Statistics - Production, Consumption and other reports with Graphs
Add a way to overview colony statistics over time periods with balance, production and consumption graphs, demographics and such.
Possibly unlocked by a special mid-early game job or building (upgrade on District Center perhaps)
It should allow better planing and quick problem detection for bigger settlements, as well as player satisfaction with pretty climbing up charts.
Comments: 97
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16 Sep, '21
YhokoAnd a display how many hours the current food/water storage will last, considering the average consumption. "Your colony can survive 3.2 days of dryness".
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17 Sep, '21
AJPlease don't make it unlockable. I like to see what's going on from the start.
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17 Sep, '21
ChakratosPlease give me beaver stonks!
Thats the one feature im missing all the time, which beavers are idling the most? have i too many Hauling posts? Which production sucks atm and needs improvement?
Only thing for me is to watch the beavers if they are idling but thats hard because they go to eat / drink instead of idling at the job building etc. -
18 Sep, '21
Cena MergedWe want to know clearly about how many goods it can product in a day or in a circle, and also the consumption for the town0. to see clear how many recources are needed now
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18 Sep, '21
Gin Fuyou Admin"Show resource usage and production count in a day and in a circle" (suggested by Cena on 2021-09-18), including upvotes (1) and comments (0), was merged into this suggestion.
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19 Sep, '21
FelipeBurn up and down rate information/graph from resources, same as your product and sprint backlog, but with the resources :)
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19 Sep, '21
Dennis LüttgeYes, it would make it way easier to plan your city. Currently the consumtion is just an estimation and I end up to store way to much ressources. Also it is hard to see if you have a deficite of production.
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19 Sep, '21
Dario MergedI've been playing the game for a couple of hours. It's very well done. I think that a resume table of goods would be a good idea to benefit the control over the population.
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19 Sep, '21
beaverbroSecond this suggestion, its nice to see how many wares are being produced. I recently barely prevented my beaver colony from dying out because I build something that affected by water supply and didn't notice it fast enough...
Being able to see a clickable list of beavers so I can find them would be nice to have, too -
20 Sep, '21
pmduda Admin"Incorporate a table of consumption and productivity for all the goods" (suggested by Dario on 2021-09-19), including upvotes (1) and comments (0), was merged into this suggestion.
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20 Sep, '21
Perrybirb MergedRight now, there is no easy to see how many resources are being consumed per day/per beaver/what have you and how much goes in in a similiar fashion. I would greatly appreciate the UI to reflect this, and a place to see graphs/data on these.
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21 Sep, '21
Gin Fuyou Admin"Proper UI For Resources Coming In/Going Out" (suggested by Perrybirb on 2021-09-20), including upvotes (1) and comments (0), was merged into this suggestion.
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21 Sep, '21
LukeAll builders games need graphs, more graphs, and graphs of graphs.
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21 Sep, '21
Dogsie MergedWater pumped per day, HP made for each district per day, Water drunk by beavers per day. With this you could calculate if you need more or less pumps for your district and more.
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21 Sep, '21
pmduda Admin"Statistics for resources gathered per day." (suggested by Dogsie on 2021-09-21), including upvotes (1) and comments (0), was merged into this suggestion.
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22 Sep, '21
G.j. Mertens Mergedif there could be added a window that shows some more statistics of the last * amount of days, things like:
- how much of each material / food is consumed and farmed on average in the past 10 days*.
- how full the storage's have been in the past 10 days*.
- how much of each material has been moved from district to X to district Y and the other way around, in the past 10 days*.
- how many beavers have died and been born in the past 10 days*.
*10 days seems a good number to me, but any number as long its consistent would be nice. -
22 Sep, '21
Gin Fuyou Admin"graphs for the past" (suggested by G.j. Mertens on 2021-09-22), including upvotes (1) and comments (0), was merged into this suggestion.
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22 Sep, '21
DojandoA Graph that shows what and how much resources, materials and food was consumed over the last days and showing a trend (if you make more than needed or less) would be very helpful!
