Here's where we squash Timberborn bugs and consider new features! πŸ›

To make the process smooth please follow these rules:

🌳 Use English. The only allowed exception is described in the thread on in-game text and translations pinned below.
🌳 Before posting, check for duplicate suggestions by using "Search". If someone has already shared something similar, upvote and/or comment.
🌳 When reporting bugs, add any details that may help us reproduce the bug. Remember that you can attach image files to your suggestions.
🌳 Saves and player logs help us even more. You can send an anonymous report via a post-crash screen after the game stopped working. If that screen didn't appear, please post your bug report and then e-mail us the files using this address. Remember to link your suggestion! Where are the logs and saves, you ask? Check out this thread.
🌳 You may also suggest and upvote new features big and small. And if you feel you'd rather discuss live, join our Discord.

Thank you for your feedback!

Flood Season

Suggested by: Bob (17 Sep, '21) Upvoted: yesterday Comments: 49
Under consideration Game mechanics Suggestion

Wind elevation bonus and surrounding penalty. And wind forecast

Suggested by: Thaina Yu (17 Sep, '21) Upvoted: 13 May Comments: 21
Under consideration Game mechanics Suggestion

Plants under water should also die

Suggested by: Snep (22 Aug, '21) Upvoted: 05 Jan Comments: 32

Fire Hazard / fire suppression

Suggested by: SirMichael (08 Sep, '21) Upvoted: yesterday Comments: 13
Under consideration Game mechanics Suggestion

Add Erosion System

Suggested by: SirMichael (19 Aug, '21) Upvoted: 13 May Comments: 4
Under consideration Game mechanics Suggestion

Conditional Water Sources

Suggested by: MinkuSama (19 Sep, '21) Upvoted: 13 May Comments: 17
Under consideration Game mechanics Suggestion

Health System and Medicine (Diseases, Illness)

Suggested by: BedDestroyer08 (23 Aug, '21) Upvoted: 06 May Comments: 28
Under consideration Game mechanics Suggestion

Combat / Defense (War, Warfare, Fighting, Battles, Enemies)

Suggested by: Brannon Moffitt (15 Sep, '21) Upvoted: 14 May Comments: 42
Under consideration Game mechanics Suggestion

Foreign Trade, off-map external trading, merchant caravans

Suggested by: YeeshΓ±aw (16 Sep, '21) Upvoted: 04 Apr Comments: 15
Under consideration Game mechanics Suggestion

Suggestion for a book and knowledge rework: A library

Suggested by: Ugotsomemilk (24 Sep, '21) Upvoted: 04 May Comments: 14
Under consideration Game mechanics Suggestion

Catastrophes

Suggested by: Jermund (25 Sep, '21) Upvoted: 08 May Comments: 18
Under consideration Game mechanics Suggestion

hazard tiles and polluted water for map building

Suggested by: benthevaporeon (05 Jan) Upvoted: yesterday Comments: 5
Under consideration Game mechanics Suggestion

Random Events - Environmental changes

Suggested by: Seriously Unserious (25 Sep, '21) Upvoted: 31 Mar Comments: 6
Under consideration Game mechanics Suggestion

Water dumps can "overfill" an area

Suggested by: Zam! (27 Nov, '21) Upvoted: 22 Jan Comments: 0
Under consideration Building Experimental Game mechanics

Suggestion on water power

Suggested by: Thaina Yu (20 Sep, '21) Upvoted: 03 Nov, '21 Comments: 4
Under consideration Game mechanics Suggestion

Thirst, hunger and productivity

Suggested by: Blackfyre (30 Sep, '21) Upvoted: 25 Apr Comments: 4
Under consideration Game mechanics Suggestion

Job rotation with unemployed beaver

Suggested by: Thaina Yu (25 Sep, '21) Upvoted: 27 Feb Comments: 4
Under consideration Game mechanics Suggestion

Variability in water consumption - less thirst with shorter work hours

Suggested by: caudheur (30 Dec, '21) Upvoted: 15 May Comments: 2
Under consideration Game mechanics Suggestion

Splitting double and tripple platforms

Suggested by: Svetlin Totev (24 Nov, '21) Upvoted: 30 Apr Comments: 1

Allow pathing diagonally on paths

Suggested by: FuryoftheStars (01 Oct, '21) Upvoted: 06 May Comments: 0
Under consideration Game mechanics Suggestion

Dam life: wild life returns to irrigated lands, biodiversity metric for map

Suggested by: warbrand2 (15 Oct, '21) Upvoted: 16 Mar Comments: 6
Under consideration Game mechanics Suggestion

More Sophisticated Water Evaporation

Suggested by: Greenicegod (02 Oct, '21) Upvoted: 16 Mar Comments: 4
Under consideration Game mechanics Suggestion

