District Range - mechanic is not clear and not intuitive
Hello here are my thoughts on district range:
- District range is limited (i think that is great, else why build multiple districts?)
- District range is very unclear
- The district range is NOT the same as the range of the workers assigned to the district
- Suggestion: Show the ABSOLUTE MAX range of the district in another color (that is not related to roads) / Then show the range of the workers of the district as it is currently implemented in turquoise, this range changes with the amount of roads built.
- Building, Pathing, Gathering is possible OUTSIDE of district range, which is very confusing, since i can build outside my district, but nobody will then get the materials from that building. I suggest you just make it IMPOSSIBLE to do anything outside the max. district range.
Let me know what you guys think about that,
Cheers
Comments: 22
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23 Sep, '21
Philip017District range is very unclear, I highly recommend that the error message associated with buildings that are out of range be more clear.
Instead of saying the building is not connected, it could say it is out of district range. Perhaps highlighting the path distance limitation. Maybe also giving a little more information to show making the path shorter would allow the building to connect.
I would also like to suggest that the range be adjustable in the game settings, for easy/medium/hard/custom. Perhaps even an option to remove district range limitations completely.
Thanks -
24 Sep, '21
Vicky LangstrumpfI see it the same way. The maximum range of the district should be evident. It shouldn't be possible to build anything outside of that.
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24 Sep, '21
Nukem001I have to agree. The district range is broken. I see the range when I click on the district. I build at the far range of the district then all of a sudden the range is cut where I placed the building and now it is out of district. So explain why it does that.
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25 Sep, '21
Colby AtkinsDistrict range in regards to elevation feels restricted
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25 Sep, '21
ToxonYou have to build districts too many.
One is enough. -
28 Sep, '21
WoodEBeing able to see the max district range before placing a new District Center would be much appreciated. It's annoying when you place a DC thinking you'll reach the points you want to reach, only to then find out later that you're two tiles too far away.
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30 Sep, '21
JohannesThe district range should be a bit bigger, so that u dont have so many of them.
I wish for a better point of view on the districts. So if you click on one of them you are in it, and see all resources and only get out of this district if you click on another. Its a little bit confusing when your normal point of view is global. -
03 Oct, '21
YEEEEEEEEEEEETIt's even worse with ladders. It feels like it takes 4-6 squares away per elevation difference. Like, I build first two levels of levees just fine, then I build the scaffolding to next level and half of my wall is out of reach. Another example is a coastal line and 4 or 5 levels of difference in elevation - good luck predicting if a new farm fits into the district. Again, the second district is an overkill. Sometimes it's just hilarious - you build an expensive hanging bridge, beavers complain that the thing on the other side is out of reach, so you build a new, straighter path... and beavers take the old one because it's closer to the stockpile.
So far the max district range didn't convince me into building actual districts... just let me build one giant district and wonder why my logistics are so bad and whenever I could create specialized settlements somehow. -
09 Feb, '22
TajrI really feel limited in gameplay by the districts. It really pulls me out everytime this is an issue
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09 Aug, '22
MetThis! It happens to me all the time that I build something and it is "not connected" even when the path is right next to it. Or when I build a path and it ends in the middle of it even when it is in the district highlight.
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26 Sep, '22
LachlanYeah, I wish it would show the full zone of the district; maybe have multiple colours "blue" is the current "reachable" zone of the district and "Orange" is the maximum possible area
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05 Dec, '22
Gin Fuyou Admin MergedBlue outline is not district range, it's colored lines along roads and clearly it doesn't reach buildings
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05 Dec, '22
Gin Fuyou Admin"not in district" (suggested by steven booth on 2022-12-02), including upvotes (1) and comments (1), was merged into this suggestion.
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20 Jan, '23
KazI would like to see some type of indicator of the maximum radius from building/selecting a District Center.
It would be a net positive if it took elevation into account, but even a theoretical max range would be better than the nothing we currently have for expansion planning. -
20 Feb, '23
Wyattthis is a HUGE QoL piece. I see the red pathing on the paths to suggest thats the reach of the district, but if an overlay could show WHYYYY thats the case, and not require a path to be placed to understand.
It works just fine now, but could use a set of eyes again. -
20 Feb, '23
Jcheung Admin"- Suggestion: Show the ABSOLUTE MAX range of the district in another color (that is not related to roads) / Then show the range of the workers of the district as it is currently implemented in turquoise, this range changes with the amount of roads built."
"Yeah, I wish it would show the full zone of the district; maybe have multiple colours "blue" is the current "reachable" zone of the district and "Orange" is the maximum possible area"
impossible. districts are constrained by the roads themselves.
the green and red line on the road itself is the district. you have 70 tiles from the entrance of the district center. -
20 Feb, '23
Jcheung Admin"- Building, Pathing, Gathering is possible OUTSIDE of district range, which is very confusing, since i can build outside my district, but nobody will then get the materials from that building. I suggest you just make it IMPOSSIBLE to do anything outside the max. district range."
again, impossible. requiring a road to be adjacent to anything you wanted to build would be an extreme constraint.
builder huts, of which one is integrated into the district center, allow builders to work 9 tiles away from the district limit. you would be unable to build anything if this wasn't the case.
farms and flags have a similar travel range from the entrance of their building instead of the district. this is not tied to the builder range. -
20 Feb, '23
Jcheung Admin"District range in regards to elevation feels restricted"
"It's even worse with ladders. It feels like it takes 4-6 squares away per elevation difference...."
no nice way to say this, so....
your pathing is poor. if you have a good stairwell or other vertical movement option, you can easily go up or down much farther than you reasonably need to ever go. -
20 Feb, '23
Jcheung Admin"It would be a net positive if it took elevation into account, but even a theoretical max range would be better than the nothing we currently have for expansion planning."
elevation does not impact district range. stairs do not directly add to district range. -
20 Feb, '23
Jcheung Admin"this is a HUGE QoL piece. I see the red pathing on the paths to suggest thats the reach of the district, but if an overlay could show WHYYYY thats the case, and not require a path to be placed to understand."
unlikely for an overlay to make much sense either. if there was an aura 70 tiles in radius from a DC, i could easily bend roads in such a way that the district itself actually ended in a quarter that distance or less. -
06 Oct, '23
Jcheung Adminthread marked "done" due to range limit being entirely removed