Here's where we squash Timberborn bugs and consider new features! 🐛

To make the process smooth please follow these rules:

🌳 Use English. The only allowed exception is described in the thread on in-game text and translations pinned below.
🌳 Before posting, check for duplicate suggestions by using "Search". If someone has already shared something similar, upvote and/or comment.
🌳 When reporting bugs, add any details that may help us reproduce the bug. Remember that you can attach image files to your suggestions.
🌳 Saves and player logs help us even more. You can send an anonymous report via a post-crash screen after the game stopped working. If that screen didn't appear, please post your bug report and then e-mail us the files using this address. Remember to link your suggestion! Where are the logs and saves, you ask? Check out this thread.
🌳 You may also suggest and upvote new features big and small. And if you feel you'd rather discuss live, join our Discord.

Thank you for your feedback!

Flood Season

Suggested by: Bob (17 Sep) Upvoted: yesterday Comments: 32
Under consideration Game mechanics Suggestion

Wind elevation bonus and surrounding penalty. And wind forecast

Suggested by: Thaina Yu (17 Sep) Upvoted: yesterday Comments: 13
Under consideration Game mechanics Suggestion

Fire Hazard / fire suppression

Suggested by: SirMichael (08 Sep) Upvoted: 29 Nov Comments: 10
Under consideration Game mechanics Suggestion

Add Erosion System

Suggested by: SirMichael (19 Aug) Upvoted: 29 Nov Comments: 4
Under consideration Game mechanics Suggestion

Conditional Water Sources

Suggested by: MinkuSama (19 Sep) Upvoted: 2 days ago Comments: 16
Under consideration Game mechanics Suggestion

Combat / Defense (War, Warfare, Fighting)

Suggested by: Brannon Moffitt (15 Sep) Upvoted: 27 Nov Comments: 30
Under consideration Game mechanics Suggestion

Health System and Medicine

Suggested by: BedDestroyer08 (23 Aug) Upvoted: 20 Nov Comments: 14
Under consideration Game mechanics Suggestion

Suggestion for a book and knowledge rework: A library

Suggested by: Ugotsomemilk (24 Sep) Upvoted: 19 Nov Comments: 10
Under consideration Game mechanics Suggestion

Catastrophes

Suggested by: Jermund (25 Sep) Upvoted: 24 Nov Comments: 9
Under consideration Game mechanics Suggestion

Suggestion on water power

Suggested by: Thaina Yu (20 Sep) Upvoted: 03 Nov Comments: 4
Under consideration Game mechanics Suggestion

Random Events

Suggested by: Seriously Unserious (25 Sep) Upvoted: 04 Nov Comments: 3
Under consideration Game mechanics Suggestion

Thirst, hunger and productivity

Suggested by: Blackfyre (30 Sep) Upvoted: 11 Oct Comments: 4
Under consideration Game mechanics Suggestion

Water dumps can "overfill" an area

Suggested by: Zam! (27 Nov) Upvoted: 30 Nov Comments: 0
Under consideration Building Experimental Game mechanics

Haulers move water back and forth between Large Water Tanks endlessly

Suggested by: CS (25 Sep) Upvoted: 09 Oct Comments: 9
Under consideration Game mechanics

Rescale the water and moisture mechanic (also make sense of water dump)

Suggested by: Thaina Yu (27 Sep) Upvoted: 30 Nov Comments: 4
Under consideration Game mechanics Suggestion

Regenerative Agriculture / Foliage-based Groundwater Retention

Suggested by: Briantin (08 Oct) Upvoted: 27 Nov Comments: 1
Under consideration Game mechanics Suggestion

Job rotation with unemployed beaver

Suggested by: Thaina Yu (25 Sep) Upvoted: 03 Nov Comments: 1
Under consideration Game mechanics Suggestion

Allow pathing diagonally on paths

Suggested by: FuryoftheStars (01 Oct) Upvoted: 12 Oct Comments: 0
Under consideration Game mechanics Suggestion

Restart in Ruins

Suggested by: Zack Moss (25 Sep) Upvoted: 25 Nov Comments: 5
Under consideration Game mechanics Suggestion

Change wind probability a bit higher.

