power storage; flywheel
at the cost of large amounts of metal block, gears and planks, have the ability to store some of the spare power. perhaps as a module addition specific to windmills (one per windmill), or pre-attached to one.
Comments: 86
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15 Sep, '21
Chris MergedIt would be appreciated if there were some means of storing power so building aren't flickering off when wind dies or water is stagnant during the dry season. Could be something that costs a lot of science points, but would make the cities more stable.
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17 Sep, '21
Boomysum MergedHave a new building added that when connected to power sources, cranks up and stores kinetic energy. when the grid loses power, it will begin unraveling to supply the grid with support power until the power comes back on!
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17 Sep, '21
pedasjmai think it should be like 3x3 non stackable and store power and release it over like a period off like 1 day,
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17 Sep, '21
Yonish Admin"Rubber Band Batteries" (suggested by Boomysum on 2021-09-17), including upvotes (1) and comments (0), was merged into this suggestion.
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17 Sep, '21
Thaina YuI am kind of disagree on these kind of idea and instead we should havecomplete water power system. We should have a way to transfer water uphill by power. And let it flow down to waterwheel. Or have a turbine that generate power from falling/draining water
At the very least maybe making water battery tower. A hourglass shaped water tower. Have 2 barrel on top of each other and it will take power to pump water up. And drain down when power is needed -
17 Sep, '21
bcmpincI you can have both a flywheel and hydro dam power as long as the flywheel, being the easy and cheap solution is less effective than the hydro dam power one. So for the flywheel you should put in 2-4x as much energy as you can get out and there should be a constant energy loss, which increases with speed. So they help getting a bit more out of wind power, but will only retain it for at most a day.
Hydro dams are more of a long term power storage. You move water up using haulers or using a pump/Archimedes screw. Then release it using some flow rate controlling gate feeding it into one or more water wheels to generate power in times of shortage. This one should be close to 100% efficient, though there's always loss due to evaporation. -
17 Sep, '21
jcheunghydro pumped storage would also be acceptable to me. preferable even, but i wanted to start my suggestion with a limited one to take the edge off of wind power's extremes rather than the entire power grid
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17 Sep, '21
Norbert MergedStoring energy/power is not possible in alfa yet. The flywheel would be the simplest design, but there are other ways to store energy without using modern batteries. Mechanical batteries using kinetic energy or gravity
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18 Sep, '21
ChathSuaco MergedWe're working with mechanical energy, and I can appreciate that that's very hard to store, but it is possible, and would make the windmills feel much more powerful, because their on and off nature would be mitigated. A flywheel works by taking in mechanical energy to spin up a heavy wheel, using a clutch. When this energy is needed, the clutch can be engaged to push energy back into the system.
Technically speaking, it should take scrap blocks to make, and should be staffed by one beaver. (Someone needs to engage the clutch to spin up the fly wheel and then to power the system.) And the size of the building can vary, obviously, but multiple sizes could be implemented, as small as 1x2x2 to as large as it needs to be. -
18 Sep, '21
Gin Fuyou Admin"Fly wheel for power storage" (suggested by ChathSuaco on 2021-09-18), including upvotes (1) and comments (0), was merged into this suggestion.
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18 Sep, '21
zacherlIt would be great if one could pump water automatically (by using water force) to a reservoir on a higher level that is used again to produce mechanical energy (e. g. via a different wheel) as soon as there is no water for pumping (such as in a drought). Would be really nice to piece it together with different components.
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18 Sep, '21
Vinny P MergedThis probably ties into the water pumps suggestions; being able to pump water to a higher elevation and then releasing them when needed is something humans do with our hydro-electric dams, but beavers should be able to do it also (imo, anyway).
But flywheels and similar devices would be fantastic for short-term 'battery' storage.
Maybe you could have a weight on a spool that gets a bonus to capacity the further above the ground they are? -
19 Sep, '21
FishmanDefender MergedAdding a flywheel would be a great way to compensate for the variability of water & wind power. Having two, (one made of wood that isn't super efficient and another made of metal which is considerably moreso), would compliment the "two-tiered" power structure of the folktails very nicely. I haven't played the iron teeth yet to know if their progression has a similar "low-power" and "high-power" phase of gameplay, so my comment is restricted to the folktail faction for now.
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19 Sep, '21
Emerald MergedMight require a rewrite to how the power system works to include both strength of mechanical power and amount produced/stored/released. The inconsistent generation needs a way to balance it out over time.
