Statistics - Production, Consumption and other reports with Graphs
Add a way to overview colony statistics over time periods with balance, production and consumption graphs, demographics and such.
Possibly unlocked by a special mid-early game job or building (upgrade on District Center perhaps)
It should allow better planing and quick problem detection for bigger settlements, as well as player satisfaction with pretty climbing up charts.
Comments: 165
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16 Sep, '21
YhokoAnd a display how many hours the current food/water storage will last, considering the average consumption. "Your colony can survive 3.2 days of dryness".
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17 Sep, '21
AJPlease don't make it unlockable. I like to see what's going on from the start.
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17 Sep, '21
ChakratosPlease give me beaver stonks!
Thats the one feature im missing all the time, which beavers are idling the most? have i too many Hauling posts? Which production sucks atm and needs improvement?
Only thing for me is to watch the beavers if they are idling but thats hard because they go to eat / drink instead of idling at the job building etc. -
18 Sep, '21
Cena MergedWe want to know clearly about how many goods it can product in a day or in a circle, and also the consumption for the town0. to see clear how many recources are needed now
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18 Sep, '21
Gin Fuyou Admin"Show resource usage and production count in a day and in a circle" (suggested by Cena on 2021-09-18), including upvotes (1) and comments (0), was merged into this suggestion.
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19 Sep, '21
FelipeBurn up and down rate information/graph from resources, same as your product and sprint backlog, but with the resources :)
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19 Sep, '21
Dennis LüttgeYes, it would make it way easier to plan your city. Currently the consumtion is just an estimation and I end up to store way to much ressources. Also it is hard to see if you have a deficite of production.
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19 Sep, '21
Dario MergedI've been playing the game for a couple of hours. It's very well done. I think that a resume table of goods would be a good idea to benefit the control over the population.
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19 Sep, '21
beaverbroSecond this suggestion, its nice to see how many wares are being produced. I recently barely prevented my beaver colony from dying out because I build something that affected by water supply and didn't notice it fast enough...
Being able to see a clickable list of beavers so I can find them would be nice to have, too -
20 Sep, '21
pmduda Admin"Incorporate a table of consumption and productivity for all the goods" (suggested by Dario on 2021-09-19), including upvotes (1) and comments (0), was merged into this suggestion.
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20 Sep, '21
Perrybirb MergedRight now, there is no easy to see how many resources are being consumed per day/per beaver/what have you and how much goes in in a similiar fashion. I would greatly appreciate the UI to reflect this, and a place to see graphs/data on these.
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21 Sep, '21
Gin Fuyou Admin"Proper UI For Resources Coming In/Going Out" (suggested by Perrybirb on 2021-09-20), including upvotes (1) and comments (0), was merged into this suggestion.
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21 Sep, '21
LukeAll builders games need graphs, more graphs, and graphs of graphs.
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21 Sep, '21
Dogsie MergedWater pumped per day, HP made for each district per day, Water drunk by beavers per day. With this you could calculate if you need more or less pumps for your district and more.
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21 Sep, '21
pmduda Admin"Statistics for resources gathered per day." (suggested by Dogsie on 2021-09-21), including upvotes (1) and comments (0), was merged into this suggestion.
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22 Sep, '21
G.j. Mertens Mergedif there could be added a window that shows some more statistics of the last * amount of days, things like:
- how much of each material / food is consumed and farmed on average in the past 10 days*.
- how full the storage's have been in the past 10 days*.
- how much of each material has been moved from district to X to district Y and the other way around, in the past 10 days*.
- how many beavers have died and been born in the past 10 days*.
*10 days seems a good number to me, but any number as long its consistent would be nice. -
22 Sep, '21
Gin Fuyou Admin"graphs for the past" (suggested by G.j. Mertens on 2021-09-22), including upvotes (1) and comments (0), was merged into this suggestion.
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22 Sep, '21
DojandoA Graph that shows what and how much resources, materials and food was consumed over the last days and showing a trend (if you make more than needed or less) would be very helpful!
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22 Sep, '21
James MergedIt would be extremely helpful to have a resource overview page that showed how much you were producing per day/week/cycle(measurement being changeable would just be cool) versus how much your beavers were using. How much wood am I actually producing per day? How much water do the pumps produce and how much should I build and how many irrigation towers can a afford to run? Do I need 300 blocks of carrots? Can I reduce farm space space because I am way overproducing food? How many of my logs are being converted to gears vs planks. All of these would make the management of your population and resources much more controllable. Thanks for coming to my TED talk.
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22 Sep, '21
ALEKSANDR GOLIKOV MergedIt will be better if we could plan out consumption of resources. Now i cant say is water OK or i need some more pumps
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23 Sep, '21
Gin Fuyou Admin"Resource Overview" (suggested by James on 2021-09-22), including upvotes (1) and comments (0), was merged into this suggestion.
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23 Sep, '21
Gin Fuyou Admin"Resources consumption rate" (suggested by ALEKSANDR GOLIKOV on 2021-09-22), including upvotes (1) and comments (0), was merged into this suggestion.
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23 Sep, '21
RegzandI would suggest implementing it as a "scribe hut" which would employ a scribe beaver that would run around and collect stats on your resources in a district. Then these data points would be displayed in his building panel as plots etc.