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22 Sep, '21
James MergedIt would be extremely helpful to have a resource overview page that showed how much you were producing per day/week/cycle(measurement being changeable would just be cool) versus how much your beavers were using. How much wood am I actually producing per day? How much water do the pumps produce and how much should I build and how many irrigation towers can a afford to run? Do I need 300 blocks of carrots? Can I reduce farm space space because I am way overproducing food? How many of my logs are being converted to gears vs planks. All of these would make the management of your population and resources much more controllable. Thanks for coming to my TED talk.
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22 Sep, '21
ALEKSANDR GOLIKOV MergedIt will be better if we could plan out consumption of resources. Now i cant say is water OK or i need some more pumps
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23 Sep, '21
Gin Fuyou Admin"Resource Overview" (suggested by James on 2021-09-22), including upvotes (1) and comments (0), was merged into this suggestion.
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23 Sep, '21
Gin Fuyou Admin"Resources consumption rate" (suggested by ALEKSANDR GOLIKOV on 2021-09-22), including upvotes (1) and comments (0), was merged into this suggestion.
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23 Sep, '21
RegzandI would suggest implementing it as a "scribe hut" which would employ a scribe beaver that would run around and collect stats on your resources in a district. Then these data points would be displayed in his building panel as plots etc.
This has some advantages over simply providing the stats to the player in the UI:
- It's not available in the early-game (you would need to research it, get paper etc) - it would help the player with late-game macro-management but does not simplify the early-game
- It's not precise (in a positive way) - it's more realistic, you get stats collected as the scribe beaver runs around a district
- It's a fun solution that could replace boring, automated graphs
- It's a original solution (as compared to other city-builders) -
24 Sep, '21
StuartWhether unlocked or not, would be really useful to see on end game screen so that you can pinpoint what you need to work on for the next run :)
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24 Sep, '21
Jack del Villar-O'Brien MergedI would love to be able see some statistics on the Hud maybe or have an option for that in the settings Example: wood/water/food used per day and gained per day. This would help out by checking if your colony is collapsing or not Thanks
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24 Sep, '21
AndrewAlmost 30 hours in and really enjoying it.
Have found balancing the creation of resources difficult as working out how much your beavers are consuming is guesswork.
This leads to having way to many resources or suddenly dying out to a drought very easily.
I would like to see the information available over different timeframes and by resource.
This would let me see how much water, for example, that I have consumed in the last hour/day/week. -
24 Sep, '21
Gin Fuyou Admin"The Stats" (suggested by Jack del Villar-O'Brien on 2021-09-24), including upvotes (1) and comments (0), was merged into this suggestion.
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26 Sep, '21
AlAbility to set alert when resource runs low.
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26 Sep, '21
R MAlso a stat overlay system. Something with traffic, powered/unpowered, watered/unwatered (simply looking at the ground once building upwards becomes tedious), full of workers/ open slots, etc.
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27 Sep, '21
ThomasSee production and consumption stats, so we would know if the district is gaining or losing resources.
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28 Sep, '21
LordMinos MergedIt would be great to have a single place to view how much of a resource is being produced vs. current demand (and past demand, e.g. usage charts). Maybe also have a view for how long food and water will last at current population levels. I'm loving the game so far and cant wait to see what more y'all do with it!
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29 Sep, '21
Gin Fuyou Admin"UI to show supply/demand overview for district" (suggested by LordMinos on 2021-09-28), including upvotes (1) and comments (0), was merged into this suggestion.
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01 Oct, '21
fuhuaI hope to have statistics on all age groups of the population.
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02 Oct, '21
Apprisco MergedThis would be immensely valuable to see which resources we need more of, and which we can cut down on.
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02 Oct, '21
Gin Fuyou Admin"Day to Day resource, beaver, food, power, etc report" (suggested by Apprisco on 2021-10-02), including upvotes (1) and comments (0), was merged into this suggestion.
