Boats or rafts (or other water transports)
It would be cool to have boats as a way of transport. For example you could build two docks on opposite sides of a large river and have them work as if there was a road between them. Or maybe one dock even allows you to reach the entire area of water it is connected to (so that you can build the second dock on the other side without needing to get there in a different way). This would be especially usefull for maps with a lot of smaller islands etc. Restrictions could be that only one beaver can use the boat at a time or you need a beaver who works on the dock / on the boat. An issue would probably be the water level getting to low for the boat to realistically reach the dock, because then beavers could get trapped in the water or would have to "teleport" upwards (only in deep water because otherwise they're "just" stranded).
[mod edit]: added image from suggestion by Scorpio Swiftshot
Comments: 53
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20 Sep, '21
Le_Matou MergedI think it's a good idea add some boat in game. Beaver can sail on River to haul some goods or fishing.
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20 Sep, '21
SliceOfArdathBoats could act as mass resource transport, too, and to go up and down water elevations, you could have to make boat elevators, to change the water level locally up and down. Also their speed would change based on wether they are going upstream or downstream?
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20 Sep, '21
Zam!Visually, I would prefer rafts made out of logs, but other than that, I fully agree this would indeed be a very nice addition to the game.
The water level issue could be solved by having floating docks that drop with the water level. -
21 Sep, '21
Gin Fuyou Admin"Adding Boat" (suggested by Le_Matou on 2021-09-20), including upvotes (2) and comments (0), was merged into this suggestion.
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30 Sep, '21
GuessThere could be faction specific boats that would be faster than standard boats. The iron teeth could have steam paddle engines, which require logs to burn. The folk tails could have sails, which would increase speed by a changeable amount, and couldn’t travel directly upwind. Personally, I think wood canoes would match the timber theme and are narrow, which means you could use them on player made irrigation canals. Also, maybe a boat has a 50% chance to flip over and lose all of the supplies it’s carrying when going over a waterfall, unless you install an elevator or ramp.
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06 Oct, '21
Grant MergedI was watching a stream where the player was creating irrigation canals, and thought something really cool would be to designate paths on the water to allow for water transport.
It'd be cool to build locks and canals for transporting goods, a sort of bulk version of the supply depot that only travels over water. -
07 Oct, '21
Gin Fuyou Admin"Add water transportation to incentivize TNT use" (suggested by Grant on 2021-10-06), including upvotes (1) and comments (0), was merged into this suggestion.
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16 Oct, '21
Edward Snowden MergedSuggestion:
Add a cargo boat that can carry either logs or mixed resources through calm rivers.
Size: 1.7 x 2.7 blocks (Fits barely inside a 2x3 space)
Depth: 0.5 block (consider load-based).
Crew: 1 Beaver.
Faction dependency: Folktails have beaver-powered (bicycle) boat. Iron Teeth thave steam powered (more power but requires log fuel). -Or reserve boat for third faction.
Boat does not travel upstream unless water flow is halted by dam.
Consider 'manual control' (WASD) of the boat.
How to handle build infrastructure:
Build a set of stairs down into the water. 4 combined stairs make a 2x2 sized 'slipway' where boats can be constructed and launched into water. Also, empty boats can be hauled up and recycled here.
Having stair-based slipway also allows a hungry/thirsty beaver captain to jump ship and go home.
Docks can be built from simple platforms. There is a need for a loading/unloading station, but this can be done using existing game assets. -
17 Oct, '21
Gin Fuyou Admin"Simple cargo-boat system." (suggested by Edward Snowden on 2021-10-16), including upvotes (1) and comments (0), was merged into this suggestion.
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24 Oct, '21
Scorpio Swiftshot MergedThere would be a two Boat Stations, the Cargo Boat Station and the Boat Station.
The cargo version would add a bit larger ships with capabilities of riding around with cargo, as normal stations would deploy boats for just beavers.
Boat Station Boats:
Boat - 2-seater - 50 Wood - 1x2
Large Boat - 4-seater - 75 Wood + 20 Planks - 2x3
Wooden Ship - 8-seater - 125 Wood + 50 Planks + 50 Paper - 3x5
Cargo Boat Station Boats:
Cargo Boat - 1-seater + 100 capacity - 55 Wood + 25 Planks - 2x3
Large Cargo Boat - 2-seater + 500 capacity 50 Planks + 10 Metal Beams - 3x5
Freight Ship - 2-seater + 3000 capacity - 75 Planks + 50 Metal Beams + 15 Gears - 4x7
Now for the stations:
Boat Station
- 4x5, as 1 row from row 4 is on land
- 50 Wood + 40 Planks
Cargo Boat Station:
- 5x7, as 1 row from row 5 is on land
- 50 Planks - 50 Metal Beams - 10 Gears
Notes:
- Stations could be made from the boats, including other buildings.
