Cycle between buildings and beavers - navigate next\previous (more links between items)
Some more ways to quickly navigate around the world
1. Clicking on a title under the heading "Employment" goes to the relevant place (for ex. clicking on "builder Flag" takes you to the first builder flag you own. Repeated clicking moves between them.
2. Every structure has next, prev arrows which take you to the next or previous structure of that type
3. Each Beaver has next, prev arrows to cycle through beavers
4. Clicking on an item (berries, logs, ... ) which you own takes you to a storage which holds >1 of that item. Repeated clicking cycles.
For each case you could build a list of items, sorted by age, # of items or similar. Then search the list for the currently selected item. If the current selection is found at index n, try n+1 or 0 if overflow. If the item is not on the list, just start with 0.
[mod edit]: added image from suggestion by ItDoesntMatter
Comments: 63
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18 Sep, '21
Ian Roth MergedWhen clicking on a lumberjack building (or any other building) have an arrow show up to click which moves you to all the other buildings so you can see where they are and what they're doing.
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19 Sep, '21
Gin Fuyou AdminI've edited title a bit for better navigation
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19 Sep, '21
Gin Fuyou Admin"Cycle Through Like Buildings" (suggested by Ian Roth on 2021-09-18), including upvotes (1) and comments (0), was merged into this suggestion.
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20 Sep, '21
Thaina YuThis is important QoL feature. But it got too less upvote. I need to dig this up
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22 Sep, '21
Jay MergedIt would be nice to be able to click a building type in the district list of buildings, and cycle through each one. Similar to the way the error messages (i.e. building has no power). This way one can click though say all the builder huts and turn each one on or off or adjust the amount of beavers in each one, instead of having to hunt through a district to find it. Some of my districts are too busy to easily find all the different buildings.
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22 Sep, '21
Daniel MergedIt would be helpful if you could click on a resource icon in the resource dropdown to cycle through various storehouses that have that material.
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22 Sep, '21
Gin Fuyou Admin Merged"Easier way to find a building." (suggested by Jay on 2021-09-22), including upvotes (1) and comments (0), was merged into this suggestion.
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22 Sep, '21
Gin Fuyou Admin"[Suggestion] clicking on resource icon" (suggested by Daniel on 2021-09-22), including upvotes (1) and comments (0), was merged into this suggestion.
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22 Sep, '21
Sam MergedSometimes I have hard time finding all the "Hauling Post" or "Gathering Flag" I have built. I wish the item in the employment statistics could be clicked, and focus the camera on that building (and cycle through the same time)
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22 Sep, '21
Thaina Yu Mergedhttps://timberborn.featureupvote.com/suggestions/203889/ui-more-links-between-items-cycling
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23 Sep, '21
Gin Fuyou Admin"Clicking the employment statistics item brining to the building" (suggested by Sam on 2021-09-22), including upvotes (1) and comments (0), was merged into this suggestion.
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23 Sep, '21
pmduda Admin"Select & cycle buildings when clicking on their job on the employment tab" (suggested by Punbro on 2021-09-22), including upvotes (7) and comments (3), was merged into this suggestion.
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25 Sep, '21
carpii MergedLet's say Im in a district which has 4 lumber mills, and I want to pause one of them.
Clicking the Lumber Mill row in the left hand list, should cycle the camera through all 4 of these.
Right now clicking on this does nothing, and so to locate your mills, you first have to remember what a lumber mill even looks like, and then go hunting for where they are in the district. -
26 Sep, '21
Gin Fuyou Admin"clicking a building in the employee list on left, should cycle through the buildings" (suggested by PC on 2021-09-25), including upvotes (1) and comments (0), was merged into this suggestion.
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28 Sep, '21
carpii MergedMaybe you want to check on your 5 underground storages, or make sure all explosive factories have enough power etc..
You have to scroll around the map looking for them (hard to do for some buildings as they don't always jump out)
Instead you could just click the building in the list and the cam will zoom to it.