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04 Oct, '21
DactrinFirst thing I looked for; probably because Factorio was the last game I played in this genre!
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05 Oct, '21
David MergedDroughts are cool and I definitely love battling against recurrent events which have a big impact on the game. However first drought feels too punishing. I lost half of my beavers because the game does not tell me how much water they drink and how long the drought on average is. Thus how can I know how much water to store without trial and error? The one small barrel the tutorial asks you to build is definitely not enough.
Suggestion: Improve tooltip to be more specific about beaver water consumption, expected drought duration, and the tutorial should ask you to build two instead of one water barrel. -
05 Oct, '21
pmduda Admin"First drought too random" (suggested by David on 2021-10-05), including upvotes (1) and comments (0), was merged into this suggestion.
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10 Oct, '21
TheExceed MergedI would love to a daily reports screen added that shows the amount of water or food or other resources are produced/consumed.
Could look like this:
Food Produced/Consumed (total of all food items)
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Carrots Produced/Consumed (total for all districts)
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District 1 Produced/Consumed (total for district 1 of carrots)
District 2 Produced/Consumed (total for district 2 of carrots)
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Breads Produced/Consumed (total for all districts)
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District 1 Produced/Consum -
10 Oct, '21
Greg MergedScreen showing stats regarding deaths: oldest death, youngest death, average age of death, and maybe a trendline if you make a graph
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11 Oct, '21
Gin Fuyou Admin"Daily Reports" (suggested by TheExceed on 2021-10-10), including upvotes (1) and comments (0), was merged into this suggestion.
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12 Oct, '21
Gin Fuyou Admin"Death Statistics" (suggested by Greg on 2021-10-10), including upvotes (1) and comments (0), was merged into this suggestion.
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17 Oct, '21
JasonPopulation Histogram to know when to pause/scale up beaver production when playing as Iron Teeth
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20 Oct, '21
Apollo Cyle Entice III MergedIt would be really nice if I could automate Dams and get trend data. With the Ironteeth I can't predict how many breeding pods I need
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20 Oct, '21
Gin Fuyou Admin"Automation and Trend Data" (suggested by Apollo Cyle Entice III on 2021-10-20), including upvotes (1) and comments (0), was merged into this suggestion.
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22 Oct, '21
DeejooIn the statistics on the left you can see how many beavers you need, e.g. for lumberjacks, and how many of them are occupied. I am still missing an additional information there, namely how many of them are paused. Only then can I really see whether all stations are occupied or where there is a shortage of manpower.
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04 Nov, '21
Garrett Womack MergedIt would be great to see a P&L for your different resources. How much of a resource was gained in a day, lost in a day, with a resulting net gain / loss for the day for each resource. It would be helpful
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04 Nov, '21
Gin Fuyou Admin"P&L and Income Per Day" (suggested by Garrett Womack on 2021-11-04), including upvotes (1) and comments (0), was merged into this suggestion.
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04 Nov, '21
Seleneseraph MergedWe can now see total amount of housing and amount of beavers.... but we can't see the total consumption for food or water per day that the current population of beavers need.
I would like to see this in future updates. -
04 Nov, '21
Gin Fuyou Admin"Total amount of water/food consumption per day" (suggested by Seleneseraph on 2021-11-04), including upvotes (1) and comments (0), was merged into this suggestion.
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06 Nov, '21
ThagustaApart from knowing the rates of consumption per district / overall, it could be a very nice addition to have graphs such as:
- Historical progress/graphs. That can be anything from population, total production / consumption / rates, unemployment rates, etc. Having historical overviews should help a lot for analyzing how to adjust the macromanagement of your beavers. How many lumberjacks you need for instance is dependent on too many factors: happiness, distance, consumption rates.
- Population demographics: Ever notice worker shortages after beaver-baby-booms? Would be fun to just be able to see. -
22 Nov, '21
....This was upvoted by Sharing it to all I don't think that's fair when others just blindly upvote it because they know that guy...