- Boats would not go faster than 1 -
24 Oct, '21
Gin Fuyou Admin"Add boats for our beavers to expand over the water" (suggested by Scorpio Swiftshot on 2021-10-24), including upvotes (1) and comments (0), was merged into this suggestion.
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19 Nov, '21
Everythingpro9boats should for sure be in the game. i have been making a boat in timberborn like 200 blocks long.
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19 Nov, '21
Gin Fuyou Admin200 blocks long? That is no boat, that's a droughtnought!
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21 Nov, '21
Everythingpro9a what now? Oh and its in a custom world and map
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14 Dec, '21
Manuel Lehmann MergedI know Beavers can swim but it is obvious to bring goods with smal boats tot docs and stuff. Makes the game a bit cooler.
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14 Dec, '21
Gin Fuyou Admin"Boats" (suggested by Manuel Lehmann on 2021-12-14), including upvotes (1) and comments (0), was merged into this suggestion.
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24 Dec, '21
RAS MergedI think it could be interesting to add ship/boat building to the game as a means of allow both beavers and goods to move great distances easily and quickly – maybe the players could use boat connections like roads to expand both district and builder reaches. Historically speaking, in pre-industrial and early industrial periods, it would make sense to allow for much larger districts that utilize maritime shipping as opposed to over-land non-motorized ground transportation. That could allow players to make much larger riverine districts and so as they attempt to make inland districts later in the game the number of path titles from the district centers to the edge of the districts would be less.
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24 Dec, '21
Gin Fuyou Admin"Ship Building" (suggested by RAS on 2021-12-24), including upvotes (1) and comments (0), was merged into this suggestion.
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29 Dec, '21
Xeltek Mergedthis game being so centered around water and wood, i think you should add rafts or little boats to move more items between districts different districts
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29 Dec, '21
Gin Fuyou Admin"rafts and docks to move items in bulk" (suggested by Xeltek on 2021-12-29), including upvotes (1) and comments (0), was merged into this suggestion.
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03 Jan, '22
QuintonVI like this idea... Have jetties where beavers can you pedal boats to transport cargo across dams and rivers? The destination jetty can be linked to a drop-off point in the labour tab
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08 Jan, '22
VULCANAR MergedWhy don't beavers make barges to transport goods?
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09 Jan, '22
Gin Fuyou Admin"Ships" (suggested by VULCANAR on 2022-01-08), including upvotes (1) and comments (0), was merged into this suggestion.
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17 Feb, '22
Tim MergedBeaver world should have sea boats connecting between two ports.
Small Boat: Carry 50 Stocks, 4 Beavers capacity, (need 100 logs and 100 Planks)
Medium Boat: Carry 100 Stocks, 8 Beavers capacity, (need 300 logs and 300 planks)
Large Boat: Carry 200 Stocks, 16 Beavers Capacity, (need 600 logs, 600 planks, 300 treated planks and 300 metal)
Small Size port (contain 2 small boats or 1 medium boat): need 500 logs, 500 planks, 500 water
Medium Size Port (contain 4 small boats or 2 medium boat or 1 large boat): need 1000 logs, 1000 planks, 1000 water, 500 treated planks and 300 metal)
Large Size Port (contain 8 small boats or 4 medium boats or 2 large boats): need 2000 logs, 2000 planks, 2000 water, 1000 treated planks and 600 metal). -
18 Feb, '22
Gin Fuyou Admin"Add new features: Sea Boats, Port System" (suggested by Tim on 2022-02-17), including upvotes (1) and comments (0), was merged into this suggestion.
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20 Feb, '22
Mark TaylorSome folks modded-in river rafts into Banished that were phenomenal, for trading. Stuff like that could go in an end-game expansion pack featuring advanced trading features.
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09 May, '22
Tristan MergedIf you need to bring supplies across a river or lake to either start a new district or just to build something on the other side, it'd be nice to be able to build canoes to carry more than one item. Then be able to build bigger and bigger canoes and/or boats. I know beavers swim! This is about carrying supplies at a faster and more efficient pace.
And it could be so cute... could have more than one beaver in it at a time. Could have little "cart" canoes to add to it for more supplies. It could look like hollowed out logs! -
09 May, '22
Gin Fuyou Admin"Canoes to carry more than one supply across rivers and lakes." (suggested by Tristan on 2022-05-09), including upvotes (1) and comments (0), was merged into this suggestion.
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26 Aug, '22
Anton Stezhkin MergedNew logistics building; raft station. works like so;
1. beavers make a raft from logs.
2. they load it with useful staff
3. the raft floats downstream depnding on flow speed (if it's 0, the raft needs a beaver to move it)
4. the raft is disassmbled or loaded again and sent back
Advantages;
0 to 1 beavres can ship a ton of goods, which saves time and beavers
spectacular loading and unloading with port cranes
a new city planing challenge -
27 Aug, '22
Gin Fuyou Admin"Use rivers to transport resouses (raft stations)" (suggested by Anton Stezhkin on 2022-08-26), including upvotes (1) and comments (0), was merged into this suggestion.
