Incomplete levee barrier (dam, floodgates) blocks water anyway, unfinished dam on watefalls
I had the beavers build a 2 level levee barrier (not sure if that's the correct term), they just built 3 blocks and water already started flowing above what the final barrier should be
[Mod's comment]: that's effect of water flow rate limit on waterfalls (when bottom level drops 1 or more tiles), it works as intended, just doesn't make much sense in terms of real water physics.
https://timberborn.wiki.gg/wiki/Water_(Flowing)
Comments: 84
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30 Sep, '21
Jammie1thelegend MergedI have done testing to see if this was just a bug that would go away after a dry season, and it did not. I know there is another bug report of this but i commented 2 days ago and it has not been seen (the original post was on the 16th)
This bug is not caused by accumulated water because then it would be flooding, it is a genuine bug. I think this bug may just be visual but I will do tests to see if it is. I will write to see what they show in the comments of this post.
EDIT: cant comment yet (assuming cuz is waiting approval) but I have done some testing and have found out it is caused by there being dams in the construction. If I remove all the dams in the construction the water slowly returns to the expected height. Not sure why it is caused by the dams specifically but it is. hopefully this edit is helpful. -
30 Sep, '21
Gin Fuyou Admin Merged> I know there is another bug report of this but i commented 2 days ago and it has not been seen
It could have been merged.
> there being dams in the construction
Yeah, there are reports of it happening -
07 Oct, '21
Fabian Gerber MergedIf you do a 3x3 square with water sources and up the flow rate to 8, you'll get a fountain towards the sky.
Seems like not wanted behaviour for me. -
08 Oct, '21
Gin Fuyou Admin MergedNot sure, is it a problem?
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10 Oct, '21
Gideoknight MergedI searched some other posts, and it said this behaviour was intended.
However, I don't think a single floodgate should be able to dam a 4 tile river on it's own. -
12 Oct, '21
Stephen MergedI don’t think this is a bug more a question of water flow? It would be good for some way to tell how much water is flowing before you start to build a dam. If a lot of water goes into a narrow canyon this is what I’d expect to see
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18 Oct, '21
Gin Fuyou Admin"Single Triple Floodgate dams 4-tile wide river" (suggested by Gideoknight on 2021-10-10), including upvotes (1) and comments (1), was merged into this suggestion.
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19 Oct, '21
KathanonIt does seem like it is due to restricted water flow. I made a single-tile 3-high levee on a 4 wide river. The water quickly rose to the full height of the levee, even overflowing the land at the top, but not as much as if the levee had covered the entire river. When a drought hit while in this state, the level quickly dropped to nothing.
There is something very wrong with the flow calculation, though. Reducing the width should only raise the level enough to keep the same flow area. If it was (for easy calculation) 0.75 deep and 4 wide that is a flow area of 3. Narrowing the gap to 3 gives a depth of 1 to maintain the same area. In my case it rose to 3. Also, that river narrows to 3 naturally for a section upstream, and that does not cause it to raise.
It also did something weird downstream of the levee - after the drought hit it dropped very quickly (half a day or so) to maybe 0.25 depth (no depth marker, so estimate) before stabilizing there, despite a downstream dam. -
20 Oct, '21
pmduda AdminI'm marking this as done. As there might be some minor issues with water flow calculations, incomplete dams and levees do not block water flow.
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06 Nov, '21
ExxAge MergedLast save i planned on doing a 3 block high dam on the river, first column out of 5 was done when i exited the game, the water level was normal - low, not even 1 block high. When i loaded it up again water was acting as if the whole dam is built and is spilling over the top although it has enough space around the column to freely flow away.
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08 Nov, '21
Gin Fuyou Admin"Water level acting as if the dam is already built" (suggested by ExxAge on 2021-11-06), including upvotes (1) and comments (0), was merged into this suggestion.
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22 Nov, '21
Svetlin Totev Merged(I know it has been reported before but I'm adding some more pictures and details)
On the map Diorama, when I started expanding the little lake at the top of the hill the water started overflowing at the back of the hill even though there was plenty of space for it to flow forwards. I also tried building a wall behind to stop it but it kept going up and over the top. Even when I had a 2 block high wall at the back and I emptied the lake (which I expanded to 3 blocks deep) the water kept building a tower up and going over the top.
