Differentiate religion and faction unique temples

38 votes

Right now we have two factions that have the exact same temple and that's it. I suggest that this should be different for each faction to highlight their specific aesthetic and traits.

For Folktails I would suggest adding 3 priests/shamans/monks that need to be employed in the temple (no partial employment) and base the amount of happiness provided by the temple on food (or raw produce) offerings, as this is a faction oriented on food production and peaceful farming.

For Iron Teeth I would add a requirement to provide mechanical power to the temple and only require one "Tech priest" or "Mechamonk" to operate the temple of the machine god. Instead of food offerings the happiness level would depend on the amount of power provided for the temple with steps of 250/500/1000 hp for maximum effect.

Finally, for early game I suggest adding small shrines for each faction. Fot Folktails a small offering shrine, for Iron Teeth a mechanical symbol of faith (draws 50hp). Both limited by range.

Under consideration Suggestion Suggested by: Zam! Upvoted: 01 Jun, '23 Comments: 7

Comments: 7