Research tree and/or dependency and/or requirement

57 votes

Maybe not need to be visually UI of a tree but somethings should have dependency, especially building that have production chain. We should not ever be able to unlock bakery before gristmill for example

Also the same for suspension bridge. We should not be able to unlock higher level before lower level. Each level should be depend on previous level

A requirement (or at least a warning) that we must have at least 1 material before spend research point on building is also made better QoL

Under consideration Suggestion Suggested by: Thaina Yu Upvoted: 08 Dec, '23 Comments: 7

Comments: 7