Here's where we squash Timberborn bugs and consider new features! 🐛

To make the process smooth please follow these rules:

🌳 Use English. The only allowed exception is described in the thread on in-game text and translations pinned below.
🌳 Before posting, check for duplicate suggestions by using "Search". If someone has already shared something similar, upvote and/or comment.
🌳 When reporting bugs, add any details that may help us reproduce the bug. Remember that you can attach image files to your suggestions.
🌳 Saves and player logs help us even more. You can send an anonymous report via a post-crash screen after the game stopped working. If that screen didn't appear, please post your bug report and then e-mail us the files using this address. Remember to link your suggestion! Where are the logs and saves, you ask? Check out this thread.
🌳 You may also suggest and upvote new features big and small. And if you feel you'd rather discuss live, join our Discord.

Thank you for your feedback!

Allow builder beaver to pass though building when it try to build things and get back

As they was many case of stuck and strand bug ...
Suggested by: Thaina Yu (21 Sep, '21) Upvoted: 27 May Comments: 1
Under consideration Suggestion

Allow Beavers to build directly from rubble

So I noticed a small QoL thing. I wanted to move my log storage somewhere else so I destroyed my current log storage to use the rubble to make the new one. However I ...
Suggested by: Zark (30 Dec, '22) Upvoted: 13 Sep Comments: 45
Under consideration Suggestion

Potential Issue Warnings (Alert for hunger or thirst, low supply, etc)

Hello there! I'd like to suggest a new game feature which notifies the player of potential problems before they arise. Examples: - Current food production is ...
Suggested by: Leonie (16 Sep, '21) Upvoted: 05 Jun Comments: 35
Under consideration Suggestion

Reinstate district gates - bring back old district crossing

LOVING update 4 and the new district rules. It would be good to reinstate the old district gates though for the period (can be quite long) when you want to split the ...
Suggested by: Mel (23 Apr) Upvoted: 18 Sep Comments: 26
Under consideration Suggestion

More Beaver Info (Gender, Thoughts, Family Tree, etc.)

I would really appreciate more information on the individual beavers, both helpful data and flavor stuff to give the game a bit more of a lived in feel. Right now ...
Suggested by: Perrybirb (20 Sep, '21) Upvoted: 07 Aug Comments: 11
Under consideration Suggestion

Expanded Berry Nutrition (Plus others)

I'd like to see more options for satisfying Hunger and Thirst, especially with Berries. We are able to grow them but they usually end up taking up space once farms ...
Suggested by: KnightForlorn (02 Oct, '21) Upvoted: 12 Sep Comments: 8
Under consideration Suggestion

Collect honey from hives. Mead.

you got bees... why not honey? use that and flour to make flapjacks of something... also, beeswax.:) anyway, awesome games guys!
Suggested by: Zakkary Silva-Sampaio (10 Oct, '21) Upvoted: 24 Jun Comments: 6
Under consideration Resource Suggestion

Science point sinks (Late game use for Science points, SP consuming buildings)

Some buildings could use science points to work. This could give use to them in late game. The list of SP-consuming buildings: - School. Consumes books and SP. ...
Suggested by: Anton (18 Jan, '22) Upvoted: 20 Jul Comments: 16
Under consideration Suggestion

More Expansive Vertical Building

One of my favorite parts about this game thus far is the ability to build buildings vertically and in compact setups. However, transporting just about anything ...
Suggested by: Conner (22 Sep, '21) Upvoted: 15 Jun Comments: 3
Under consideration Suggestion

Water Elevator

Power consuming water elevator. Buckets on a track move water up from its bottom end and pour out the top. This would allow the ability to move water up to the top of ...
Suggested by: Connor Blaser (27 Sep, '21) Upvoted: 11 May Comments: 1
Under consideration Building Suggestion

In-Game Encylopedia of Terms/Mechanics

Perhaps at some point along the road you can add a menu to look up things about the game, like what different buildings do exactly, what certain materials are and ...
Suggested by: Asanthri (21 Sep, '21) Upvoted: 07 May Comments: 17
Under consideration Suggestion

