Expansion of PvE content to add extra challenges and new logistical systems.
Hello!
It is no secret that currently, the PvE element of Timberborn, while crucial, lacks a bit of "pazaah" in the way it challenges the player. While this doesn't harm the game too much, it can make the experience feel repetitive and uneventful.
That lack of shiny and frightening events is the root of my idea: adding new PvE threats that are more frightening and better represent themselves at the player. One way to realize this would be to add other civilizations and species that could interact with the main colony. I would suggest keeping these civilizations outside the main visible boundary (Until the boundary limit is changed) and make the interactions between entities and not towns.
The suggested interactions could allow players to trade, race for resources, and even fight a war. If we limit these interactions to simple members of a species moving into the visible portion of the map, the possibilities for these interactions are practically endless.
Thank you.
Comments: 5
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22 Sep, '21
Gin Fuyou AdminI don't see any description of "new logistical systems" from the title?
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23 Sep, '21
ThatAlphaChickenI ran out of space while typing. However, the logical systems would primarily relate to the suggestion's new war and trading features. Sorry if I confused you!
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23 Sep, '21
Gin Fuyou AdminYou can expand suggestion with comments, regrettably this site has very unfortunate limitations for some reason.
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24 Sep, '21
Vicky LangstrumpfTrading options and other peoples would be great. But why always war? I think this game is so great because there is NO WAR. One could, however, introduce natural disasters. Volcanic eruptions, lava flows that can then still be used as a new robust resource (opsidian), hailstorms that destroy the harvest, earthquakes that change the terrain.
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01 Oct, '21
chess123mateUpvoted for PvE, though idk about wars/other civilizations. Nonetheless, more dangers of any kind would be good!