Here's where we squash Timberborn bugs and consider new features! 🐛

To make the process smooth please follow these rules:

🌳 Use English. The only allowed exception is described in the thread on in-game text and translations pinned below.
🌳 Before posting, check for duplicate suggestions by using "Search". If someone has already shared something similar, upvote and/or comment.
🌳 When reporting bugs, add any details that may help us reproduce the bug. Remember that you can attach image files to your suggestions.
🌳 Saves and player logs help us even more. You can send an anonymous report via a post-crash screen after the game stopped working. If that screen didn't appear, please post your bug report and then e-mail us the files using this address. Remember to link your suggestion! Where are the logs and saves, you ask? Check out this thread.
🌳 You may also suggest and upvote new features big and small. And if you feel you'd rather discuss live, join our Discord.

Thank you for your feedback!

ctl-z to undo last placement

ctl-z to undo last placement
Suggested by: beaverbob (22 Sep, '21) Upvoted: 30 Jul Comments: 19
Under consideration Suggestion UI

Beaver nurse office - deliver medicine, food and water to patients in medical beds

Alternative to https://timberborn.featureupvote.com/suggestions/314972/medical-beds-stock-water-and-food-for-patients But I suggest to a small office building that ...
Suggested by: Gin Fuyou (10 Jul, '22) Upvoted: 13 Sep Comments: 17
Under consideration Building Suggestion

Extend priority system to tree cutting and harvesting

Please extend the priority system to adjust the priority of cutting particular trees and harvesting particular berries (crops already have their own priority system). ...
Suggested by: Ryvre (20 Sep, '21) Upvoted: 08 Jul Comments: 15
Under consideration Suggestion

Add water locks for passing boats or rafts through dams

At later game one would likely want to transport more goods across districts. For game setting water transport is most obvious ones and few suggestions about that was ...
Suggested by: Gin Fuyou (22 Sep, '21) Upvoted: 18 Jun Comments: 6
Under consideration Suggestion

Demolishing resources from above - delete, clear, remove trees tile below

One thing very frustrating about demolishing resources it is that beavers can do it only if they are in the same level. For example : I want to construct something ...
Suggested by: Blakmoon (10 Jul, '22) Upvoted: 03 Jul Comments: 30
Under consideration Suggestion

Better Employment/Unemployment Statistics

Currently, employment statistics are represented as follows; Employed/Available (jobs) This, while in and of itself useful, lacks significant information that ...
Suggested by: Dusty (19 Sep, '21) Upvoted: 11 Feb Comments: 29
Under consideration Suggestion UI

District Range - mechanic is not clear and not intuitive

Hello here are my thoughts on district range: - District range is limited (i think that is great, else why build multiple districts?) - District range is very ...
Suggested by: Timberborn (23 Sep, '21) Upvoted: 10 Jun Comments: 21
On our radar Suggestion

Fairs for socializing including Firework (Socializing, Festivals, Celebrations)

A place for beavers to have fun with a combined function for socializing and eating. Furthermore, you can bring explosives there to have a firework (every X days) to ...
Suggested by: Martin (21 Sep, '21) Upvoted: 11 Sep Comments: 18
Under consideration Suggestion

Windmills aren't producing enough power - more reliable wind

So in my game I started trying to use windmills to supply power as rivers become harder to access and I need more power. my only issue is they aren't always working. ...
Suggested by: Adam J Lloyd (18 Sep, '21) Upvoted: 27 May Comments: 15
Under consideration Suggestion

Floodgate keeper job

It may be handy to 'automate' floodgate opening and closing with a new beaver job. As an example use case : - I build a floodgate - I build a Water gauge ...
Suggested by: Tonton Sancho (13 Nov, '21) Upvoted: 19 Sep Comments: 8
Under consideration Suggestion