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22 Nov, '21
LeonI'd like to see the average lifespan of beavers and the speed of breeding especially for the iron teeth beavers to manage population a lot better.
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22 Nov, '21
Gin Fuyou Admin@.... sorry what? What sharing, what guy, and why do you say someone is voting blindly?
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22 Nov, '21
Svetlin Totev MergedWith the Folktails you can easily control your population by building the appropriate amount of housing.
With the Iron Teeth, however, the number of beavers you will get depends on the number of breeders you have but also on the life expectancy and a bunch of other parameters that constantly change. So it is really hard to reach a target population and keep it steady. Any changes you make to the number of active breeders will have an effect after a long period of time.
This would all be much easier if we could see a plot of the age distribution of the beavers. -
24 Nov, '21
Gin Fuyou Admin"Age distribution / demographics" (suggested by Svetlin Totev on 2021-11-22), including upvotes (1) and comments (0), was merged into this suggestion.
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24 Nov, '21
Ian MergedI would absolutely love to see some kind of book of tallies and/or graphs that show production, population, and general resource stats on a city/worldwide basis and for each individual district over time so as to better monitor productivity :)
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24 Nov, '21
IanIt would be really cool if the data was linked to "collection devices", of sorts, like the water metre that already exists, storage sheds, some kind of bobbin to sit in a waterfall and measure flow speed/pressure, etc.
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24 Nov, '21
SirMichael Admin"Data is beautiful" (suggested by Ian on 2021-11-24), including upvotes (1) and comments (0), was merged into this suggestion.
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29 Nov, '21
Huckeduster MergedWould like to see the food consumption and water consumption plus / minus.
And there is a lack of building space, maps that are too small.
(Google translation)
Thx. -
30 Nov, '21
Gin Fuyou Admin"Consumption display" (suggested by Huckeduster on 2021-11-29), including upvotes (1) and comments (0), was merged into this suggestion.
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03 Dec, '21
DreadKiwi MergedHow much food is consumed a day and, a rough estimate of days of food left.
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04 Dec, '21
Gin Fuyou Admin"Food usage tracker" (suggested by DreadKiwi on 2021-12-03), including upvotes (1) and comments (0), was merged into this suggestion.
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11 Dec, '21
IWizardI MergedIn the supplies tabs at the top of the game where all the resources are desplayed. Add Supply/Demand scheme to see how much each district and town/city uses of that specific resource to make it easier for players to manage what resources are needed.
This feature could easily be implemented with a tab on each of the resources and would improve quility and micro managing alot by a simple feature. -
12 Dec, '21
Gin Fuyou Admin"input/output, Supply/Demand information" (suggested by IWizardI on 2021-12-11), including upvotes (1) and comments (0), was merged into this suggestion.
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03 Jan
MathyellI would like to see an information added to a central spot about vacant Jobs - at least I didnt find that information apart from looking through each and every production building.
Similarly I didn't find the information about free housing space - especially when I turned some of the houses off to limit my population.
I hope these 2 points fit into this thread :) -
03 Jan
Gemma MergedInformation about how much food/water x day you need in order to continue providing your colony
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03 Jan
Gin Fuyou Admin"Daily consumption Information" (suggested by Gemma on 2022-01-03), including upvotes (1) and comments (0), was merged into this suggestion.
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12 Jan
DecyferOps MergedAt a given time (may be user defined) during the night (depends on schedule of course), assuming that all of the beavers are fed - record at that time the amount of food in store, and do the same thing the following day and calculate if there is a surplus or deficit. This may help micromanagement on food resources (and maybe other uses) to evaluate if the current (probably increasing) population requires more crops, or cooks to sustain itself.
This can be really simple or complex, depending on how the adaptation can be made or what people would love to have as information. I am content with simple metrics per day on the quantity of stuff so I can see if the trend is going down or up.
