Set max population
Make a way to stop the ironbeavers from having excess kids. The spawning pits keep working and micro managing them gets tedious. Would be nice if you could set it to say 'stop when you have X unemployed beavers' The timberborn you can manage by the number of house spaces so something similar for the other factions would be handy.
Comments: 8
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19 Sep, '21
Jcheunglooks similar to this, which was marked unlikely to happen. good luck?
https://timberborn.featureupvote.com/suggestions/215312/breeding-pod-autopause -
20 Sep, '21
Thaina YuI think everything that people felt tediously micromanage should be consider to support and group to script/programming/automating system
https://timberborn.featureupvote.com/suggestions/215198/ -
21 Sep, '21
pmduda AdminThaina Yu this might be a little bit overkill. Then we will have one big suggestion, wanted by 1000 of people, but unlikely to happen due to share amount of different aspects it brings up.
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09 Dec, '21
Ryan MergedBasically i'd like to, at each district, set a limit to the population. When that limit is reached and all other districts are also at their population limit, breeding pods will be paused when they are about to finish (ironteeth) and babies will not be born even if there is additional housing (folktails).
If The place where kits are being made is at the population limit but another district is not at its limit, then they would be born and automatically moved to that district.
I'd like this UI change because it would make it far less tedious to manage and maintain populations among multiple districts, especially in the later game -
23 Dec, '21
Shadi MergedVery well said. I agree this would help manage not only the limit of beavers but allow the breeding aspect to be automated. This also helps keep up with the beaver death rate without having to micro-manage.
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06 Mar, '22
Martititi MergedOr at least, the breeding pods could stop breeding if:
- there is no more housing, or there are no more workplaces;
- the player has checked an option to stop breeding if such conditions are met.
I think it could be good to let the player decide in a unified UI for all breeding pods in a same district, so that the player doesn't have to pause or restart each breeding pod in the district when the population is too big or too small. -
12 Jan, '23
ClémentJe trouve que c'est une excellente idée de pouvoir régler le maximum de la population pour limiter les cuves d'incubations. Ça donnerais un gros avantage aux dents de fer car actuellement, la façon de se reproduire des dents de fer est plus un inconvénient qu'un avantage.
Traduction en anglais avec google traduction :
I think it's a great idea to be able to set the maximum of the population to limit the incubation tanks. This would give Iron Teeth a big advantage because currently the way Iron Teeth spawn is more of a downside than an upside. -
18 Feb
Gin Fuyou Admin"Please add district population caps" (suggested by <Hidden> on 2021-12-09), including upvotes (6) and comments (2), was merged into this suggestion.