Stop or Reduce Mechanical Power Usage When Building Is Idle / Not Functioning

When you pause a building (or flood it), it ceases to use mechanical power. If the building is currently idle or in a non-functioning state: no resources, worker is ...
Suggested by: freighter0 (12 Jan, '22) Upvoted: 09 Sep Comments: 25
Under consideration Suggestion

Floating gardens (chinampas)

Add a floating platform that would allow the planting of crops on water.
Suggested by: Peter (21 Sep, '21) Upvoted: 11 Aug Comments: 9
Under consideration Suggestion

Beavers stuck and stranded inside of slopes, buildings, constructions or midair

One of my Beavers got stuck inside of a water wheel after building it while swimming in the middle of a river. There is a path near it so it should be able to get ...
Suggested by: XeroJoy (20 Sep, '21) Upvoted: 10 Sep Comments: 72
Under consideration Bug

Water Shed/Roofing to Reduce Evaporation, reservoir cover, shade balls

Suggestion for a late-game metal building/roof tile (similar in placement to the suspension bridge) which you can use to reduce or remove evaporation on that section ...
Suggested by: Daniel (21 Sep, '21) Upvoted: 07 Sep Comments: 18
Under consideration Suggestion

Paused housing shouldn’t show as available in stats on left (housing places display)

Title. Makes it hard to keep track when you’ve paused multiple houses to keep your population from (re)exploding as Folktail after migrating some.
Suggested by: FuryoftheStars (25 Sep, '21) Upvoted: 11 Aug Comments: 3
Under consideration Suggestion UI

Warehouse Organisation [Storage archieve thread]

Materials in Warehouses should be sorted by Categories (Building Materials, Food Items, etc..) not alphabetical.
Suggested by: OboDaHobo (23 Oct, '21) Upvoted: 18 Aug Comments: 34
Unlikely to happen Suggestion

Control electricity with environment (higher ground for wind power, place windmills on hills)

The power mechanics are currently consistent - any windmill would provide the same power wherever you place it, same as water wheels (assuming there's wind\water_. ...
Suggested by: Yuval (18 Sep, '21) Upvoted: 20 Aug Comments: 21
Under consideration Suggestion

Beaver Faction: Underpaws

• District Centers are underground structures like the underground warehouse of the Folktails, and double as unlimited housing. • Since DC is unlimited housing, ...
Suggested by: Realms×Myths (20 Oct, '21) Upvoted: 02 Aug Comments: 7
Under consideration Faction Suggestion

Set Desired water level for Water Dumps

At the moment I can think of very few situations for using water dumps, since the water output is so inconsistent. Making the dump stop at a settable water level ...
Suggested by: Daniel (21 Sep, '21) Upvoted: 11 Aug Comments: 4
Under consideration Suggestion

Map Objectives (Win Conditions), custom scenario editor and challenge mission texts

Within the map editor it would be really cool if there were ways to set a proper win condition. -build building X in location Y -reach 10,000 stored carrots -get ...
Suggested by: Nifegun (28 Sep, '22) Upvoted: 30 Jul Comments: 35
Under consideration Map editor Suggestion

Expeditionary Builders - construction outside of their district

a team of 2 or more builders that can build well outside of any district; the down side is that they are slow and must carry their own food, water, and building ...
Suggested by: jcheung (17 Sep, '21) Upvoted: 12 Feb Comments: 16
Under consideration Suggestion

Add name-list

It's nothing big, but I like the idea of having the ability, to create my own list of names for the beavers, replacing/expanding the original list.
Suggested by: Armenuides (16 Sep, '21) Upvoted: 23 Jul Comments: 10
Under consideration Suggestion

