Make wet and dry seasons less binary by adding rain and ground wetness level (how much water spawns)
The way how this will work is that when it rains, the ground wetness increases (spawning water to the source) with maybe a small increase of water spawning while raining. When the wetness of the ground reaches a maximum this could cause flooding too with large amounts of water being spawned. Over an extended period of time without rain the ground wetness decreases meaning less water gets spawned from water source until it finally reaches nothing (current dry season) when it hasn't rained in high amounts over a long time. Also, there could be a weather forecast for the week which gets less accurate in the long term just like real weather forecasts!
Comments: 3
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11 Oct, '21
geeksdoitbetteryes! a rainy season would be excellent!
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18 Oct, '21
Dave WI like the idea of having a various new weather events, like flash floods or monsoon seasons (water sources spawn way more than normal -> much higher chance of flooding without ready control of floodgates. Also there could be heat waves (increases thirst and evaporation), winter (poor/no growth of food and shallow lakes are frozen). Floods would do more than stop buildings from functioning... extended floods would kill crops (faster), or trees (slower)
To compensate for the increased difficulty, the floods could improve soil fertility for a period of time after they clear due to nutrient sedimentation. This would help make "harvest priority" more useful as you'd want to race to harvest ahead of the floods and droughts. This encourages longer term storage instead of steady state farming.
The larger scale weather patterns could suggest an expansion to the calendar: Years (temperate/heat/winter/monsoon), Cycles (normal/drought), Days (day/night) -
07 Jan, '22
RoriI was about to suggest that, hah, it also would be interesting so see what could happen if water appears in random places (rain~).