Power shaft levee block

A power shaft that also blocks water would be nice. I realize I could use high-shafts on each side to get the job done, but it would be really liquid to have a levee ...
Suggested by: Peter D (26 Sep, '21) Upvoted: 05 Sep Comments: 13
Under consideration Building Suggestion

Сampfire and other beaver leisure interactions and animations

Hi! I want to start with saying that I love playing your game. And especially I like how chill it is. So I was sitting and zooming on a campfire while beavers ...
Suggested by: Andrei (28 Sep, '21) Upvoted: 07 Jul Comments: 8
Under consideration Suggestion Visual

Check valves - one-way flow water gate

Vavlves that allow flow only in one direction and block other way [mod edit]: updated title and added image from suggestion by Pierre
Suggested by: MenJoe (25 Sep, '21) Upvoted: 08 Sep Comments: 8
Under consideration Building Suggestion

Add "fog of war" in the additional "explorer mode"

You could add an additional game mode "explorer" and "fog" like in Age of Empires - a black area over all the map that gradually disaspear as the beavers move to new ...
Suggested by: Robert from Poland (20 Sep, '21) Upvoted: 30 Aug Comments: 7
Under consideration Suggestion

Add Taverns for food and drink

Seems odd that there is no way to give the beavers a dedicated place to access food and water. Also could be expanded to an Inn for long travels.
Suggested by: Steve Meschke (27 Oct, '21) Upvoted: 23 Apr Comments: 5
Under consideration Building Suggestion

Add Discord channels for various languages

Add the "General" channels to the server discord for various languages to make it easier to communicate between people in native language.
Suggested by: Niken (09 Oct, '21) Upvoted: 11 Jan Comments: 2
Under consideration Suggestion

New food, recipes and production chains - suggest YOURS here!

I don't think it's very constructive to have a separate threads for each recipe, so let's collect all ideas for devs (or modders) to pick from here! I propose ...
Suggested by: Gin Fuyou (20 Dec, '21) Upvoted: 06 Aug Comments: 44
Under consideration Suggestion

Bot (golem) hangars to store excsessive or spare mechanical workers (bot storage)

A large solid building for storing currently unneeded barrelbots and cogheads. 1. Building interface has a input to control max number of golems in it's district. ...
Suggested by: Gin Fuyou (23 Jun, '22) Upvoted: 14 Jul Comments: 16
Under consideration Building Experimental Suggestion

Waste, sewage

Where does the poo go? Suggestion to add waste management. Houses will slowly increase in waste and require a cleaner/trash bev type building to clear it out. ...
Suggested by: John Akers (18 Sep, '21) Upvoted: 13 Aug Comments: 10
Under consideration Suggestion

Add Clay, Pottery, and Food rotting (spoilage)

Add Clay as a resource, possibly have to be harvested by river bank or during dry season. Clay can be used in pottery to make pots, and storage vessels (useful if ...
Suggested by: SirMichael (19 Aug, '21) Upvoted: 02 Sep Comments: 4
Under consideration Suggestion

Bring back Bot (Golem) repairing (return coghead maintanance station) or even expand it to FT

Golems were great because they could be repaired and maintained to last longer. Please, please bring back repair kits. Maybe you could tweak it a little bit and ...
Suggested by: Wijan (28 Aug, '22) Upvoted: 17 Sep Comments: 9
Under consideration Suggestion

Power shaft variants

There are times when you need to transfer power to diferent levels, but the options we have now are very restrictiv. There could be diferent variants to vertical ...
Suggested by: Cristian Mihai Pataki Takacs (01 Jan, '22) Upvoted: 14 Sep Comments: 6
Under consideration Suggestion

stairs and paths

to add some new paths and stairs to make better use of the narrow paths, like tunnels so you can still make farms or tress above them , spiral staircase so you dont ...
Suggested by: JD (06 Oct, '21) Upvoted: 11 Jun Comments: 5
Under consideration Suggestion

