The ability to move buildings or at least get some resources back from destroying them
I have also accidentally built a building facing the wrong way and it's really wasteful to delete it just to rotate it 180 degrees so that it can be used.
very hard to expand borders, builders huts etc dont expand, just increase responce time, nor can you move the district hub, i would like to see that changed
Huge issue with this, especially when you don't rotate the building correctly to the path and you have to destroy your building and loose your resources.
"ability to better expand borders and move buildings" (suggested by Toaster13ath on 2021-09-18), including upvotes (1) and comments (0), was merged into this suggestion.
I have only just started playing this game, however when playing a lot of these types of games there is normally an option to edit a building after being built for example just the option to rotate it down the line if orientation isnt quite right after youve added more buildings over time it would be a great addition.
Even if it cost a few extra logs and planks, being able to move a building instead of losing all resources would be worth it rather than paying full cost again. Maybe a movement cost that increases by distance moved.
"moveable buildings" (suggested by Jess on 2021-09-23), including upvotes (1) and comments (0), was merged into this suggestion.
I would at least like to be able to rotate the building before it is finished.This would save me destroying it when I realise I missed the path.Getting the resources back if it is not finished would also resolve the issue as that simply wastes time for my mistake and is no where near as costly.
Instead of requiring deleting and then re-adding a district, allow functionality to replace a district (in doing so, keeping all beavers, deleting the old district center, and building the new one in one fell swoop)
"Allow replacing a district for convenience" (suggested by Heiriel on 2021-09-25), including upvotes (1) and comments (0), was merged into this suggestion.
everytime you make a mistake while placing a building, you have to destroy it afterwards without getting the resources back - can't it be rotatable after already being placed?
"make already placed buildings rotatable" (suggested by Meijigo on 2021-09-27), including upvotes (1) and comments (0), was merged into this suggestion.
Mabey make it so that you can, on easier difficulties, relocate buildings that have been built in the wrong place. This would then allow people to save resources and commit to bigger projects faster.
Failing that, replace the delete building option with a reclaim building option to allow players to reclaim some of the resources you have used to build it in the first place. So you dont lose out on quite so much.
"Building Relocation/Reclamation" (suggested by Tim on 2021-09-29), including upvotes (1) and comments (0), was merged into this suggestion.
I think adding the ability to move buildings instead of always having to demolish and re-build- save time and resources.
when I need to remove a building I need to destroy it and then I have to built it again. So I will loose for example the wood that I used the first time. It would be great if I there will the option remove a building to a different place
"Building" (suggested by Courteney on 2021-10-09), including upvotes (1) and comments (0), was merged into this suggestion.
"Remove a building" (suggested by Kerstin on 2021-10-10), including upvotes (1) and comments (0), was merged into this suggestion.
I don't mind it too much that the resources are gone when demolishing a building to start from new. But I'd definitely appreciate the option to move my District Centers since that one can't be replaced without starting a new District!
Let us move a previously placed item. Its a pain to have to destroy and rebuild every little thing when remodeling our land.
"Drag n Drop" (suggested by Smelly boy on 2021-11-22), including upvotes (1) and comments (0), was merged into this suggestion.
I´d like to move my buildings around. I also want parts of my investment back when I tear them down.
"The buildings should be moveable" (suggested by Cicuta_virosa on 2021-12-11), including upvotes (1) and comments (0), was merged into this suggestion.
It would be nice to be able to move/re-orientate unfinished buildings.
Roll the buildings on top of logs, We had to move a sauna once and used like 8 sections of PVC to roll it across the street. Seems like a perfect beaver solution
Being able to relocate buildings just makes sense in any game where improvements in efficiency are made over time. We shouldn't be punished for wanting to rearrange our colonies.
Personally I'm strongly against this idea. It doesn't make sense to me and it breaks immersion for me. Just add deconstruction.
Instead of deleting them and building somewhere else, an option to move them to wherever instead.
Add time to dismount it and then the time to rebuild it at the new position.
"Add ability to move building." (suggested by Chosig on 2021-12-30), including upvotes (1) and comments (0), was merged into this suggestion.
instead of deleted a building, why can't we move it around
"moving building around" (suggested by Valerie Dalian on 2022-01-02), including upvotes (1) and comments (0), was merged into this suggestion.
