Population Plumet

10 votes

I've experienced this before in other games so maybe this is normal for this type of game. But I would love an option/science upgrade to prevent a district from mass population death because workers were automatically pulled AWAY from food production buildings to go work on other things. It looks like the population will automatically grow with more housing, which is cool. And it makes sense that the population growth will be unsustainable without proper food supply. But how does a self sustaining colony of 60 drop to 12 because 9 more beds are built and there's not enough food for everyone? Maybe I'm just being punished for not having a large store house but there's no way to "remove" population if it gets too high too soon accidently. It may be that I'm just not great at playing :)

Under consideration Suggested by: Dactrin Upvoted: 26 Mar Comments: 19

Comments: 19