Click again and it'll move to the next one -
29 Sep, '21
Gin Fuyou Admin"Clicking a building in the list should cycle camera through them" (suggested by carpii on 2021-09-28), including upvotes (1) and comments (0), was merged into this suggestion.
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04 Oct, '21
Will MergedIt would be a great help if clicking on the the building type in the global/district overview would allow you to cycle through the building of that type. When you have multiple lumberjack flags for example, and 5/8 are manned, its very difficult to locate the unmanned flag as the game processes.
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04 Oct, '21
Rich Welsh MergedFor example, clicking on the "Unemployed" button on the left hand menu should take you to the first unemployed beaver. Clicking it again should take you to the next one, and so on. This way you're able to jump around and look at the beavers who are currently working those jobs!
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05 Oct, '21
Gin Fuyou Admin"Find buildings with no workers" (suggested by Will on 2021-10-04), including upvotes (1) and comments (0), was merged into this suggestion.
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06 Oct, '21
Gin Fuyou Admin"Clicking on a job title should take you to that beaver" (suggested by Rich Welsh on 2021-10-04), including upvotes (1) and comments (0), was merged into this suggestion.
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07 Oct, '21
tinye Mergedi've lost a lumberjack flag and it is occupied but cant find it - could you add a 'find next <building>' or allow you to click on the building name in the building tab, have them highlight/arrows pointing at them
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08 Oct, '21
Gin Fuyou Admin"find a building" (suggested by tinye on 2021-10-07), including upvotes (1) and comments (0), was merged into this suggestion.
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08 Oct, '21
carpii MergedClicking a building in the building list on the left, should move the camera to the first such building.
Clicking again would cycle to the next one.
Sometimes its difficult to find a building you want to pause etc, since they all look quite similar especially when you have a sprawling city -
09 Oct, '21
Gin Fuyou Admin"Clicking a building in the list should cycle the camera each one" (suggested by carpii on 2021-10-08), including upvotes (1) and comments (0), was merged into this suggestion.
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15 Oct, '21
Chameleon777 MergedThe jobs on the employment panel would be clickable and each click would cycle to the next building of the selected type. Clicking on "Unemployed" would cycle through unemployed beavers. This would make managing employment require less screen scrolling.
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16 Oct, '21
Gin Fuyou Admin"Clicking on a job on the list on the left cycles through buildings of that type." (suggested by Chameleon777 on 2021-10-15), including upvotes (1) and comments (0), was merged into this suggestion.
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26 Oct, '21
Wes MergedFirst off, great game.
I was wondering if you could add a tab through (like) buildings. For example, I am terrible at resource management which often ends up killing all my beavers :( so I need to prioritize workers. I do this by turning off buildings. Instead of clicking on each building of the same type (ex inventor hut) and turning them off, I would like to be able to tab through the same buildings to see how each of them are doing. -
27 Oct, '21
Gin Fuyou Admin"Tab through like buildings" (suggested by Wes on 2021-10-26), including upvotes (1) and comments (0), was merged into this suggestion.
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28 Oct, '21
DRY411S MergedI'd like to be able to easily 'scroll' between buildings that have no workers and/or buildings that are paused.
A button for 'not occupied' with a next and previous button for scrolling.
A button for 'paused' and again, with a next and previous button for scrolling. -
29 Oct, '21
Gin Fuyou Admin"Enable scrolling between building states" (suggested by DRY411S on 2021-10-28), including upvotes (1) and comments (0), was merged into this suggestion.
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23 Nov, '21
Andy W MergedFor example, I have enough logs and not enough workers, so I want to turn off most (but not all) of my Lumberjack Flags. But Lumberjack Flags are tiny and well-camouflaged with the terrain and trees, and I have to go hunting around to find all of them. It would be nice to be able to cycle through them using the Employment display.
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25 Nov, '21
Gin Fuyou Admin"Click on building type in Employment display to cycle through all buildings of that type" (suggested by Andy W on 2021-11-23), including upvotes (1) and comments (0), was merged into this suggestion.