Aerial Ropeway

Instead of minecarts or trains I propose an Aerial Ropeway like this. https://youtu.be/6RiYXI1Tfu4 The way it could work would be a two terminal system and ...
Suggested by: Ncc1702 (23 Sep, '21) Upvoted: 03 Mar Comments: 6
Under consideration Suggestion

start a game paused

allow us to start maps paused, maybe toss a large banner that says 'paused' and strobe the pause button too.
Suggested by: jcheung (20 Sep, '21) Upvoted: 28 Jun Comments: 4
Under consideration

rubble megathread

Suggestions: -area deletion of rubble. maybe with resource destroy tool -building for rubble to go to -direct use from rubble pile -toggle off rubble entirely ...
Suggested by: Jcheung (21 Dec, '22) Upvoted: 04 Sep Comments: 46
Under consideration Suggestion

Seasons - winter, autumn, spring, summer

Each season has its own features and challenges.
Suggested by: Goro (05 Jan, '22) Upvoted: 09 Jul Comments: 23
Under consideration Suggestion

Exploits: One square lake and Free Warehouse

Exploits have been reported by several communities. This may be fun at first, but it makes the game much less fun, so please fix it. 1. one square lake Use Water ...
Suggested by: sukunabikona (25 Sep, '21) Upvoted: 18 Aug Comments: 19
On our radar Balance

Always show building ranges when building, even if construction site tile is blocked

One frustration I currently have with the game is that building ranges don't appear if you can't build the building at the current spot. E.g. I have a farm and I ...
Suggested by: OfficialNecro (21 Sep, '21) Upvoted: 31 May Comments: 4
Under consideration Suggestion

Water wheel does not produce power even if water is flowing [Problems with wheel after Update 1]

The issue is simple, I have two compact water wheels inside the main river of the map "Waterfalls". There is no obstruction or anything else (see screenshot attached) ...
Suggested by: Luca (04 Jan, '22) Upvoted: 31 Aug Comments: 52
Under consideration Bug

Food and water rationing, food limit, consumption order and food management.

I love the game and have no complaints otherwise! But could we get an option to adjust how much food they can ration out per colony? MOD: This thread has been ...
Suggested by: Kat (17 Sep, '21) Upvoted: 18 Sep Comments: 23
Under consideration Suggestion

Differentiate religion and faction unique temples

Right now we have two factions that have the exact same temple and that's it. I suggest that this should be different for each faction to highlight their specific ...
Suggested by: Zam! (13 Oct, '21) Upvoted: 01 Jun Comments: 7
Under consideration Suggestion

Allow builder beaver to pass though building when it try to build things and get back

As they was many case of stuck and strand bug https://timberborn.featureupvote.com/suggestions/216282/beaver-stuck-inside-of-waterwheel-after-building-in-the-water ...
Suggested by: Thaina Yu (21 Sep, '21) Upvoted: 27 May Comments: 1
Under consideration Suggestion

Allow Beavers to build directly from rubble

So I noticed a small QoL thing. I wanted to move my log storage somewhere else so I destroyed my current log storage to use the rubble to make the new one. However I ...
Suggested by: Zark (30 Dec, '22) Upvoted: 13 Sep Comments: 45
Under consideration Suggestion

Potential Issue Warnings (Alert for hunger or thirst, low supply, etc)

Hello there! I'd like to suggest a new game feature which notifies the player of potential problems before they arise. Examples: - Current food production is ...
Suggested by: Leonie (16 Sep, '21) Upvoted: 05 Jun Comments: 35
Under consideration Suggestion

Reinstate district gates - bring back old district crossing

LOVING update 4 and the new district rules. It would be good to reinstate the old district gates though for the period (can be quite long) when you want to split the ...
Suggested by: Mel (23 Apr) Upvoted: 18 Sep Comments: 26
Under consideration Suggestion

More Beaver Info (Gender, Thoughts, Family Tree, etc.)