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19 Sep, '21
Gin Fuyou Admin"Flywheel for power storage" (suggested by Emerald on 2021-09-19), including upvotes (1) and comments (0), was merged into this suggestion.
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19 Sep, '21
jcheung Mergedplease upvote related: https://timberborn.featureupvote.com/suggestions/215309/power-storage-flywheel
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20 Sep, '21
Thaina Yu Mergedhttps://timberborn.featureupvote.com/suggestions/215309/power-storage-flywheel
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20 Sep, '21
MINIMAN10000Under the umbrella concept I would really like to see a stable source of power that doesn't involve beavers on a treadmill.
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20 Sep, '21
pmduda Admin"Mechanical battery to store power" (suggested by Norbert on 2021-09-17), including upvotes (5) and comments (2), was merged into this suggestion.
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21 Sep, '21
pmduda Admin"Battery Terminal" (suggested by Chris on 2021-09-15), including upvotes (1) and comments (0), was merged into this suggestion.
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23 Sep, '21
ChathSuacoThis diagram was posted on the discord by IGame4FUN, and I thought it would be good to share in this discussion.
https://cdn.discordapp.com/attachments/723433090944335933/890628303688450138/Schematic-diagram-of-pumped-hydro-storage-plant.png -
25 Sep, '21
Lion-Ryea big stack of gears
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25 Sep, '21
Slovak Shadow MergedSpring Battery
Science cost: 800
Size: 2x2x2 (non-solid)
Resources: 20 planks, 15 gears, 15 scrap metal
This building would store up to 500hp using springs, accumulated whenever there would be a surplus of hp in a power network, and then set to gradually release it over time in configurable amounts per day. For example, you could set it to release everything currently stored in one day, or you could set it to gradually release 100hp a day into the network. This could be useful during droughts to power central buildings when water wheels aren't available.
Large Spring Battery
Science cost: 1600
Size: 3x3x2 (solid)
Resources: 50 planks, 30 gears, 30 metal blocks
This upgrade to the spring battery would store up to 1500hp, accumulated at a rate of 2 network hp:1 stored hp during power network surpluses. Similarly to the regular spring battery, it could be set to release a configurable amount per day, but also in shorter increments. -
26 Sep, '21
Gin Fuyou Admin"Spring Battery and its upgrade - A new power building to store hp" (suggested by Slovak Shadow on 2021-09-25), including upvotes (1) and comments (0), was merged into this suggestion.
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26 Sep, '21
Mailionwe could use a gravity battery like with pulleys and weights or something, of course, it would use a lot of gears and wouldn't be very long-lived this would be for if the wind cut out, it wouldn't really be for the dry season
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29 Sep, '21
Gin Fuyou Admin"Накопление энергии." (suggested by Григорий on 2021-09-28), including upvotes (0) and comments (0), was merged into this suggestion.
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29 Sep, '21
Gin Fuyou AdminГригорий, мы просим использовать только английский язык для всех тем, кроме связанных с переводом.
Объединил в эту ветку.
EN: Sorry, but we ask to use only English for all topics except translations. Merged into this thread. -
29 Sep, '21
Frickypoo MergedThe Idea would be some kind of spring storage device (using metal and wood so it would be available in the mid/late game). The device can wind up the spring that would store the excess rotational energy to then be unwound later to provide energy when the windmills stop. You could have small batteries (with little springs) or Mega Batteries that require considerable metal to build.
Although they are not using electricity, there should be a way to store some buffer of energy (for example when the wind does not blow the windmills). It would be great for the outposts that are further from the water and rely on the interment wind to produce considerable power. -
29 Sep, '21
Gin Fuyou Admin"Rudimentary "Batteries"" (suggested by Frickypoo on 2021-09-29), including upvotes (1) and comments (0), was merged into this suggestion.
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30 Sep, '21
BulletMagnetEdSome kind of power storage would be nice. If the beavers can work with metal, they should be able to make some kind of battery. We've had the technology for centuries.
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01 Oct, '21
unfortunatelyFlywheels absolutely do not fit thematically or with the game mechanics. Pumping water uphill for later use with the preexisting water wheels is a great idea, though. The best way to achieve this would be using pipes/aqueducts and/or mechanical-powered (not the existing beaver-powered) pumps.
