Not liking new well-being splits (from 10-20 update)

7 votes

I'm not liking some of the separation/splits of well-being. Not sure where you all are going with this, but wanted to get this out there now (fwiw).

Social - This should be recombined into 1. I don't want to be forced into building all of them, especially with campfire's limitation of ground only (I don't have enough space for enough of those).

Aesthetic - Same with social, I don't want to be forced into building all of them. If you want to improve variety/spreading of use, I suggest limiting their vertical effect and reducing the rate in which they improve the stat. As is, by strategically placing a couple of these near a housing stack you're set.

Same applies to Fun/Knowledge/Spirituality, especially if you plan on adding more.

Nutrition - I suggest making this so food _variety_ improves the old Nutrition stats, not each food with its own. 1 food item over x days (5? 10?) = no stat gain. 2 = Nutrition 1 gain. 3 = Nutrition 1 & 2 gain. Etc. Gives berries a use for Folktails....

Under consideration Suggested by: FuryoftheStars Upvoted: 02 Aug, '22 Comments: 2

Comments: 2