Separate Working Hours for jobs or buildings
I'd like the ability to set differing work hours for things. For instance: I want all the beavers to work for 16 hours, and spend the rest of their time having fun and making more beavers. As for the farmers and water pump workers...unfortunately for them l would work them for 24 hours.
Comments: 34
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17 Sep, '21
PurserI second this, but my priority is setting different working hours for different districts. When my main settlement is established they don't need to work too hard, but starting new settlements sometimes I need those ones to work longer, but currently this also affects my main settlement.
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22 Sep, '21
Thaina Yuhttps://timberborn.featureupvote.com/suggestions/216760/independent-building-work-hours
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22 Sep, '21
FuryoftheStarsAdditionally, combine this with the idea of multiple shifts, as working the same beaver for 24hrs multiple days straight would be bad.
https://timberborn.featureupvote.com/suggestions/215661/night-shift -
23 Sep, '21
Perrybirb MergedHaving more granular control over work hours would be great!
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23 Sep, '21
pmduda Admin"Independent Building Work Hours" (suggested by Acap09 on 2021-09-21), including upvotes (4) and comments (1), was merged into this suggestion.
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28 Sep, '21
mallocI'd be happy to have an explanation of what working hours affect, even generally.
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23 Oct, '21
Andres MergedI would really appreciate if, you could set specific Workhours to specific Buildings. For Example: If I need some water because I am running low on it,I dlike to put the water pumps on a higher workload, not the entire population of my lovely beavers.
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24 Oct, '21
Gin Fuyou Admin"Setting workhours for specific Buildings" (suggested by Andres on 2021-10-23), including upvotes (1) and comments (0), was merged into this suggestion.
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15 Nov, '21
XantharaSpecific working hours for specific buildings would be a great feature.
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15 Nov, '21
HappyBeaverI'd love that, too. The more possibilities with working hours-management, the better.
Different basic working hours per district.
Different working hours per job (this I'd need most!)
Perhaps even for different buildings of the same profession, but I can see this is a lot more to implement than the 2 forementioned options, so I'll just put it on my Santa's list... ;)
So that would be a lot of buttons one can push to get everything in unorder. :-D Maybe a few "Sync"-Checkboxes would then come in handy, for example in the District Center: "Sync" or "Reset all working hours in this District" plus "Sync all w.h. in whole settlement".
Or something like this. -
01 Dec, '21
Anton Merged- Make it possible to assign worktime to single buildings or buildings of type. Like "drought is coming, pumps work longer today".
- Give options what idle beavers should do. Like build, carry things, plant or harvest stuff, have fun or all of it.
- Emergency shifts. Noone rests until a very important building is fineished. A handy feature to finish the last section of dam. -
04 Dec, '21
Gin Fuyou Admin"Worktime for individual buildings and buildings by type. Idle beaver management" (suggested by Anton on 2021-12-01), including upvotes (1) and comments (0), was merged into this suggestion.
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25 Dec, '21
Bogdan Soldan MergedLonger shifts for specific buildings, for example, the Mills would operate during the night in the wet season. In addition, penalties can be imposed if unsocial hours are used, multiplication rate or mood.
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25 Dec, '21
Gin Fuyou Admin"Longer shifts for certain buildings" (suggested by Bogdan Soldan on 2021-12-25), including upvotes (1) and comments (0), was merged into this suggestion.
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27 Dec, '21
DeadSquirrel6 MergedSeriously, I like the work hour idea, and I always try to give my beavers plenty of leisure time, but that water isn't going to pump itself. And yeah, I have 4,932 potatoes, so those farmers need to take a break, but I could really use an evening and a night shift at the grill and bakery. Oh, and my observatory only works during the day, so dozens of beavers have been suffering from permanent eye damage! If only there was a time when they could work when the sun wasn't bombarding their retinas!
Seriously, though, if there's any one thing I could ask to be put in the game, it's the ability to have multiple shifts per building, and custom work hours. It's almost essential in a game about logistics and resource management. -
28 Dec, '21
Gin Fuyou Admin"Wnated: The ability to set custom work hours for specific industries or buildings!" (suggested by DeadSquirrel6 on 2021-12-27), including upvotes (1) and comments (0), was merged into this suggestion.