So I basically had a 5 block tall waterflow that was flowing up :D I forgot to take screenshots of the more absurd behavior but the ones I'm sharing here still show incorrect behavior.
It seems like once the water starts flowing the wrong way it doesn't recover until the next draught. A steep wall of water should more quickly flow down but it doesn't so the source keeps building it up. -
20 Dec, '21
Gin Fuyou Admin MergedYou probably already limited width of flow too much, game doesn't account for height of flow at the moment.
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30 Dec, '21
Megadanxzero MergedUnfinished floodgates sometimes block water as if they're finished as soon as one floodgate in the same row is finished. This video shows the issue on the Waterfalls map: https://streamable.com/7v140n
It doesn't seem to happen consistently, and I've been unable to figure out what exactly causes this, but it could have something to do with having several sets of floodgates in a row on a river perhaps? -
30 Dec, '21
Gin Fuyou Admin"Bug: Unfinished floodgates block water as if finished" (suggested by Megadanxzero on 2021-12-30), including upvotes (1) and comments (0), was merged into this suggestion.
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01 Jan, '22
Gin Fuyou Admin"Water isn't flowing correctly." (suggested by WikiSnapper on 2021-12-20), including upvotes (2) and comments (1), was merged into this suggestion.
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02 Jan, '22
Gin Fuyou Admin"Levee, Triple Platform waterfall Bug" (suggested by J. on 2022-01-02), including upvotes (1) and comments (0), was merged into this suggestion.
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31 Jan, '22
Gin Fuyou Admin MergedYes, it looks weird, but it's expected behavior. May change later.
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31 Jan, '22
Kunibert MergedSo my dikes are blocking enough flow to raise that lvl?
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31 Jan, '22
Gin Fuyou Admin MergedWater system now doesn't account for section area of flow, it's limited per tile and level difference is limited more than a flat tile.
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24 Jun, '22
Mark R MergedWhile building levies to squeeze a river the water flow suddenly rose and overflowed the levies level despite a 5 tile wide 3 deep gap between them. This water rise/overflow has caused a backup that is proceeding to flood the entire map. While this is a map I created I have also recently noticed this same water rising effect on several other maps
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24 Jun, '22
Gin Fuyou Admin MergedDepth doesn't matter in current implementation of water, so you always need to have a gap *wide* enough to pass the flow.
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13 Oct, '22
Chase Weber MergedSo, to be clear, I don't quite know what occurred, and I believe it is just some simple visual bug, but still, I thought I would take my civic duty and report it. I was playing on waterfalls, and I built this pile of levees and platforms, capped with a line of double-floodgates. It was fully finished. I looked away to take care of some other things for a bit, before I eventually noticed that the top of it had disappeared. the blocks were still there and fully functional, just completely invisible and non-interactive. I took a screenshot demonstrating the water clearly acting as it the dame was higher than what it appeared to be; then reloaded the game upon which the game fixed itself.
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14 Oct, '22
Jcheung Admin Mergedtop right of the screen, there's a tool that changes the visible height of things
shortcut hold alt and scroll mousewheel up and down.
it's a feature, not a bug-though i think it needs to be more obvious when it's in use -
24 Nov, '22
Kazumi MergedIn the 50 * 50 map, I built a reservoir at the water source. The use of explosives caused the water flow to fluctuate. Then the water from the water source flowed backward and could not be stopped. I built an A-shaped waterproof wall, but the water flowed to the wall and continued to flow backward. After the drought period, it seemed no problem, but soon I found that it was not like this. It would still flow backward.
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25 Nov, '22
Jcheung Admin Mergedcan you also attach your save?
if you load an earlier save (if you have one) can you duplicate it? if yes, can you show before and after images or video? -
26 Nov, '22
Gin Fuyou Admin"BUG: a under construction dam on the waterfalls map blocks the water as if the dam was finished" (suggested by Jammie1thelegend on 2021-09-30), including upvotes (3) and comments (1), was merged into this suggestion.
