Thirst and hunger tolerance semi-randomized - variable disaster survivability
Right now when beavers run out of food or water they all start dying almost at the same time. It means that there is nearly no way to recover once a death wave starts.
I suggest randomly assigning thirst and hunger tolerance to beavers that would make the time a beaver can go without food or water vary between 50% and 200% of the current default. This way the colony would not just drop dead instantly and in a situation where there are some crops "just about to grow mature" there would still be a chance that few beavers would make it and harvest the food at very last moment (sam for situations when you run out of water a day or two before wet season).
This could also be added as an adjustable option in custom difficulty settings in the future for even more gameplay variety.
Comments: 6
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20 Oct, '21
Gin Fuyou AdminYeah, also thought of it, it would be a really good addition for challenging games or beginning players.
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21 Oct, '21
LordRedStoneThis is something that I thought about just today - it is not just food and hunger that kills too fast, but also natural causes. If you're in the late game with Folktails (having maxed out social life and basic economy), then you'll get new kits almost as soon as the new hut is finished. Often 3 or more, sometimes up to 8 or 10 in one night. And similarly, they die (of natural causes) at almost the same time, leaving a lot of buildings unpowered. These death waves should be adressed.
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04 Oct, '23
Isopomo MergedIssue with all survival colony builders is that the disasters or hardships are completely avoided, not endured. Players either have enough stockpiles or not and because of fixed needs (one pop, x food and y water) population start dying within very short time frame if supplies run out, leaving only very little window between all dying and all barely surviving. This leads to games repeating themselves. Solution is to add variable tolerances to pops that come with draw backs. If one beaver can survive 6 days without drink and other 3 days, population would decline in a longer period of time. As an example of a drawback, longer surviving pops could be smaller and weaker to carry things than the thirstier ones. This opens doors to variety of disasters that will endup changing the population make up, forcing the player to rebuild their colony in a different way because of the new or excabereited weaknesses of the population.
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07 Oct, '23
Gin Fuyou Admin"Add variable tolerances to beavers" (suggested by Isopomo on 2023-10-04), including upvotes (1) and comments (0), was merged into this suggestion.
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23 Dec, '23
felipe Mergedi think im mine opinion you could let the player change how long the time withot water have. (my bad, my english is little) you have a wonderful game, congratilattions
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30 Dec, '23
Gin Fuyou Admin"suggestion" (suggested by <Hidden> on 2023-12-23), including upvotes (1) and comments (0), was merged into this suggestion.