Not liking new well-being splits (from 10-20 update)
I'm not liking some of the separation/splits of well-being. Not sure where you all are going with this, but wanted to get this out there now (fwiw).
Social - This should be recombined into 1. I don't want to be forced into building all of them, especially with campfire's limitation of ground only (I don't have enough space for enough of those).
Aesthetic - Same with social, I don't want to be forced into building all of them. If you want to improve variety/spreading of use, I suggest limiting their vertical effect and reducing the rate in which they improve the stat. As is, by strategically placing a couple of these near a housing stack you're set.
Same applies to Fun/Knowledge/Spirituality, especially if you plan on adding more.
Nutrition - I suggest making this so food _variety_ improves the old Nutrition stats, not each food with its own. 1 food item over x days (5? 10?) = no stat gain. 2 = Nutrition 1 gain. 3 = Nutrition 1 & 2 gain. Etc. Gives berries a use for Folktails....
Comments: 2
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20 Oct, '21
KeepDistanceI don't necessarily agree with everything in the OP but it seems counterproductive to create a new issue, so I'll add my thoughts here.
The biggest issue I have with the new well-being display is it's not clear how the overall well-being score is calculated. In the old system, it was (relatively) clear that each progress bar contributed to one well-being point. Now I'm not sure. I assumed that the calculation was the same and it's just the display that changed, but perhaps the maximum score has now increased, and my current score is just accidentally the same as it was before?
One of Timberborn's strengths is its relative approachability - I'd strongly encourage making the well-being score calculation transparent. -
21 Oct, '21
MaxIf the beaver stature is to provide its own bonus, I would rather it be considered a monument rather than a decoration. I do not mind the separation between roofs and shrubs, though I believe that trees should also provide the same aesthetic value as shrubs, and roofs should provide a more functional purpose than a decorative one, though what that function should be I dont know. Right now the system just seems to want me to spam decorations, and I do not like that. It takes the creativity out of the equation to simply place a shrub and a roof every couple of blocks.
These are my suggestions for addressing some of the problems I see with the change. Right now I prefer the old system.