Allow (or require) logs to the floated down the river.
Possibly faction specific (see River Beaver), the only way to get a log more than n tiles is to float it down to its destination in the water. Intended to be freshly gnawed logs, not logs in storage, but there is room for variation on how it might work.
[mod edit]: attached image from suggestion by Sergey
Comments: 33
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18 Sep, '21
John AkersFaction specific would be nice. I'd love to see different factions embrace different gameplay.
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19 Sep, '21
SjovaldiI had another possible idea with this: to use this feature in some form of campaign or story mode. In a mission you have to collect and send off a certain amount of materials that can then be used to start the next mission off with. This makes it possible to create levels where some resources might not naturally be available (wheat seeds for example), making it necessary to have previously send some wheat down the river. This could also be some form of tutorial where you are being guided to producing resources in a certain order. Another possibility is a challenge mode where you need to send a boat before every dry season with all kinds of resources, on top of managing your beavers.
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23 Sep, '21
KuschelCatI like the idea for a faction. You could have a faction-specific job, a "floater" that needs a start and stop port up and down the river and floats logs in between.
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24 Sep, '21
AndrewReading the suggestions and saw this and I thought this would be awesome because ... Beavers!
But thinking about it I can see it causing issues with my water wheels and difficult to collect and it would only be useful on maps with a lot of lumber upstream.
I guess you could possibly have a faction that doesn't have normal water wheels to make power?
They could instead have a lumber yard that must be built on the river, has a way of drawing in the logs and makes a heap of power to replace the water wheels.
But this still needs to be downriver from the wood supply.
Maybe good for a campaign or story mission where you send logs down stream? -
03 Oct, '21
Chameleon777I considered this one myself. Might be a bit difficult to implement though.
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05 Oct, '21
warbrand2 MergedA suggestion to allow logs to be driven down rivers with a special job site, these can be used to get logs from one side of a large map to another quickly and put the rivers to use. Just be warned logs damage anything they hit while floating and one beaver can't float them all.
1
With this comes river trash, remains of human tech washed down the rivers, these are hazards which can damage your dams and water wheels so watch out, make nets to catch them and clean up the rivers.
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another part of log driving would be rafts, these are an upgrade which can go both up and down river with ease to transport goods or beavers. they require a dock though. -
06 Oct, '21
Gin Fuyou Admin"Log driving, and docks" (suggested by warbrand2 on 2021-10-05), including upvotes (1) and comments (0), was merged into this suggestion.
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09 Oct, '21
Seal Piercing MergedThroughout history the cheapest way for humans to move large quantities of materials around was by barge/raft, or in the case of logs, the raft was the cargo. Beavers also move logs around over water. Implementing a mechanic for higher throughput material transport by waterway would encourage players to do even more complicated water management in exchange for greater logistical capacity.
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11 Oct, '21
Gin Fuyou Admin"Barges, floating logs and other waterborne transport" (suggested by Seal Piercing on 2021-10-09), including upvotes (1) and comments (0), was merged into this suggestion.
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12 Oct, '21
Sergey Mergeddelivery of a large number of logs by water
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13 Oct, '21
Gin Fuyou Admin"Timber rafting" (suggested by Sergey on 2021-10-12), including upvotes (1) and comments (0), was merged into this suggestion.
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16 Oct, '21
Edward Snowden MergedI was surprised to see there was no option to float timber logs downstream.
This would be a nice ability to have, considering the necessity for material logistics in this game.
Suggestion:
No new buildings are needed.
Just put a wood gathering post next to water. Then when you click on that station, you can get the option to 'dump logs into the water' in the menu on the right. This affects all logs in the inventory of that station, as well as any new logs put into it, -until the function is disabled.
Build a 1x1 dam piece further downstream, and build a gathering station on top of that. And allow this to function as a recipient of the logs from upriver.
To save CPU-load, and to save time, making an animation of the floating logs can be skipped. But maybe show an indication of logs being amassed at the recipient station. -
16 Oct, '21
SirMichael Admin"Ability to float logs down river (as is the custom)." (suggested by Edward Snowden on 2021-10-16), including upvotes (1) and comments (0), was merged into this suggestion.
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22 Oct, '21
BrianThis could be a new faction's ability. Might work better as an interdistrict movement rather than intradistrict movement. Two new buildings, one upstream that sends them and one downstream that receives them.
The only problem with this idea in general is how to navigate obstacles, such as dams/water wheels, platforms, etc. -
23 Oct, '21
Kenneth FerlandAs an option it's fine, but not as the only way to move logs.
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23 Dec, '21
NacoranI was just commenting on someone's idea for cable cars. I've seen cable cars used to move supplies, and there are those skyhook sort of systems where they take logs out on wires and send them down. Both would be nice ways to move trees. (Both pretty much rely on the processing center being down hill). I think logs down a river should be limited to 1 block drops, not sheer waterfalls. You could have a tick box in a lumbjack flag that was sitting on the water that would make the beaver throw the log in the stream, and a building downstream where a worker pulls them out. If no one is there they just float past and get jammed somewhere.