When resources are marked for destruction, they should be harvested if possible

It's not currently possible to prioritise the cutting of wood or harvesting of crops within a larger harvesting area, so I end up just marking resources for ...
Suggested by: Andy W (23 Nov, '21) Upvoted: 24 Jun Comments: 3
Under consideration Suggestion

Forester or stairs need to not require planks

Forester or stairs need to not require planks, if you run outa trees without a mill your only option is to AFK until more trees grow.
Suggested by: Ravis (26 Sep, '21) Upvoted: 01 Aug Comments: 16
Under consideration Suggestion

Tech tree with prerequisites based on dependencies and grouping buildings

Right now, buildings are unlocked individually, with no regard to what is needed for their construction or where they are in production chains. Buildings needed for ...
Suggested by: Shouko (06 Dec, '21) Upvoted: 05 Sep Comments: 12
Under consideration Gameplay Suggestion

Variability in water consumption - less thirst with shorter work hours

Hi all, What if beavers consumed less water when idle? It would be cool for 2 reasons: - It prevents from a boring linear water consumption like x beavers ...
Suggested by: caudheur (30 Dec, '21) Upvoted: 26 Aug Comments: 3
Under consideration Game mechanics Suggestion

Zefnoly's stackable floodgate/bleedgate system - alternative bottom dam valve outlet

"It works by "hiding" a waterfall when opened. But also limits the "flow" simulated through in a way similar to the watermills slow flow (but with a slider to let ...
Suggested by: AfterCrow (20 Jun, '22) Upvoted: 08 Aug Comments: 27
Under consideration Building Suggestion

More Factions

After binge playing this for a few days, I find myself doing two things. Playing around with the two factions and flooding the map. The handful of maps, plus the ...
Suggested by: Stroam (22 Sep, '21) Upvoted: 12 Sep Comments: 19
Under consideration Suggestion

Set max population

Make a way to stop the ironbeavers from having excess kids. The spawning pits keep working and micro managing them gets tedious. Would be nice if you could set it ...
Suggested by: NeoFiiore (19 Sep, '21) Upvoted: 10 Aug Comments: 4
Under consideration Suggestion

Restart option in menu (Replay same map)

Hi there, didn't see this one yet. Add a Restart option in the game menu so you don't have to completely exit and start over.
Suggested by: Tristian (18 Sep, '21) Upvoted: 31 May Comments: 26
Under consideration Suggestion UI

Automatically realease workers from dried up pumps or unpowered buildings

In my playthrough of the game on hard difficulty, I encountered a lot of microcontrols associated with water pumps. I understand why water pumps do not work due to ...
Suggested by: BlackLaughter (08 Oct, '21) Upvoted: 24 Jul Comments: 19
Under consideration Suggestion

Improved resource sorting and categories (materials types)

The addition of more resources in Experimental Branch was a good idea, and a welcome addition to fill the game with more content! (But) if you gather a lot of ...
Suggested by: AfterCrow (28 Nov, '21) Upvoted: 14 Sep Comments: 16
Under consideration Suggestion UI

Suspension Bridge as Path for Building Purposes

Since floodgates can't be built on top of, I typically build a platforms to form a bridge along the path of where I want to build floodgates. Since unlocking the ...
Suggested by: Casey (23 Sep, '21) Upvoted: 12 Aug Comments: 14
Under consideration Suggestion

More music variety - new soundtracks

The music's fine but with only two songs it eventually gets repetitive.
Suggested by: Sam Barkes (19 Sep, '21) Upvoted: 07 May Comments: 12
Under consideration Audio Suggestion

Please add an ability to save blueprints (buildings layout templates \ presets \ prefab)

Stackable vertical architecture is one of the key features of Timberborn, so it is only natural that over time we will see more and more awesome creations of ...
Suggested by: Zam! (22 Sep, '21) Upvoted: 11 Sep Comments: 10
Under consideration Suggestion