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08 Jan, '22
MK MergedI hate right before a drought making everyone work a 20+ hour day when it's really the water pumps and farms that need the attention, and not the... scrap haulers. Just like you prioritize for hauling, should be able to add work hours in that dialog box.
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08 Jan, '22
Gin Fuyou Admin"Prioritize buildings for extended work hours" (suggested by MK on 2022-01-08), including upvotes (1) and comments (0), was merged into this suggestion.
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11 Jan, '22
Jonathan McCrary MergedThere are some cases where I may want to work, for instance, my lumbar mills more than the rest of my buildings. Allowing me to schedule them to work 20 hour days while leaving everything else on 16 would be nice.
A REALLY useful (and maybe easy to implement?) schedule feature would be to give us a few checkboxes where we can tell a building to shut down during droughts, or during the wet season.
There are plenty of reasons to want to limit activity based on that. -
11 Jan, '22
Gin Fuyou Admin"Work Schedule, Beyond "On"/"Paused"" (suggested by Jonathan McCrary on 2022-01-11), including upvotes (1) and comments (0), was merged into this suggestion.
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24 Oct, '22
Bosch MergedI would suggest to make the game more interactive, the developer can consider allowing the users to stipulate the operating time for some of the industrial buildings, for eg. The smelter operating from XX time to XX time. Thank you.
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07 Nov, '22
Gin Fuyou Admin"Allow customisation to operating time of the buildings" (suggested by Bosch on 2022-10-24), including upvotes (1) and comments (0), was merged into this suggestion.
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29 Nov, '22
FireballFilms Mergedwould be nice to set certain jobs to different working hours
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03 Dec, '22
Gin Fuyou Admin"different working hours" (suggested by FireballFilms on 2022-11-29), including upvotes (0) and comments (0), was merged into this suggestion.
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11 Feb, '23
lukas MergedWould be awesome if you guys aded the abillity to manage working hours on every work place and ad the abillity to have muliple beavers work at the same place. So you coud have them working shiffts witch means you could have, for example the waterpump going 24/7
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11 Mar, '23
Gin Fuyou Admin"time manager" (suggested by lukas on 2023-02-11), including upvotes (1) and comments (0), was merged into this suggestion.
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27 Mar, '23
MarieI wish too can set different working hours for different districts.
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24 May, '23
Mister Wolfe (I promise not to eat the Folk Tails)also, the observatory should only work at night
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10 Sep, '23
Jason MergedWould love if there was the ability to set different working hours on different buildings. An example of this would be farmers working longer hours than mill workers (since that is a much needed resource). Thank you!
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11 Sep, '23
Gin Fuyou Admin"Individual Building Working Hours" (suggested by Jason on 2023-09-10), including upvotes (1) and comments (0), was merged into this suggestion.
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20 Sep, '23
Viral MergedI'd like to be able to adjust certain buildings to have longer work hours than others/ maybe just by building type, I use a lot of haulers (partially to make thing more efficient and partially to fill unemployment till I have more permanent jobs to be filled) but they can never get off their job soon enough to get social time which drives my happiness meter down a lot! Could also just use a setting that says, closes x hours sooner than district hours or something similar
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20 Sep, '23
Gin Fuyou Admin"Custom work hours per building" (suggested by Viral on 2023-09-20), including upvotes (1) and comments (0), was merged into this suggestion.
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27 Nov, '23
Denuto MergedThere is similar requests for breaks and shifts, this is slightly different.
The ability to set the work hours per building or building type.
E.g could have a water pump set to 6 hours. The beaver would then do idle tasks for the rest of the day.
Could also set all building types to the same time.
Could work with shift requests like the following
E.g water pump set to 24 hours
Beaver works till tired threshold hit.
If any free beavers, they take the spot
If none, job left empty untill beaver is not tired -
30 Nov, '23
Gin Fuyou Admin"Ability to set work hours per building and/or building type." (suggested by Denuto on 2023-11-27), including upvotes (1) and comments (0), was merged into this suggestion.