I would really appreciate more information on the individual beavers, both helpful data and flavor stuff to give the game a bit more of a lived in feel. Right now ...
Suggested by: Perrybirb (20 Sep, '21) Upvoted: 07 Aug Comments: 11
Under consideration Suggestion

Expanded Berry Nutrition (Plus others)

I'd like to see more options for satisfying Hunger and Thirst, especially with Berries. We are able to grow them but they usually end up taking up space once farms ...
Suggested by: KnightForlorn (02 Oct, '21) Upvoted: 12 Sep Comments: 8
Under consideration Suggestion

Collect honey from hives. Mead.

you got bees... why not honey? use that and flour to make flapjacks of something... also, beeswax.:) anyway, awesome games guys!
Suggested by: Zakkary Silva-Sampaio (10 Oct, '21) Upvoted: 24 Jun Comments: 6
Under consideration Resource Suggestion

Haulers waste time moving balancing storages or tanks - desired amount defaults are inefficient

The haulers carry the logs between two nearby log piles. I'm not sure if this is normal
Suggested by: anton (09 Dec, '21) Upvoted: 24 Feb Comments: 29

Science point sinks (Late game use for Science points, SP consuming buildings)

Some buildings could use science points to work. This could give use to them in late game. The list of SP-consuming buildings: - School. Consumes books and SP. ...
Suggested by: Anton (18 Jan, '22) Upvoted: 20 Jul Comments: 16
Under consideration Suggestion

Beavers dying of thirst because they prefer to work

After a drought the beavers collected water but then ran to do chores like chopping wood instead of drinking from the water tanks. I had 3 beavers to die from thirst, ...
Suggested by: Richard (25 Sep, '21) Upvoted: 16 Jul Comments: 8
Under consideration Bug

More Expansive Vertical Building

One of my favorite parts about this game thus far is the ability to build buildings vertically and in compact setups. However, transporting just about anything ...
Suggested by: Conner (22 Sep, '21) Upvoted: 15 Jun Comments: 3
Under consideration Suggestion

Water Elevator

Power consuming water elevator. Buckets on a track move water up from its bottom end and pour out the top. This would allow the ability to move water up to the top of ...
Suggested by: Connor Blaser (27 Sep, '21) Upvoted: 11 May Comments: 1
Under consideration Building Suggestion

In-Game Encylopedia of Terms/Mechanics

Perhaps at some point along the road you can add a menu to look up things about the game, like what different buildings do exactly, what certain materials are and ...
Suggested by: Asanthri (21 Sep, '21) Upvoted: 07 May Comments: 17
Under consideration Suggestion

Power shaft levee block

A power shaft that also blocks water would be nice. I realize I could use high-shafts on each side to get the job done, but it would be really liquid to have a levee ...
Suggested by: Peter D (26 Sep, '21) Upvoted: 05 Sep Comments: 13
Under consideration Building Suggestion

Сampfire and other beaver leisure interactions and animations

Hi! I want to start with saying that I love playing your game. And especially I like how chill it is. So I was sitting and zooming on a campfire while beavers ...
Suggested by: Andrei (28 Sep, '21) Upvoted: 07 Jul Comments: 8
Under consideration Suggestion Visual

Check valves - one-way flow water gate

Vavlves that allow flow only in one direction and block other way [mod edit]: updated title and added image from suggestion by Pierre
Suggested by: MenJoe (25 Sep, '21) Upvoted: 08 Sep Comments: 8
Under consideration Building Suggestion

Add "fog of war" in the additional "explorer mode"

You could add an additional game mode "explorer" and "fog" like in Age of Empires - a black area over all the map that gradually disaspear as the beavers move to new ...
Suggested by: Robert from Poland (20 Sep, '21) Upvoted: 30 Aug Comments: 7
Under consideration Suggestion

Add Taverns for food and drink

Seems odd that there is no way to give the beavers a dedicated place to access food and water. Also could be expanded to an Inn for long travels.
Suggested by: Steve Meschke (27 Oct, '21) Upvoted: 23 Apr Comments: 5
Under consideration Building Suggestion

Add Discord channels for various languages

Add the "General" channels to the server discord for various languages to make it easier to communicate between people in native language.
Suggested by: Niken (09 Oct, '21) Upvoted: 11 Jan Comments: 2
Under consideration Suggestion