Beaver canals
Real life beavers don’t like walking. They prefer to dig canals (normally without explosives) they use for travel. Safe and fast.
Suggested als alternative besides the paths:
Canals dug by beavers, possibly some log requirement, as in nature they use branches and twigs to prevent collapse.
The canals would function as paths but allow for faster movement.
When not connected to a water source, they only work in irrigated soil. Without irrigation the canal falls dry and give a heavy penaly on movement speed (lots slower than normal paths or normal ground.
When they are connected to a water source they can extend the irrigation like an explosively dug canal, but for a limited range. Say 3-4 tiles.
Comments: 7
-
16 Sep, '21
Gin FuyouI'm not seeing benefit from current state, except not requiring explosives. We have suggestion for digging soil, I'd be happy with just that.
-
16 Sep, '21
NathanI like that this could work in tandem with the existing path system, essentially a different type of path that requires access to the water level but offers improved mobility if you can plan correctly to manage it!
1 -
17 Sep, '21
bcmpincThere has been a suggestion for a more aquatic faction. It would fit them really well to have canals instead of paths for travel.
-
17 Sep, '21
Goatcode@gin foyou, I did not intend it to be mainly for getting water / irrigation, but mainly as a more beaverish travel system and a travel system that requires planning, water, etc to get benefits. Making it even more important to get your water in order. and with a small irrigation radius it will make your town look more in sync with water and the beaver way ;)
-
17 Sep, '21
drew beckThis is so cool I had no idea about irl beaver canals. They could be a way to move resources faster, too, w lil beaver boats.
-
16 Mar, '22
GrantIf there was a faction built around this, there could be a Venetian themed beaver faction.
Canals and heavy emphasis on trading between districts. -
27 Apr, '22
Chad ZI like this idea. Beavers could move faster over the water. You could make it with the path tool, and have it so that the beavers could access the buildings by getting out of the water. If you combined this with some buildings that didn’t flood under 1 level of water you could have a more aquatic type beaver lodge.