Can you consider adding the ability to move a building/structure instead of totally destroying it and building another as it would save resources and improve the quality of the layout of the structures.
"Moving Buildings" (suggested by Dennis Piermattei on 2022-01-16), including upvotes (1) and comments (0), was merged into this suggestion.
It should be possible to relocate a building. let the builder salvage a building and move it to another direction, less costs and time, if you only turn the building.
"Job to move buildings" (suggested by Baum on 2022-01-17), including upvotes (1) and comments (0), was merged into this suggestion.
I noticed while playing that, once an item was placed, it could not be moved. It's a real bummer if you faced something in the wrong direction. I'm not suggesting free movement, but perhaps at a cost, like a down time or straight cost to do it. It also could allow the use of existing items rather than destruction and rebuilding of those items you want in a different location.
"Movable items" (suggested by LeRoy Byrd on 2022-01-26), including upvotes (1) and comments (0), was merged into this suggestion.
I am unable to move buildings or anything built around after its done being built. I don't think that is helpful in the future of the game. I don't want to waste resources just to move my stuff around and organize.
"Moving buildings" (suggested by Kendra on 2022-01-29), including upvotes (1) and comments (0), was merged into this suggestion.
As for moving the District Hub - I do it all the time. Its easy as pie. Just build a new one where you want, but delete any path directly in front of the door. Pause the game, delete the original, and put in the path. Done. It costs NOTHING to do this, and is instant. Make sure you build the new one first, though, because the Beavers get automatically reassigned to the next nearest DC the moment you delete the old one (I had to go looking for my Beavers once!)
I was really hoping this would have been a true sandbox type in at least easy mode. But as it stands, not being able to move buildings once placed definitely puts me off to playing as much. I was really hoping to have more design freedom and not so much strategy. If you could include at least this as a feature for say gameplay that users can choose to turn on or off, I think that would be fantastic.
It would be nice to be able to replace a double platform with two single platforms without destroying the tower of buildings on top of it
+1When we misplaced the building or placed to the wrong direction, we need to rotate/move option.Another issue; when we cancel the unfinished building added parts need to be recovered.
it would be nice to have a tool to move buildings from one place to another, without having to delete and do another
"move tool" (suggested by Andie on 2022-03-24), including upvotes (1) and comments (0), was merged into this suggestion.
Suggestion: solid building can be replaced with platforms and vice versa. Without destroying everything that is built on top. For example: I have built high platform(s), placed something on top. To reuse intermediate layers I have to destroy everything on top, build everything from scratch with one modification. Instead of just providing a few missing supports.Also: deleting building (it is placed wrong, it is not needed here anymore) replaces it with platforms to support buildings on top.Saves a lot of resources.Will really help to the kind of playstyle: building chaotic multiple level city, it is fun and relaxing.Opposed to: plan ahead, know all positions, build perfect town. Takes a lot of time and not fun clicking.
Not necessarily buildings. But it would be nice to at least be able to change the location of, for example, the platforms. Sometimes it gets sightly annoying, in my opinion. I any case, great game! Thanks!
"To let move some structures already built." (suggested by Mario on 2022-07-25), including upvotes (1) and comments (0), was merged into this suggestion.
I agree with others that I have accidentally built buildings in wrong direction. I would like to be able to freely turn it. If I needed to completely scrap it, I would like to be able to recoup a percentage of the materials used to make it versus essentially scrapping all of it. You could maybe even introduce a new building to recycle materials.
The Haulers could move buildings. One Hauler per square would be needed to turn the building 90 degrees at the cost of hunger.
Ability to move unbuilt items instead of having to delete them
Multi select items to delete (especially in the case of paths)
Stairs paths for ledges - beavers cannot access paths on places of two different heights
Thanks, it's nice game otherwise!
buildings should always be able to be moved after construction
"implement building" (suggested by Stevy on 2022-09-17), including upvotes (1) and comments (0), was merged into this suggestion.
"Suggestions" (suggested by Player on 2022-09-16), including upvotes (1) and comments (0), was merged into this suggestion.
hi, i like the game. but it's very annoying that I can't shift constructions after building
"timberborn" (suggested by Zooey on 2022-11-05), including upvotes (1) and comments (0), was merged into this suggestion.
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