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01 Oct, '21
UristMcKermanThere are gravitational batteries IRL (a heavy weight is lifted during charging and then lowers during discharge) like this one https://upload.wikimedia.org/wikipedia/commons/thumb/f/fa/LWS_prototype_inside.jpg/1280px-LWS_prototype_inside.jpg
Fits into game's theme perfectly. -
03 Oct, '21
NetherdanI think the "Expanded pump mechanics and pipelines" suggestion (https://timberborn.featureupvote.com/suggestions/201496/expanded-pump-mechanics-and-pipelines) would solve the problem of storing power in hydro dams.
The flywheel would be another way of storing power that doesn't consume large amounts of area and acts as a kinetic battery, it would help especially with inconsistent power sources like the windmills. To operate a flywheel it could be needed 50 hp (or "bp" for beaverpower like RCE suggests in his videos) but gradually reduces to 10 hp to maintain its momentum at full capacity. It could have different tiers of flywheels with, for example, 1000 hp.h (1x3) and 3000 hp.h (1x4) of energy storage and the flywheels could be set up in parallel for added capacity -
04 Oct, '21
Anton GvozdevPower storage can be executed as "Gravity Power Storage" where power stored in a form of heavy metal blocks lifter to store power and lowered to release power.
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05 Oct, '21
ThelightcosineWith better water pumping/pipe mechanics this could actually be done. If you had powered water pumps you could use excess power to pump water into an up hill reservoir. When power is low you could then open floodgates into water wheels, releasing stored potential energy. It’s called pumped-storage hydroelectricity: https://en.m.wikipedia.org/wiki/Pumped-storage_hydroelectricity
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05 Oct, '21
Frekithe storage of power to me seems to null the preparation aspect of the game for the drought. the wind mills supply a form of power out side of water. if that is not enough hydropower from a dam during the wet season would be interesting.
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05 Oct, '21
Tonton Sancho MergedThe Energy Vault could store (excess) energy rising an heavy block of metal/wood/concrete.
Then, The Energy Vault could give back stored energy lowering (by gravity) that block. -
07 Oct, '21
Gin Fuyou Admin MergedChanged title for better navigation
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07 Oct, '21
Gin Fuyou Admin"Energy vault building (gravity power storage)" (suggested by Tonton Sancho on 2021-10-05), including upvotes (1) and comments (1), was merged into this suggestion.
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09 Oct, '21
Shraeder MergedIt would be cool to use analogue power storage to the game when there's downtime from windmills or water wheels when there's droughts. A flywheel building could store power using inertia, or another cool idea would be a weight and pully system you could hang off of a cliff or a tall structure. Both of these would still fit the "aesthetic" and overall analogue feel of the crank power generation system
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10 Oct, '21
𝒟𝒾𝒶𝓂⟡𝓃𝒹𝕏Weighted rope system
https://youtu.be/mmrwdTGZxGk
A pulley system lifts a heavy boulder to a height of the gear box at the top of a crane like structure, when someone requires energy for buildings, the boulder will slowly fall at a rate that matches the connected buildings required enegry. I drew a picture of a design that I likes, this would require completely vertical shafts, a ladder for easier building, and a foot print that locks onto the corner of a 4x4 base (which only has 4 platforms on either corner). The rope will extend all the way to the terrain, from any height. Input and output are seperate, incase the boulder is at the peak, output will initiate.
https://discord.com/channels/558398674389172225/723433090944335933/896617935265755176 -
11 Oct, '21
Gin Fuyou Admin"Analogue Power Storage" (suggested by Shraeder on 2021-10-09), including upvotes (1) and comments (0), was merged into this suggestion.
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14 Oct, '21
Lonelyguardsmen MergedJust as the title says. make it late game and require metal? would be interesting to see beavers using gears and metal springs to store energy.
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14 Oct, '21
Gin Fuyou Admin"clockwork "battery" for storing mechanical power" (suggested by Lonelyguardsmen on 2021-10-14), including upvotes (1) and comments (0), was merged into this suggestion.
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14 Oct, '21
AndreiOr not necessary to last the entire dry season duration, but to smooth out the wind generation randomness.
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16 Oct, '21
pehiI don't think it is a good idea, The lack of energy with bad weather is part of the survival and it force you to big building projects in the endgame, like actually making pumped storage plant (also mentioned above in the comment by Thelightcosine ) . Right now you can "simply" build a reservoir with levees and put a lot of water dumps on it (I put about 23 and it is enough for continuous stream of water for my case). Then you build a floodgate and build a path for streaming water with levees and add series of waterwheels. I currently have two "power plants", the bigger one has 33 wheels producing 5940 energy regardless of weather or season. If you need energy at night, when water dumps are off, you simply open the floodgate a bit more. It also consume a lot of water and occupy a lot of haulers so it is a nice endgame project to set up the infrastructure around it. If something, adding powered water pumps may make the project easier, as Thelightcosine mentioned.
