shouldn’t show as available in stats on left (housing places display)
Warehouse Organisation [Storage archieve thread]
Control electricity with environment (higher ground for wind power, place windmills on hills)
Beaver Faction: Underpaws
Set Desired water level for Water Dumps
Map Objectives (Win Conditions), custom scenario editor and challenge mission texts
Expeditionary Builders - construction outside of their district
Add name-list
Aerial Ropeway
start a game paused
rubble megathread
Seasons - winter, autumn, spring, summer
Exploits: One square lake and Free Warehouse
Always show building ranges when building, even if construction site tile is blocked
Water wheel does not produce power even if water is flowing [Problems with wheel after Update 1]
Food and water rationing, food limit, consumption order and food management.
Differentiate religion and faction unique temples
Allow builder beaver to pass though building when it try to build things and get back
Allow Beavers to build directly from rubble
Potential Issue Warnings (Alert for hunger or thirst, low supply, etc)
Reinstate district gates - bring back old district crossing
More Beaver Info (Gender, Thoughts, Family Tree, etc.)
Expanded Berry Nutrition (Plus others)
Collect honey from hives. Mead.
Haulers waste time moving balancing storages or tanks - desired amount defaults are inefficient
Science point sinks (Late game use for Science points, SP consuming buildings)
Beavers dying of thirst because they prefer to work
More Expansive Vertical Building
Water Elevator
In-Game Encylopedia of Terms/Mechanics
Power shaft levee block
Сampfire and other beaver leisure interactions and animations
Check valves - one-way flow water gate
Add "fog of war" in the additional "explorer mode"
Add Taverns for food and drink
Add Discord channels for various languages