Make wet and dry seasons less binary by adding rain and ground wetness level (how much water spawns)

59 votes

The way how this will work is that when it rains, the ground wetness increases (spawning water to the source) with maybe a small increase of water spawning while raining. When the wetness of the ground reaches a maximum this could cause flooding too with large amounts of water being spawned. Over an extended period of time without rain the ground wetness decreases meaning less water gets spawned from water source until it finally reaches nothing (current dry season) when it hasn't rained in high amounts over a long time. Also, there could be a weather forecast for the week which gets less accurate in the long term just like real weather forecasts!

Under consideration Suggestion Suggested by: Dan W Upvoted: 23 Feb Comments: 3

Comments: 3