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19 Oct, '21
FRCTNLSSI think that suggestion for new technologies would be great to incorporate into new races that have distinct strategy differences.
These ideas are nice, but if every race incorporated the same buildings and enhancements then there would be less desire to try new races of beavers. -
20 Oct, '21
JamieI agree that power storage would be so useful
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31 Oct, '21
YamabiibaaI'd prefer to see more options for storage solutions that require at least some engineering on the player's side, like Archimedes screws or other forms of water transport, to go alongside the water mechanics.
Flywheels (and other similar one-building solutions) feel like the cheap way out. -
03 Nov, '21
KnappI'm glad that others also thought of the flywheel to store power, feels like a perfect late game metal-requiring building. Might not feel right for every faction in relation to having water dam storage, but still! I hope this gets into the game in some way.
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10 Nov, '21
CaliI would very much like to see some sort of power storage option.
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22 Nov, '21
QuantumI would build so many of these I don't even care if they are inefficient
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01 Dec, '21
Robinwhy using metal If you have Water. Best way to store energy in High amounts today is still pumping water uphill
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11 Dec, '21
Timur Mergedadd a battery to the iron teeth. i think it will be more productive to strore energy.
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12 Dec, '21
Perry MergedI think it would be nice to hold produced power....much like a big potato clock!
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12 Dec, '21
Gin Fuyou Admin"add a battery" (suggested by Timur on 2021-12-11), including upvotes (1) and comments (0), was merged into this suggestion.
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13 Dec, '21
Gin Fuyou Admin"batteries" (suggested by Perry on 2021-12-12), including upvotes (1) and comments (0), was merged into this suggestion.
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21 Dec, '21
MegaGamer265 MergedIt would be awesome if we had a building that coult store kinetic energy like the wind-up toys we have in our world! But it needs metal for the spring.
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21 Dec, '21
Gin Fuyou Admin"Kinetic Battery" (suggested by MegaGamer265 on 2021-12-21), including upvotes (1) and comments (0), was merged into this suggestion.
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27 Dec, '21
Gage Rotert MergedI have been struggling to keep my building that require power operating. I believe it would be a good idea to implement a battery to store a said amount of power, and to charge when the beavers aren't working.
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27 Dec, '21
Gin Fuyou Admin"Power" (suggested by Gage Rotert on 2021-12-27), including upvotes (1) and comments (0), was merged into this suggestion.
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30 Dec, '21
Trashboy MergedI would like to see a fly-wheel added for storage of excess energy.
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31 Dec, '21
Gin Fuyou Admin"Timbre Fly0Wheel for energy storage" (suggested by Trashboy on 2021-12-30), including upvotes (1) and comments (0), was merged into this suggestion.
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02 Jan
Cristian Mihai Pataki Takacs MergedWhen playing FOLKTAILS there are moments when there is no running water and no wind. With all of them interconected the power producesd is quite immense. I got to more then 10-12k hp and used about 5-7k hp. If there would be some sort of storage for the exces energy produced, even with a handicap attached to it, then, when the wind is not blowing and the water is not running, the stored power/energy could be relised and there would not be dead times with absolutely no power, even if the power relised is just a fraction of what it is needed.
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02 Jan
Gin Fuyou Admin"Power storage" (suggested by Cristian Mihai Pataki Takacs on 2022-01-02), including upvotes (1) and comments (0), was merged into this suggestion.
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03 Jan
Snail ForeverA flywheel would be such a good addition. Perhaps to even out its usefulness it could use some resources so the beaver manning it can mantain the "battery", or alternatively it has a cap as to how much horsepower it can store, so the player can't just spam windmills/water wheels to charge it up infinitely.