Regenerative Agriculture / Foliage-based Groundwater Retention

Suggested by: Briantin (08 Oct, '21) Upvoted: 11 May Comments: 1
Under consideration Game mechanics Suggestion

Iron Teeth Automatic Birth Control

Suggested by: LumberJack (25 Sep, '21) Upvoted: 07 Mar Comments: 11
Under consideration Game mechanics Suggestion

Radioactive Ruins (and general maladies system)

Suggested by: Tangler (25 Dec, '21) Upvoted: 12 Jan Comments: 6
Under consideration Game mechanics Suggestion

Violently changing water physics bug

Suggested by: Zach (26 Sep, '21) Upvoted: 26 Jan Comments: 5
Under consideration Bug Game mechanics

Rescale the water and moisture mechanic (also make sense of water dump)

Suggested by: Thaina Yu (27 Sep, '21) Upvoted: 30 Nov, '21 Comments: 4
Under consideration Game mechanics Suggestion

Emergent behavior in automated pumps

Suggested by: RanWithAPlan (13 Nov, '21) Upvoted: 17 May Comments: 3
Under consideration Game mechanics Suggestion

[MECHANICS] Please make thirst and hunger tolerance semi-randomized

Suggested by: Zam! (20 Oct, '21) Upvoted: 13 Jan Comments: 2
Under consideration Game mechanics Suggestion

Restart in Ruins

Suggested by: Zack Moss (25 Sep, '21) Upvoted: 16 Mar Comments: 5
Under consideration Game mechanics Suggestion

Sleep should affect beaver productivity

Suggested by: Evangeline (12 Jan) Upvoted: 26 Apr Comments: 2
Under consideration Game mechanics Suggestion

Dynamite rework to allow earthmoving and discourage deleting mountains

Suggested by: Stone Cold Jane Austen (01 Dec, '21) Upvoted: 04 Feb Comments: 2
Under consideration Game mechanics Suggestion

More uses for Water

Suggested by: Megadanxzero (20 Oct, '21) Upvoted: 03 Dec, '21 Comments: 1
Under consideration Game mechanics

Add a sunlight mechanic

Suggested by: Nathan (31 Jan) Upvoted: 29 Apr Comments: 0
Under consideration Game mechanics Suggestion

Better Pathfinding for moving resorces to the storage

Suggested by: dragontamer (27 Sep, '21) Upvoted: 08 Oct, '21 Comments: 0
Under consideration Game mechanics Suggestion

Water Physics - splitting between two rows of water wheels

Suggested by: SpaceRedleg (16 Mar) Upvoted: 31 Mar Comments: 0
Under consideration Game mechanics Suggestion

District request/provide instead of routes

Suggested by: E (13 Mar) Upvoted: 25 Mar Comments: 0
Under consideration Game mechanics Suggestion

Climate Change

Suggested by: Nithael DuLac (28 Sep, '21) Upvoted: 24 Jan Comments: 0
Under consideration Game mechanics Suggestion

Some workers should ignore paths while working

Suggested by: FuryoftheStars (29 Sep, '21) Upvoted: 02 Jan Comments: 11
Under consideration Bug Game mechanics

Add enemy factions and friendly traveller NPCS/NPC events.

Suggested by: Mason (27 Sep, '21) Upvoted: 17 Jan Comments: 5
Under consideration Game mechanics Suggestion

Expand on the wellbeing concept with rare traits

Suggested by: carpii (08 Oct, '21) Upvoted: 11 Oct, '21 Comments: 1
Under consideration Game mechanics Suggestion

Waterwheel should slow water down

Suggested by: Arthur Niculitcheff (27 Sep, '21) Upvoted: 31 Oct, '21 Comments: 4
Under consideration Game mechanics Suggestion

Late game need for tech using water weight? (Construction stress)

Suggested by: Daniel B (04 Mar) Upvoted: 22 Apr Comments: 1
Under consideration Game mechanics Suggestion

Water Pump change

Suggested by: axle (04 Oct, '21) Upvoted: 29 Jan Comments: 1
Under consideration Game mechanics Suggestion

Beavers should like grass or industry

Suggested by: anton (24 Dec, '21) Upvoted: 05 Jan Comments: 0
Under consideration Game mechanics Suggestion

Affective Fertility Boost

Suggested by: Sam (11 Nov, '21) Upvoted: 13 Nov, '21 Comments: 0
Under consideration Game mechanics Suggestion

Beavers shouldn't always sleep until sleep meter is full

Suggested by: FuryoftheStars (02 Oct, '21) Upvoted: 11 Dec, '21 Comments: 0
Under consideration Game mechanics Suggestion

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