Archeologist beavers for science
i believe we can all agree the current way of science generation is not fun or immersive.
this is my idea to remedy that.
Archeologist beavers would use a building that beavers come out of to harvest a set archeology zone, stretched out in the same fashion crops are.
archeologists would slowly dig down 1-2 levels and as they do, broken ruins, cars, curios ect. would slowly appear as they dig, science could slowly appear as the site is dug and
once dug, the beavers would wonder and ponder around the site, gaining more and steady science as they try to learn from the ruins.
perhaps dig sites could be built underwater, making use of empty ground underneath water from dams. lots of swimming archeology otters.
i think it would look good, be more fun and interactive, and add some lore the the curious sentient beavers wanting to know where ruins came from.
((Simpler Version))
Archeologist beavers go explore ruins, gaining science slowly as they travel inspecting the world and ruins.
Comments: 2
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24 Sep, '21
Gin Fuyou AdminThere are some details I have doubts about, but generally it's a great idea. I looked at it at different angle (see https://timberborn.featureupvote.com/suggestions/211844/exploration-system-and-scout-parties) but yours could work with it as well.
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20 Jan, '22
DraythixThis could definitely make science more interesting! Another possibility would be having archeology be another type of research. Maybe certain technology unlocks could require both normal research and archeology points to unlock.