As of right now we honestly need either this or an upgrade to the power wheel. The ammount of horsepower the power wheel produces is incredibly pitiful for how many logs it requires and how it remands there to be a beaver manning it, even in the early game. -
07 Jan
Cable MergedA way to store power via a large moving wheel. Since the game uses kinetic power a flywheel is often used to store said kinetic power
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07 Jan
Brooks MartinPower storage would be great, but I think a method that would fit thematically better would be a gravity battery, so you could just have a tower with weights on it that are raised by excess power and dropped when you need that energy
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08 Jan
MK MergedDuring non-working hours and overnight, the water wheels are still turning and I want to build up and save that power to distribute later or to somewhere else
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08 Jan
Gin Fuyou Admin"Flywheel for power storage" (suggested by Cable on 2022-01-07), including upvotes (1) and comments (0), was merged into this suggestion.
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08 Jan
Gin Fuyou Admin"Stored power built up from water wheels" (suggested by MK on 2022-01-08), including upvotes (1) and comments (0), was merged into this suggestion.
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11 Jan
WojtekStraight out battery would not line with the spirit of the game IMHO and it looks like many agree on that.
I like suggestion from DarkWalker#7721 on discord:
"...change the mechanical pump (...) Make it reversible; when operating in reverse it transports the water from the highest side to the lowest one and gives back a bit less energy than it would take to store the water"
Stuff like flywheel of spring, while cool, maybe would fit as a faction specific thing. Maybe. -
11 Jan
ycp MergedBattery that can store power and use it when
drought season or any situation -
11 Jan
Gin Fuyou Admin"Battery" (suggested by ycp on 2022-01-11), including upvotes (1) and comments (0), was merged into this suggestion.
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28 Jan
Son Roken MergedStoring mechanical energy in gravity and buoyancy-based energy storage systems e.g:
- Elevator being pulled up when there is energy and then gravity pulling it down generating energy when there is none
- Buoy being pulled down into water, when there is energy input and floating up releasing it's potential energy
To create those you would have to use Rope, which I saw suggested somewhere else and thought, that's pretty neat idea. Especially considering that we already have Suspension Bridges.
Ropes would be made of flax, manila or sisal fibers. Which could be planted on fields.
Energy could be stored while powering system (percentage), or could firstly store energy and then power the rest.
I think these are pretty fitting for the Beavers and I'm sure, that Ol' Kazko figured it out when creating those amazing machines. ;]
For further information check that link:
https://www.sciencedirect.com/topics/engineering/mechanical-energy-storage -
28 Jan
Gin Fuyou Admin"Storing mechanical energy" (suggested by Son Roken on 2022-01-28), including upvotes (1) and comments (0), was merged into this suggestion.
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29 Jan
Ryan MergedWould make sense to be able to build storage for power. This would look like buildings that would wind up torque with excess power and serve as a battery when power generators are out due to drought and low winds. This could also require a new product, such as springs or springsteel that could flesh out the metal production chain a bit more as well.
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29 Jan
Gin Fuyou Admin"Horsepower Storage/Springs" (suggested by Ryan on 2022-01-29), including upvotes (1) and comments (0), was merged into this suggestion.
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30 Jan
Jonathan MergedThe city is too depended on energy and windwheel are the only good way to make energy, but they dont always work. So adding batteries could be a good solution. I dont have a good idea for the thematic of the game but im sure you will find one.
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30 Jan
Gin Fuyou Admin"Batterie" (suggested by Jonathan on 2022-01-30), including upvotes (1) and comments (0), was merged into this suggestion.
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06 Feb
Tjiosse MergedSprings would be a storage for mechanical power storage (created by waterwheels, engines etc.)
You could construct them from metal. They would give out power as needed on the grid. When there is excess power generated on the grid, the springs would store it.
Image below to see what type of spring i'm thinking about. -
09 Feb
Gin Fuyou Admin"Springs (Power storage)" (suggested by Tjiosse on 2022-02-06), including upvotes (1) and comments (0), was merged into this suggestion.
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12 Mar
Gin Fuyou Admin"I wish I had batteries,tunnel" (suggested by rao on 2022-03-11), including upvotes (1) and comments (0), was merged into this suggestion.
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29 Mar
Gin Fuyou Admin"battery" (suggested by fluxie on 2022-03-28), including upvotes (1) and comments (0), was merged into this suggestion.
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05 May
Tom Budd MergedI think energy storage would make times when windmills aren't catching any wind would be great for production. Excess energy could be stored in a flywheel, pumped hydro storage, gravity battery via pulleys and a big rock or logs/metal weights.
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05 May
Gin Fuyou Admin"Add energy storage for when the wind doesn't blow" (suggested by Tom Budd on 2022-05-05), including upvotes (1) and comments (0), was merged into this suggestion.