I am fairly new to the game (~60hrs) and if that is not something that is widely appreciated, for the unlucky few, I am happy to write a mod, but not sure if that is a thing yet. If it is only for me - I won't get too pumped up to go for it :D... -
12 Jan
Gin Fuyou Admin"Daily Analytics/Metrics on stock - e.g. food consumed yesterday vs now?" (suggested by DecyferOps on 2022-01-12), including upvotes (1) and comments (0), was merged into this suggestion.
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13 Jan
Fusa MergedThe ability to see how much water/food you're using vs how much is being produced?
Maybe tracked over in game hours and shown as a simple: [Resource] (Amount) with {±Hourly Usage} -
13 Jan
Gin Fuyou Admin"Resource Net Gain/Loss" (suggested by Fusa on 2022-01-13), including upvotes (1) and comments (0), was merged into this suggestion.
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16 Jan
Kathrin B. Mergedit would be great to have a statistical overview about prodution. the math about input and output is done in the background anyway to calculate the storage. there could also be a colourful indicator on storage values, green for rising stocks, yellow for stable and red for diminishing stocks.
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17 Jan
Gin Fuyou Admin"input/output optimization" (suggested by Kathrin B. on 2022-01-16), including upvotes (1) and comments (0), was merged into this suggestion.
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21 Jan
Ken LThere really needs to be a way to see a chart of basic statistics over time similar to other city builder games. Graphs of resource production/consumption, birth/death rate, and some real time aggregate stats of how many beavers are hungry/thirsty or other attributes. These should be able to be filtered by district. Right now there is no way to see if you are about to run out of a specific resource or if you've suddenly experienced a spike in deaths because running out of water/food.
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22 Jan
DardomorSince they're beavers, smart and strong, but still.. they don't seem to have computers or some way to communicate fast over long distance, I'd suggest:
Have a statistics building per district, which enables the employees in that district to keep statistics for all that happens in the district.
Optional addition: make it have 1 or more employees and use books, when operational.
For the player, a per-district view + a consolidated view can be available, in which you can only see current performance, when 'stats' is operational (and only a certain period of recorded history, if 'stats' was working the entire time).
It's easy to overcomplicate things, like with having stock-like charts, but with above suggestion I intend to keep it somewhat realistic and at the same time still provide a way to make useful statistics information available to players.
Closing thought: information is valuable, so it shouldn't be free, but it could be made accessible in some way or form :)
Thanks for reading! -
25 Jan
Gin Fuyou Admin"Statistic" (suggested by efler on 2022-01-02), including upvotes (1) and comments (0), was merged into this suggestion.
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03 Feb
BEAVERTRON_PRIMEPeople are pushing towards making this into beaver factorio with more tools and complexity for minmaxers.
Puzzling out producion flows is a key element of this game. The fact that it would be convenient doens't mean it improves how people play the game. Does this feature really fit in with this game? -
03 Feb
Gin Fuyou AdminBEAVERTRON_PRIME there no doubt about it.
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05 Feb
andy MergedIt would be nice if there was a tab to see your resources per cycle rate for city planning. So that I could see when I expand I need more lumber to account for all my buildings that are producing products or that I need more water pumps to fill my water tanks, or more storage so that I can move crops from my collection points. That way if I know my drought is going to be about 8 days I can see if my district had enough resources to survive
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06 Feb
tibbakoiThis would be really useful to have over time (maybe in cycles?) - im thinking after a colony collapse to see what caused it, especially when things are linked. I want to know how fast my food stocks plummeted when I accidentally emptied the river!
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08 Feb
Gin Fuyou Admin"Resources per cycle" (suggested by andy on 2022-02-05), including upvotes (1) and comments (0), was merged into this suggestion.
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10 Feb
Qyuk MergedI would really like this game to have statistics and graphs showing population, progress and etc, which could tell me how the cuty grew, and how it ended
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10 Feb
Gin Fuyou Admin"Need statistics and graphs" (suggested by Qyuk on 2022-02-10), including upvotes (1) and comments (0), was merged into this suggestion.
