Efficiency Research (Repeatable End-Game Science)

101 votes

Once all of the buildings have been unlocked using science points there is no use for the inventor building. I suggest that there should be production, movement, and carry efficiency increases that can be researched.

Rather than a hard limit, there should be a percentage efficiency increase (maybe 10% each research level), with the research cost increasing exponentially. That way players can continue to struggle through the current world that they love, rather than unlocking everything.

Under consideration Suggestion Suggested by: Purser Upvoted: 22 Feb Comments: 22

Comments: 22