The wire system would handle steeper conditions but require building infrastructure for it. -
11 Feb, '22
Crobber MergedA distribution system utilizing the power of the rivers. Composed of two buildings, the river pier and river net. Would work similiar to a distribution post yet would only follow the river and could apply to within or to other districts. The log post would be exactly like a distribution post yet float over two blocks of the river like a platform. The nets would be platform like as well allowing water to flow through. Any item that can float, so no metal, would flow down the river until it hits a net, items like leevees would halt the items not allowing them to pass whereas dams, waterwheels and platforms would nearly slow it. The idea would be to increase inter district trade outside of haulers and also increase importance of the river. It would be helpful to build sprawling districts rather than condensed ones and also increase large scale trade
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12 Feb, '22
Gin Fuyou Admin"The River Distribution system" (suggested by Crobber on 2022-02-11), including upvotes (1) and comments (0), was merged into this suggestion.
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07 Apr, '22
Tim Vanhaecke MergedThe way the beavers do it.
You can add an ability to make dams out the floating trees. -
08 Apr, '22
Gin Fuyou Admin"transport trees true waterflow" (suggested by Tim Vanhaecke on 2022-04-07), including upvotes (1) and comments (0), was merged into this suggestion.
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13 Jun, '22
AfterCrow[Copied from discord chat]
I think it would be very cpu-intensive to simulate every single log and berry floating downstream.
I assume it would have to be done as a 'event' where the game maps a field of objects, compares it to the capture rate of the catcher-basket-block(s), and then gives a simplified animation of objects flowing in that direction.
You could get a 'efficiency' based on how many capture blocks along the stream.
Then the items (berries) that fall past the blocks are lost (and not calculated any more).
For logs, you could also have a drop point (building), where the game knows exactly how many logs are supposed to be dropped downstream, and where they should end up (capture block array). -
28 Sep, '22
wenth MergedI find I keep fallowing/moving the flow of water so I am almost always going down stream with new districts. It would be awesome to have the little boxes and logs the beavers carry able to be "tossed" in the water at one building and snagged by another down stream!
Would just be awesome in general to have more uses for the river then just you know life giving water, crop farming and generally feeling awesome to convert the map from a dead wasteland to a lush green beaver paradise!....you know beyond just that. -
02 Oct, '22
Gin Fuyou Admin"River transport - items" (suggested by wenth on 2022-09-28), including upvotes (1) and comments (0), was merged into this suggestion.
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23 Nov, '22
Cole M MergedThis idea is to allow items to be floated in water and only allow them to flow downstream
1. Ingredients and materials (except dirt) would be able to be floated in water paths and when in water would flow with the water physics except when hitting dams.
2. There would be a "drop items" and "pick up items" location for depositing and picking up items. Any items that flow past a pickup unimpeded would float off the map and despawn.
3. Beaver/golems would still be required to carry items to places upstream of where they are generated. This would just allow for settlements downstream to receive materials easier.
4. This would fit the theme of beavers but allow for "autonomous" transport of goods between districts. -
23 Nov, '22
Gin Fuyou Admin"Float Materials Down River" (suggested by Cole M on 2022-11-23), including upvotes (1) and comments (0), was merged into this suggestion.
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29 Dec, '22
ViraVnh MergedAllow some resources (Wood ?) to float on water. (Metal would sink I guess)
Along with that allow water currents to move said resources.
Maybe add a building where beavers drop selected resources in water.
This could allow for easy long distance resource transport in early game and even between unconnected districts, but with it not being too overpowered thanks to drought
I have seen similar suggestions but most talk about specific transport buildings. here it could work directly in existing rivers. -
01 Jan, '23
Gin Fuyou Admin"Resources Float and Water current move resources" (suggested by ViraVnh on 2022-12-29), including upvotes (1) and comments (0), was merged into this suggestion.
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02 Jan, '23
pip Mergedi think we should be able to transport wood berries ect. with water
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08 Jan, '23
Gin Fuyou Admin"TRANSPORT WITH WATER" (suggested by pip on 2023-01-02), including upvotes (1) and comments (0), was merged into this suggestion.
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24 Feb, '23
Thorian MergedIt would give the whole game a new level of debth if water could be used to transport items downstream. This would make current and direction planning of water ways more detailed and would make the whole game more interesting without messing up the balance too much.
This could be archived by a drop off shipping building upstream and a net structure building downstream. -
12 Mar, '23
Gin Fuyou Admin"Use water ways and current to transport items" (suggested by Thorian on 2023-02-24), including upvotes (1) and comments (0), was merged into this suggestion.
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23 Apr, '23
Y'shtola MergedFloating logs down a river was how they used to do it in ages past.
I think it's a resource too big to ignore. Having a workstation in which you place it on the side of a river or lake, for a beaver to transfer goods from one point to the next. Perhaps you can prioritize the transfer points the same way you do other resources.
Where the worker beaver has a small raft/boat to carry goods (while swimming?) to the next point.
The speed could be fixed on slow water, slower when going against the current (upstream), or a bit faster when going with the current (downstream). Rather than transferring goods across the land paths. -
28 Apr, '23
Gin Fuyou Admin"Aquatic Transfer Points" (suggested by Y'shtola on 2023-04-23), including upvotes (1) and comments (0), was merged into this suggestion.