Show Forester/Farmhouse work boundaries in the Plant Trees/Crops view
Currently you have to click back and forth between the planting view and selecting foresters or farmhouses in order to determine how far out they can reach. You should add the work boundary indicator for any active foresters or farmhouses to the planting view so you can easily tell what's currently covered.
Comments: 9
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23 Sep, '21
Gin Fuyou AdminA good QoL suggestion, I support!
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24 Sep, '21
Vicky LangstrumpfI think that would be appropriate for the district house as well.
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30 Sep, '21
ArkaladinYes, yes, and yes!
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12 Oct, '21
Seriously UnseriousYes! Having to keep flipping back and forth and memorize the boundaries is such a pain.
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18 Dec, '21
Joakim+1 for this!
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20 Feb, '22
TeralynaYes, please!
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24 Jun, '22
DarkquiliusThis x1000
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01 Apr, '23
NiyaShyShowing the "work area" of buildings that are responsible for a resource would be REALLY helpful. Just today I wanted to adjust the planting area for trees meant for wood production, and for that I constantly had to switch between forester, lumberjack flag and the planting tool and memorize the areas of the first 2 so I don't mark areas that won't be worked on. Same goes for farming areas.
Only "issue" I see with that is that you have more than one building type that should be considered for some resources (flags, tapper shacks and foresters for trees and berries, farms and bee hives for land crops), so the overlay would have to be able to show the working areas of those different types at the same time. -
05 Apr, '23
Jcheung Adminmaybe pop up a small box in the corner with checkboxes labeled
1
________________
|show area . . |
|o lumberjack|
|o forester . . .|
|o tapper . . . |
|______________|
or something like that