Carrot/berry juicer

I'd like to suggest a building that could get berry or carrot juice from crushing carrots/berries, as an alternative way to satisfy thirst. Could be useful if you've ...
Suggested by: Amy Dawson (09 Oct, '21) Upvoted: 12 Sep Comments: 9
Under consideration Building Suggestion

Mark resource for destruction from modal

Would be nice if I could click a tree or a patch of carrots and mark it for removal like I can with a building/path.
Suggested by: Rusiak (16 Nov, '21) Upvoted: 10 May Comments: 6
Under consideration Suggestion UI

Change either the "Plank" icon or the "Metal Block" icon

The plank and metal block icons are too similar, at a glance it is easy to confuse the 2 icons together. (personally they look like a slight rotation of each other ...
Suggested by: Infinite (04 Oct, '21) Upvoted: 08 Oct, '22 Comments: 3
Under consideration Suggestion UI Visual

District path limit should be shown while building path.

It's really annoying to constantly click on the district center to "check" the path limit while building path. I know when you are building other infrastructure the ...
Suggested by: Hokomili (25 Apr, '22) Upvoted: 19 Apr Comments: 2
Under consideration Building Gameplay Suggestion

Archeologist beavers for science

i believe we can all agree the current way of science generation is not fun or immersive. this is my idea to remedy that. Archeologist beavers would use a ...
Suggested by: Shiori (23 Sep, '21) Upvoted: 24 Jun Comments: 2
Under consideration Suggestion

season variation and related endgame challenge

add random variance to seasons, so sometimes it'll be a few days shorter or longer. if the earlier wet seasons are longer, and as time goes on, dry seasons get ...
Suggested by: Saelora (18 Aug, '21) Upvoted: 03 Oct, '22 Comments: 1
Under consideration Gameplay Suggestion

Gamma (Brightness) slider or some way making it easier to see at night (too dark)

Trying to plan buildings during the night can be a little hard to see, even just making it brighter when the build menu is open would be nice.
Suggested by: Arc (18 Sep, '21) Upvoted: 07 Aug Comments: 31
Under consideration Suggestion UI

Add more maps

Please add more maps to play on. Or seed generation for unlimited maps!
Suggested by: Peter van Zon (31 Dec, '21) Upvoted: 15 Jun Comments: 14
Under consideration Suggestion

Grocery store/Marketplace/Food court for central food+water access and distribution

Instead of having beavers running all over the place to get food and water, can you design a Marketplace shop to centrally locate those items? You can have 1 or 2 ...
Suggested by: Benjamin Crehore (23 Sep, '21) Upvoted: 30 Jul Comments: 14
Under consideration Suggestion

Fix the engines (power up for balance)

The Iron Teeth’s engines need a fix Detailed calculation and explanation with screenshots is here ...
Suggested by: Blackfyre (28 Sep, '21) Upvoted: 07 Mar Comments: 7
Done Suggestion

Lodge/Lodge(Mirrored) HUD Redundancy

Lodge and Lodge(Mirrored) are an important distinctions in the build menu. However, when the buildings are reported as occupied under the housing menu of the HUD, it ...
Suggested by: Miller W (23 Sep, '21) Upvoted: 05 Jan Comments: 7
Under consideration Suggestion UI

Modular Warehouse concept for expanding single storage building capacity

Looking at screencaps of more hardcore players I often notice arrays of warehouses. Obviously game balance can be tweaked in this aspect too, but I come with this ...
Suggested by: Gin Fuyou (17 Jul, '21) Upvoted: 09 Sep Comments: 7
Under consideration Building Suggestion

Preserve the Roller Coaster Tycoon building vibe

I absolutely love the current "clunkyness" of Timberborn's buildings. The fact that you cannot mirror every building, the fact that elevated paths and stairs are a ...
Suggested by: Deluge (11 Feb, '22) Upvoted: 17 Dec, '22 Comments: 6
Under consideration Suggestion