Suggested by: Scott K (24 Sep) Upvoted: 11 Oct Comments: 1
Under consideration Game mechanics Suggestion

Better Pathfinding

Suggested by: dragontamer (27 Sep) Upvoted: 08 Oct Comments: 0
Under consideration Game mechanics Suggestion

Emergent behavior in automated pumps

Suggested by: RanWithAPlan (13 Nov) Upvoted: 29 Nov Comments: 3
Under consideration Game mechanics Suggestion

Suggestion: dam life

Suggested by: warbrand2 (15 Oct) Upvoted: yesterday Comments: 2
Under consideration Game mechanics Suggestion

More uses for Water

Suggested by: Megadanxzero (20 Oct) Upvoted: 23 Oct Comments: 1
Under consideration Game mechanics

More Sophisticated Water Evaporation

Suggested by: Greenicegod (02 Oct) Upvoted: 13 Nov Comments: 1
Under consideration Game mechanics Suggestion

Iron Teeth Automatic Birth Control

Suggested by: LumberJack (25 Sep) Upvoted: 22 Oct Comments: 5
Under consideration Game mechanics Suggestion

Violently changing water physics bug

Suggested by: Zach (26 Sep) Upvoted: 20 Oct Comments: 4
Under consideration Bug Game mechanics

Expand on the wellbeing concept with rare traits

Suggested by: carpii (08 Oct) Upvoted: 11 Oct Comments: 1
Under consideration Game mechanics Suggestion

Climate Change

Suggested by: Nithael DuLac (28 Sep) Upvoted: 09 Oct Comments: 0
Under consideration Game mechanics Suggestion

Temputure of wather (conversion Water/vapor/snow)

Suggested by: Spyken (24 Sep) Upvoted: 09 Oct Comments: 0
Under consideration Game mechanics Suggestion

Add enemy factions and friendly traveller NPCS/NPC events.

Suggested by: Mason (27 Sep) Upvoted: 30 Nov Comments: 4
Under consideration Game mechanics Suggestion

Waterwheel should slow water down

Suggested by: Arthur Niculitcheff (27 Sep) Upvoted: 31 Oct Comments: 2
Under consideration Game mechanics Suggestion

Splitting double and tripple platforms

Suggested by: Svetlin Totev (24 Nov) Upvoted: 28 Nov Comments: 1

Affective Fertility Boost

Suggested by: Sam (11 Nov) Upvoted: 13 Nov Comments: 0
Under consideration Game mechanics Suggestion

Some workers should ignore paths while working

Suggested by: FuryoftheStars (29 Sep) Upvoted: 06 Oct Comments: 7
Under consideration Bug Game mechanics

Water Pump change

Suggested by: axle (04 Oct) Upvoted: 16 Nov Comments: 1
Under consideration Game mechanics Suggestion

Water Pressure

Suggested by: Jim (15 Oct) Upvoted: 24 Nov Comments: 0
Under consideration Game mechanics Suggestion

Beavers shouldn't always sleep until sleep meter is full

Suggested by: FuryoftheStars (02 Oct) Upvoted: 24 Oct Comments: 0
Under consideration Game mechanics Suggestion

Fertility bonus should came from overall satisfaction

Suggested by: Thaina Yu (26 Sep) Upvoted: 07 Oct Comments: 0
Under consideration Game mechanics Suggestion

Changing the way the water make arable land.

Suggested by: Kiranos (26 Sep) Upvoted: 27 Sep Comments: 0
Under consideration Game mechanics Suggestion

1 tile water dry out faster

Suggested by: nks (29 Sep) Upvoted: 02 Oct Comments: 1
Under consideration Game mechanics Suggestion

Water flow rate should wax and wane

Suggested by: FuryoftheStars (28 Sep) Upvoted: 2 days ago Comments: 1
Under consideration Game mechanics Suggestion

Dynamite rework to allow earthmoving and discourage deleting mountains

Suggested by: Stone Cold Jane Austen (2 days ago) Upvoted: yesterday Comments: 0
Under consideration Game mechanics Suggestion

Haulers waste time balancing out storage space

Suggested by: Emiel (09 Oct) Upvoted: 04 Nov Comments: 0
Under consideration Game mechanics

make the respawn rate higher

Suggested by: KarIMarx (27 Sep) Upvoted: 28 Sep Comments: 0
Under consideration Game mechanics Suggestion

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