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01 Dec, '21
Neffster MergedI would like to click on the buildings in my drop down menu and it will cycle me through the location of those buildings. I cannot tell you how many times I have lost a Lumberjack flag and have a beaver sitting around doing nothing for cycles and cycles waiting for 1 baby tree to grow
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04 Dec, '21
Gin Fuyou Admin"Cycle through buildings on drop down menu" (suggested by Neffster on 2021-12-01), including upvotes (1) and comments (0), was merged into this suggestion.
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05 Dec, '21
Pulli MergedI keep loosing track of my buildings. For example I find it difficult to see where I placed my lumberjack flags and which ones I paused because trees need to grow. I would be nice to have some option to highlight and/or cycle through all job buildings of the same type to make it easier to find them again on the map.
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06 Dec, '21
Gin Fuyou Admin"Better overview of job buildings would be nice" (suggested by Pulli on 2021-12-05), including upvotes (1) and comments (0), was merged into this suggestion.
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10 Dec, '21
ItDoesntMatter MergedWhen you go to next/previous camera position changes to focus that building.
Also add an option for custom naming. -
12 Dec, '21
Gin Fuyou Admin"Browse through the same type of the building" (suggested by ItDoesntMatter on 2021-12-10), including upvotes (1) and comments (0), was merged into this suggestion.
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04 Jan, '22
EstebanLB01 MergedThat way we can find those buildings just by clicking the matching profession in the counters
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04 Jan, '22
Gin Fuyou Admin"Focus on buildings(cycle) when clicking worker profession counters" (suggested by EstebanLB01 on 2022-01-04), including upvotes (1) and comments (0), was merged into this suggestion.
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06 Jan, '22
Solas MergedIt's difficult to memorize where every building is all the time, like storehouses, and it would be nice to be able to swap to each one with a hotkey rather than going on a scavenger hunt to find all of them.
Would also be useful to track other buildings as well, it just became an issue with storehouses first, trying to find which were holding some of my carrots hostage. -
06 Jan, '22
Gin Fuyou Admin"Hotkey to swap to similar buildings" (suggested by Solas on 2022-01-06), including upvotes (1) and comments (0), was merged into this suggestion.
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10 Jan, '22
Brian Andrews MergedWhere the gui lists the number of buildings of each type you have built, plus how many are in operation, it would be nice to be able to click on each and cycle through them. A useful implementation of this would be to locate the precise building that lacks workers so you can unpause it, or to increase the number of worker slots available to reduce your unemployment. Little things like this help the wrist and arm out, too!
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11 Jan, '22
Gin Fuyou Admin"Cycle Through Buildings" (suggested by Brian Andrews on 2022-01-10), including upvotes (1) and comments (0), was merged into this suggestion.
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04 Feb, '22
Jo MergedFrustrating to search for the same type of building to set priorities.
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08 Feb, '22
Gin Fuyou Admin"Allow shortcut to cycle through similar buildings" (suggested by Jo on 2022-02-04), including upvotes (1) and comments (0), was merged into this suggestion.
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11 Feb, '22
Son Roken MergedAbility to switch between buildings of the same type in the district. I mean, two small arrows in the building panel, to switch to the next building and previous.
I have stumbled upon the situation many times already, when it would came really handy e.g. when you forgot where did you put that one building and you can't find it. Or just quick check the status of every storage or gathering point. -
12 Feb, '22
Gin Fuyou Admin"Switching between buildings of the same type" (suggested by Son Roken on 2022-02-11), including upvotes (1) and comments (0), was merged into this suggestion.
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16 Apr, '22
Bill Ellington MergedFirst I just wanna say I love this game. One thing that would be a big time-saver would be if I could select a building and then switch between identical ones within a district by clicking an additional button on the building's info panel.
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17 Apr, '22
Gin Fuyou Admin"Selected building window - add button to view similar" (suggested by Bill Ellington on 2022-04-16), including upvotes (1) and comments (0), was merged into this suggestion.