Add double farms so you can stack two farms in the same space, bigger larger farmhouse
Add double farms so you can stack two farms in the same space
[mod edit]: merging it with suggestion to have more farm workers or bigger farmhouses, since they basically address same issue
Comments: 9
-
26 Sep, '21
Art Mergedplease increase farm workers from 2 to up to 6 ! we don't need 20 farms just to get workers
-
26 Sep, '21
Gin Fuyou Admin"Farm workers" (suggested by Art on 2021-09-26), including upvotes (1) and comments (0), was merged into this suggestion.
-
27 Sep, '21
David C Bollingeranother potential solution is a "solid" version of the farmhouse, so we can engineer bigger buildings or integrate the farms into larger structures.
-
29 Sep, '21
Dan MergedAdd a farm building which employs 4 beavers. Requires logs and planks to make so accessible quite early in the game. Perhaps a double stack building that requires a ramp to enter so extra science has to be spent unlocking it. Also it would be incredible to be able to assign individual beavers in the farms the roles of planting/harvesting.
-
29 Sep, '21
Gin Fuyou Admin"Large Farms" (suggested by Dan on 2021-09-29), including upvotes (1) and comments (0), was merged into this suggestion.
-
12 Jul, '22
Kevin MergedIt would be nice if there was a more expensive, possibly slightly larger farm house variation that would allow for more workers to be condensed into a smaller area to improve productivity. Currently my farm area has 4-5 farm houses, which is fine.. but it would be nice if there were more options!
-
14 Jul, '22
Gin Fuyou Admin"Add larger farm house variation" (suggested by Kevin on 2022-07-12), including upvotes (1) and comments (0), was merged into this suggestion.
-
14 Jan, '23
jeffrey mayo Mergedthe food menu needs to have another building adding more farmers or a upgrade to the farmhouse to add more farming bevers to harvest the plants.
-
25 Jan, '23
Gin Fuyou Admin"Food and Gathering." (suggested by jeffrey mayo on 2023-01-14), including upvotes (0) and comments (0), was merged into this suggestion.