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20 Feb
Mark TaylorSo much THIS! And a way of clicking on the buildings names in the left field that would cycle-through them in the district, as well as a way of clicking on any resource in the Global View and see which districts have what, and how much of it. On larger builds, this all gets very tedious.
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03 Mar
Kevin Bergstadt MergedAs for the QoL, maybe give us a toggleable graph of food drain, water drain, and resource usage/gain per day. when you pause a machine, the number decreases by the amount that the building would normally consume. then you play it, the number increases by that amount, along with the number of new resources you will be getting. This could be either per hour or day, but something like this:
(Logs +40/d)
(Water +65/d)
(Food -15/d)
Stuff like that shows that you're gaining wood and may need more storage or turn some machines on. your water supply is good, but your food is at a decline and you need to add more crops somewhere or decrease the population.
New Landscaping
As for this part, I think it would be a good idea to add a ground block that players can make. It could be a machine that would take in logs, use horsepower to grind them up into chips (would be a super cool animation of you could try to pull that off like a woodchipper), then in time, they could produce "solid gro -
05 Mar
Gin Fuyou Admin"QoL, possible addition to either folktail or both factions landscaping arsenals." (suggested by Kevin Bergstadt on 2022-03-03), including upvotes (1) and comments (0), was merged into this suggestion.
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06 Mar
JordI was actually surprised this game doesnt have graphs, it's the first thing I wanted to find after the tutorial cause there's so much resource management with food water etc
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06 Mar
Zam! Admin@Jord - it does not have a lot of things yet, because it's still in development. That's why we suggest features here and vote for them to get added :)
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13 Mar
Gary BoggsPlease include a list of beavers names and ages, with the ability to locate and change name, along with ages/causes of death of deceased beavers! I’m always looking for the oldest, but once I hit 100+ that’s impossible lol. I get there’s probably some name cycling going on, so you could omit names of deceased. But could track average age, oldest, youngest. Etc.
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15 Apr
theolo77Beautiful game! But Graphs are foundamentals to manage. First water consumption, food and other thing (number of peoples).
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19 Apr
Alex MergedWould be nice to be able to see how much each resource is going up/down at any point in time. E.g. I have 100 water and accounting for consumption and also what I'm pumping, whether its going up by +1 per minute, or something similar.
I recently had an issue where almost all my beavers died (oops) and struggled to understand how to balance the remaining ones between the different gathering nodes. Also, seeing my food getting low might have given me the information to prevent deaths in the first place.
Could be implemented as a mouseover when when hovering over a resource. Also could include how many days without the resource you would currently survive until you ran out. -
19 Apr
Gin Fuyou Admin"Resources - show growing/shrinking stockpiles" (suggested by Alex on 2022-04-19), including upvotes (1) and comments (0), was merged into this suggestion.
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24 Apr
贾处长 MergedIt is not enough for players to intuitively plan production only according to the inventory of resources. We need to know how long it takes beavers to run out of water and food to adjust production. So please show the consumption rate next to the inventory of water and food.
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25 Apr
Gin Fuyou Admin"Displays the rate of production and consumption of food and water" (suggested by 贾处长 on 2022-04-24), including upvotes (1) and comments (0), was merged into this suggestion.
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27 Apr
Rob MergedNot sure if I've missed an easy way to track birth/death ratios and population. Would be handy to know how many birthing pools I need to have activated as I keep having to manually adjusting them by pausing/unpausing. Can't seem to find the right balance, not sure if this is supposed to be part of the challenge of the game but it would at least be good to have an easier way to affect total birth rates and track ages and population growth etc. Thanks, great game.
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29 Apr
Gin Fuyou Admin"Birth/death ratio and population growth/ ages tracking" (suggested by Rob on 2022-04-27), including upvotes (1) and comments (0), was merged into this suggestion.