Some workers should ignore paths while working (not optimal pathfinding)

8 votes

I've noticed this the most with my lumberjacks, but assume this would affect any flag worker and potentially farmers and others that do their work "off-path", but if there's a path that cuts nearby, they have a bad tendency of going to/following that path around and then go off-path to their work, even if that results in longer transit time (like in the case where the path cuts through on the back side of their work area and loops around it, and where they're currently working is near this path). It's not a 100% of the time, but it's often enough to make me grind my teeth at times.

Under consideration Bug Game mechanics Suggested by: FuryoftheStars Upvoted: 28 Feb Comments: 15

Comments: 15