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01 Dec, '22
Gin Fuyou Admin"water level and flow issue [merge pending]" (suggested by Mark R on 2022-06-24), including upvotes (2) and comments (1), was merged into this suggestion.
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21 Dec, '22
Gin Fuyou Admin"Water source flowing straight up." (suggested by Svetlin Totev on 2021-11-22), including upvotes (3) and comments (0), was merged into this suggestion.
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21 Dec, '22
Gin Fuyou Admin"map editor: water sources" (suggested by Fabian Gerber on 2021-10-07), including upvotes (2) and comments (1), was merged into this suggestion.
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21 Dec, '22
Gin Fuyou Admin"BUG - giant fountain" (suggested by hughht5 on 2021-10-12), including upvotes (1) and comments (0), was merged into this suggestion.
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02 Jan, '23
cilantro MergedSame exact thing just happened to me in the same spot on the 50x50 map. It was fine until I detonated the first round of explosives to deepen the pool, then the water flowed over the top of the source instead of just in the front. Not an issue in the drought but unstoppable in the wet season.
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02 Jan, '23
Gin Fuyou Admin"Water, water flow, and counter gravity" (suggested by Kazumi on 2022-11-24), including upvotes (2) and comments (2), was merged into this suggestion.
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02 Jan, '23
Gin Fuyou AdminThat's same effect, merging
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28 Jan, '23
ecceMatth MergedI build a bridge over a river (planning to build a dam).
The dam elements (levees and floodgates) are not build yet, nor are all placed to be build. Nevertheless, water over spills.
I can't be 100% certain that the bridges are the cause of this, but since other structures are not even marked to be build, this is my guess. -
24 Feb, '23
Jcheung Admin Mergedi strongly suspect there's just simply more water being produced there than a gap of that size can handle. have you tried deleting the bridges and seeing if that fixes it?
sorry for the late reply, there's a very large backlog of suggestions here
(disclaimer, not a dev) -
10 Mar, '23
Gin Fuyou Admin"Levees at edge of waterfall generates water level bug" (suggested by Andrew on 2023-02-04), including upvotes (1) and comments (0), was merged into this suggestion.
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02 Apr, '23
Tom MergedWhilst creating a small dam near and below a water source, I joined 2 floodgates together (single and double). The tops of the gates being level with each other. The gates are also synchronized.
This then results in values 0 and 0.5 to have the same effect on the double floodgate. Setting that gate to 1 or above seems to set both gates to have an 'infinite' height, as water was being held back even when it was multiple blocks above the adjustable parts of the floodgate models.
Setting the value of the double floodgate back to 0 or 0.5 seems to make the water act as if the floodgates were not there.
Even after deleting both floodgates and replacing them with either double or singles (at the same position), the 'infinite' height stayed. -
03 Apr, '23
Gin Fuyou Admin"Bug: Floodgate height becomes 'infinite' with different floodgates" (suggested by Tom on 2023-04-02), including upvotes (1) and comments (0), was merged into this suggestion.
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28 Apr, '23
JessilynI have built a three high floodgate and am having this happen. It is a six wide space and when the first dam was being built the whole area behind filled up to the end goal height. I have tried to get a screenshot to work but have ended up with a snapped image instead. Not sure how old this thread is but its the closet I've found to showing the issue.
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28 Apr, '23
Gin Fuyou AdminThat still works as intended. It's a weird side effect, not really a bug. If water system changes, that may go, but I don't expect fix just for it.
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15 May, '23
Gin Fuyou Admin"[bug] bridge acting as a dam" (suggested by ecceMatth on 2023-01-28), including upvotes (1) and comments (1), was merged into this suggestion.
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01 Jun, '23
Gin Fuyou Admin Mergedsee comment in merged
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01 Jun, '23
Gin Fuyou Admin"Why is the water so high behind my unbuilt floodgate?" (suggested by Paul on 2023-06-01), including upvotes (1) and comments (1), was merged into this suggestion.