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26 Sep, '22
LachlanRiver boat trading (resource management & migration between districts) sounds awesome!
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29 Jan, '23
PirateI would make them rafts rather than boats. 5-10 logs to make a raft that can carry some cargo downstream and is disassembled at the bottom to reclaim the logs. That would really fit the theme nicely.
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12 Feb, '23
Xadhoom13Could have more types of boats:
A small rowboat, like 1x3x1 cubes, that carry 2 beavers or 2 different small resources stacks (maybe 10 or 20 each?), powered by the rower/driver, that can nimbly traverse small rivers crowded with many buildings and small waterfalls;
A large barge, like 4x4x2 cubes, that carry 15 beavers or 15 small resources stack, powered by river current to get down (still needs a driver), and pulled by machinery/beavers/animals to get back up, that needs dedicated canals since it can't avoid many obstacles (and it's quite big), and can navigate safely with only a little slope (like 1 cube of height each 5 even cubes;
I guess the driver can be the same job as hauler/distribution post, depending if the route is local or between districts, and they can automatically use boats if there are the proper building ready and stocked. -
16 Apr, '23
MelFor crossing the river it would be handy to have a ferry on a rope (chain ferry?) So you build a station at either side of the water, and beavers can be transported across on the chain ferry. It would need a minimum depth of water otherwise it sits at the side of the river. Beavers and power could go underneath the ferry. Maybe it would have a fixed width like suspension bridges. It could be a nice alternative to the floating bridge.
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23 Apr, '23
Weppan MergedA simple rafthut or some other design, that allows beavers to cross deep water on the surface instead of a bridge or path with status under the water.
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27 Apr, '23
Gin Fuyou Admin"Add rafts as water pathways" (suggested by Weppan on 2023-04-23), including upvotes (1) and comments (0), was merged into this suggestion.
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16 May, '23
Peter PrinsI think this is a far greater Idea than the train I sometimes see suggested for mass goods transport. It is much more beaver appropriate and a single beaver can function as both helmsman and outboard motor. The water management also fits nicely with this option as you can add the ability to have locks in your canal.
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27 May, '23
Jamie CI think they should be rafts with one pilot that pushes the raft around with a pole. Limit passengers to 4. Use the normal path to set the path for the rafts. With a special pier. Paths could be connected underwater to and from 1 or more other pieres to control movement of the raft. And it should be a bit slower that the normal speed that beavers move through water.
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29 May, '23
Dalamar42 MergedOne of the issues with districts currently is that transporting high volume heavy loads (e.g. water) between them is extremely labour intensive.
At the same time a common design pattern is to create large irrigation / canal systems that span across large parts of the map.
It could be very interesting and thematically fitting to combine these two by introducing canal boats for hauling goods and canal lock buildables for dealing with elevation changes.
This would enable connecting districts with a system that is very similar to what was actually happening e.g. in early industrial age England, the leftovers of which you can see in places like London and elsewhere in Europe. -
02 Jun, '23
Gin Fuyou Admin"Canal boats and locks" (suggested by Dalamar42 on 2023-05-29), including upvotes (1) and comments (0), was merged into this suggestion.
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04 Jul, '23
SykobeeIt would be good Transportation but beavers are herbivores so they wouldn't fish
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26 Jul, '23
YthegamerITA Mergedboats (or rafts) navigate the rivers, maybe districst could have docks for movement, would be useful to reach places that would be hard to reach on foot
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07 Aug, '23
Jcheung Admin"dock sistem" (suggested by short evo on 2023-08-06), including upvotes (1) and comments (0), was merged into this suggestion.
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07 Aug, '23
Gin Fuyou Admin"boats" (suggested by YthegamerITA on 2023-07-26), including upvotes (1) and comments (0), was merged into this suggestion.
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14 Oct, '23
Lawrence MergedAllow beavers to get to another island or trade with other districts if far away.
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17 Oct, '23
Gin Fuyou Admin"Boats as a form of trading or transport" (suggested by Lawrence on 2023-10-14), including upvotes (1) and comments (0), was merged into this suggestion.
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23 Dec, '23
lukas Mergedboats which you can load materials (or beavers) onto which float downstream to a dock. they could run aground when the water is too low and not move until the level is high enough.
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30 Dec, '23
Gin Fuyou Admin"boats (like a barge)" (suggested by <Hidden> on 2023-12-23), including upvotes (1) and comments (0), was merged into this suggestion.
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27 Jan
FailcopterWesConsidering that real life beavers already use water channels they dig to move things around more easily than dragging them, this is absolutely something that should be in the game. No reason these super-smart beavers would give up the easiest option just because they can walk better now.
That and it would be very cute and make settling districts quite far away more viable if you can connect them by boat (with the added challenge of getting supplies to them during a drought).