Thirst and hunger tolerance semi-randomized - variable disaster survivability

14 votes

Right now when beavers run out of food or water they all start dying almost at the same time. It means that there is nearly no way to recover once a death wave starts.

I suggest randomly assigning thirst and hunger tolerance to beavers that would make the time a beaver can go without food or water vary between 50% and 200% of the current default. This way the colony would not just drop dead instantly and in a situation where there are some crops "just about to grow mature" there would still be a chance that few beavers would make it and harvest the food at very last moment (sam for situations when you run out of water a day or two before wet season).

This could also be added as an adjustable option in custom difficulty settings in the future for even more gameplay variety.

Under consideration Game mechanics Suggestion Suggested by: Zam! Upvoted: 23 Dec, '23 Comments: 6

Comments: 6