Faction unique water transports
The idea of aqueducts and pipes have been mentioned before, but I think that they should be unique to the factions:
Folktails:
Horizontal and sloped aqueducts & Archimedes screw: Moves water above land and ravines, uphill or downhill without causing a flood.
Pros: Cheaper in resources, HP (needed only for the screw, the longer it is, the more HP needed) and science points.
No need for workers, screw works 24 hours as long as it gets HP.
Cons: Transports less water than pipes, can only be used to discharge water.
Iron Teeth:
Pipes and water transfer pumps: Moves water above land and ravines, uphill or downhill.
Pros: Transports more water than aqueducts, discharges water and autofills water tanks and breeding pods.
Cons: More expensive in resources, HP and science points.
Needs a worker in the water transfer pump, so it works only in working hours (although 16 hours of pipe working will still transfer much more water then 24 hours of aqueducts and screw working).
Comments: 3
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28 Sep, '21
Gin FuyouHow could you deny Iron-T the greatness of aqueducts!? (Just kidding) =P
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05 Oct, '21
SylviaI think that pipes/aqueducts would be a great addition. I think it could be overpowered if there weren't some kind of limiting factor there.
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05 Oct, '21
pmduda Admin"water transport" (suggested by cb on 2021-10-03), including upvotes (1) and comments (0), was merged into this suggestion.