This has some advantages over simply providing the stats to the player in the UI:
- It's not available in the early-game (you would need to research it, get paper etc) - it would help the player with late-game macro-management but does not simplify the early-game
- It's not precise (in a positive way) - it's more realistic, you get stats collected as the scribe beaver runs around a district
- It's a fun solution that could replace boring, automated graphs
- It's a original solution (as compared to other city-builders) -
24 Sep, '21
StuartWhether unlocked or not, would be really useful to see on end game screen so that you can pinpoint what you need to work on for the next run :)
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24 Sep, '21
Jack del Villar-O'Brien MergedI would love to be able see some statistics on the Hud maybe or have an option for that in the settings Example: wood/water/food used per day and gained per day. This would help out by checking if your colony is collapsing or not Thanks
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24 Sep, '21
AndrewAlmost 30 hours in and really enjoying it.
Have found balancing the creation of resources difficult as working out how much your beavers are consuming is guesswork.
This leads to having way to many resources or suddenly dying out to a drought very easily.
I would like to see the information available over different timeframes and by resource.
This would let me see how much water, for example, that I have consumed in the last hour/day/week. -
24 Sep, '21
Gin Fuyou Admin"The Stats" (suggested by Jack del Villar-O'Brien on 2021-09-24), including upvotes (1) and comments (0), was merged into this suggestion.
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26 Sep, '21
AlAbility to set alert when resource runs low.
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26 Sep, '21
R MAlso a stat overlay system. Something with traffic, powered/unpowered, watered/unwatered (simply looking at the ground once building upwards becomes tedious), full of workers/ open slots, etc.
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27 Sep, '21
ThomasSee production and consumption stats, so we would know if the district is gaining or losing resources.
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28 Sep, '21
LordMinos MergedIt would be great to have a single place to view how much of a resource is being produced vs. current demand (and past demand, e.g. usage charts). Maybe also have a view for how long food and water will last at current population levels. I'm loving the game so far and cant wait to see what more y'all do with it!
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29 Sep, '21
Gin Fuyou Admin"UI to show supply/demand overview for district" (suggested by LordMinos on 2021-09-28), including upvotes (1) and comments (0), was merged into this suggestion.
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01 Oct, '21
fuhuaI hope to have statistics on all age groups of the population.
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02 Oct, '21
Apprisco MergedThis would be immensely valuable to see which resources we need more of, and which we can cut down on.
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02 Oct, '21
Gin Fuyou Admin"Day to Day resource, beaver, food, power, etc report" (suggested by Apprisco on 2021-10-02), including upvotes (1) and comments (0), was merged into this suggestion.
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04 Oct, '21
DactrinFirst thing I looked for; probably because Factorio was the last game I played in this genre!
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05 Oct, '21
David MergedDroughts are cool and I definitely love battling against recurrent events which have a big impact on the game. However first drought feels too punishing. I lost half of my beavers because the game does not tell me how much water they drink and how long the drought on average is. Thus how can I know how much water to store without trial and error? The one small barrel the tutorial asks you to build is definitely not enough.
Suggestion: Improve tooltip to be more specific about beaver water consumption, expected drought duration, and the tutorial should ask you to build two instead of one water barrel. -
05 Oct, '21
pmduda Admin"First drought too random" (suggested by David on 2021-10-05), including upvotes (1) and comments (0), was merged into this suggestion.
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10 Oct, '21
TheExceed MergedI would love to a daily reports screen added that shows the amount of water or food or other resources are produced/consumed.
Could look like this:
Food Produced/Consumed (total of all food items)
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Carrots Produced/Consumed (total for all districts)
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District 1 Produced/Consumed (total for district 1 of carrots)
District 2 Produced/Consumed (total for district 2 of carrots)
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Breads Produced/Consumed (total for all districts)
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District 1 Produced/Consum -
10 Oct, '21
Greg MergedScreen showing stats regarding deaths: oldest death, youngest death, average age of death, and maybe a trendline if you make a graph
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11 Oct, '21
Gin Fuyou Admin"Daily Reports" (suggested by TheExceed on 2021-10-10), including upvotes (1) and comments (0), was merged into this suggestion.
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12 Oct, '21
Gin Fuyou Admin"Death Statistics" (suggested by Greg on 2021-10-10), including upvotes (1) and comments (0), was merged into this suggestion.
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17 Oct, '21
JasonPopulation Histogram to know when to pause/scale up beaver production when playing as Iron Teeth
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20 Oct, '21
Apollo Cyle Entice III MergedIt would be really nice if I could automate Dams and get trend data. With the Ironteeth I can't predict how many breeding pods I need
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20 Oct, '21
Gin Fuyou Admin"Automation and Trend Data" (suggested by Apollo Cyle Entice III on 2021-10-20), including upvotes (1) and comments (0), was merged into this suggestion.
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22 Oct, '21
DeejooIn the statistics on the left you can see how many beavers you need, e.g. for lumberjacks, and how many of them are occupied. I am still missing an additional information there, namely how many of them are paused. Only then can I really see whether all stations are occupied or where there is a shortage of manpower.
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04 Nov, '21
Garrett Womack MergedIt would be great to see a P&L for your different resources. How much of a resource was gained in a day, lost in a day, with a resulting net gain / loss for the day for each resource. It would be helpful
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04 Nov, '21
Gin Fuyou Admin"P&L and Income Per Day" (suggested by Garrett Womack on 2021-11-04), including upvotes (1) and comments (0), was merged into this suggestion.
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04 Nov, '21
Seleneseraph MergedWe can now see total amount of housing and amount of beavers.... but we can't see the total consumption for food or water per day that the current population of beavers need.
I would like to see this in future updates. -
04 Nov, '21
Gin Fuyou Admin"Total amount of water/food consumption per day" (suggested by Seleneseraph on 2021-11-04), including upvotes (1) and comments (0), was merged into this suggestion.