Building upgrades - Attachments etc.
So, there's two ways I hope you guys can go about making building upgrades;
'Modules' - smaller mini-buildings that can be built and attached to resource buildings to improve their attributes;
- Mini-storages that give production buildings more capacity for their resource (and increasing working uptime)
- Small flywheel-type battery that will let them continue running for a few in-game hours more if/when power is cut - possibly enough time for more wind to blow in or the water wheels to start up again.
- A mini-hauling post can add 1-2 beavers dedicated to going out and fetching resources for their attached building.
Then there's the traditional upgrade button method you can add to a building. It will take down the building and for some will increase its size during 'renovations'.
Upgrades could be being able to have more beavers, which increases the number of resources you can process at the same time, or makes the processing time faster as you upgrade the building.
Comments: 16
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18 Sep, '21
alexander Mergedi wish that bildings have upgrads
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19 Sep, '21
Gin Fuyou Admin"upgrade" (suggested by alexander on 2021-09-18), including upvotes (1) and comments (0), was merged into this suggestion.
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19 Sep, '21
Vinny POh and please let us upgrade water pumps to reach 3 or even 4 levels down for water :)
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23 Sep, '21
pmduda Admin"Power Shaft Upgrade (instead of remove and replace)" (suggested by Philip017 on 2021-09-23), including upvotes (1) and comments (0), was merged into this suggestion.
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24 Sep, '21
Barry MergedAllows u to upgrade buildings like lodges and so on so u don't have to destroy and build. or an upgrade mechanic building allowing u to upgrade any building
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24 Sep, '21
Gin Fuyou Admin"Upgrade Mechanic" (suggested by Barry on 2021-09-24), including upvotes (1) and comments (0), was merged into this suggestion.
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29 Sep, '21
Simonlong term wish: upgrades to the houses anno-style, which maybe fulfills a new need like "acommodation" or sth along those lines. this paired with maybe a new resource for those high class beavers and jobs only those can do could greatly improve the late game.
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05 Oct, '21
TheExceed MergedA cool idea that I had is to add research that allows upgrading certain or all buildings.
Upgrades could have different features like increased work speed, lower power cost, comfort buffs, storage space etc. -
06 Oct, '21
Gin Fuyou Admin"Building Upgrades Research" (suggested by TheExceed on 2021-10-05), including upvotes (1) and comments (0), was merged into this suggestion.
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18 Nov, '21
Scott MergedI think it would be quite cool to be able to upgrade the buildings to improve certain aspects of effectiveness. I would also like to see more building types and a general "tech" tree? Maybe even specialised buildings to train your workers to be better at certain tasks.
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18 Nov, '21
Gin Fuyou Admin"Random suggestions" (suggested by Scott on 2021-11-18), including upvotes (1) and comments (0), was merged into this suggestion.
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16 Dec, '21
Smiley MergedIt would be nice to have upgraded farming buildings etc. Like a tier system with different types of buildings.
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17 Dec, '21
Gin Fuyou Admin"Upgrading More Buildings" (suggested by Smiley on 2021-12-16), including upvotes (1) and comments (0), was merged into this suggestion.
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20 Jan, '22
RainS'TolI've played through both available Factions. The lack of upgrades and basic buildings not being expandable is incredibly inefficient.
None of the industrial building productivity can be expanded, without fully duplicating the buildings.
Example. The sawmill, only ever has 1 worker. There is no way to add more workers to speed up productivity.
Propose:
I propose that production buildings come with 2 to 4 upgrades.
The first 2 are available to all factions. The second 2 only available if you're in the right faction, or late game expensive.
Example 2: Gristmill
Upgrade 1 - Second grind line (1 more worker).
Upgrade 2 - Double Shifts (2 more workers, total of 4), each line produces 50% faster.
Upgrade 3 - Double Stacked building (limited to Iron Teeth)
Upgrade 4 - Small iron flywheel (requires steel beams)
oh, man, only 1000 character limit. Can't post more examples. -
18 Jan
Petrusprogamer MergedI am going to use water pump as an example to explain my idea behind these upgrades. So i noticed that in the new version of the game there is this new mega pump structure that is larger and pumps water quicker than the basic ones. this is a bad solution for the large areas of pumps that are wasting a lot of space already and their desighn with the pump on the front makes them terrible at putting the eficiently.So my idea is to take the classic basic pumps and unlock upgrades with science points beacose they are useles in lategame anyway. that will only unlock the option to upgrade the building with materials of some kind. There will be 3 upgrades in total. 1st one is the standart one that we all know but to make it more interesting the cog heads will not be able to work when the building is level 1. if you upgrade to level 2 the output if the building will increse to 200% the 3th one will be 300% more efficient than the 1st one and cogheads will be able to work there now.
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19 Jan
Gin Fuyou Admin"upgrading buildings performance by having 3 upgrades." (suggested by <Hidden> on 2024-01-18), including upvotes (1) and comments (0), was merged into this suggestion.