(Faction) Scientific Beavers
Science Beavers racial: after harnessing human tech (scrap metal), science faction can construct solar panels and batteries to hold the charge. Negative effects would be a slower/lower population growth (-75%).
Comments: 3
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20 Feb, '22
ElizabethI really like this idea, and I have some ideas of my own for this:
- Name: Beaverologists
- This faction generates science points quicker.
- New crops that can be unlocked using science points, such as corn, rice (aquatic), tomatoes, peppers, strawberries, algae (aquatic), etc.
- Elevators, trains, ferries, and other forms of transportation.
- Genetics Lab
- Faction exclusive resources. -
12 Aug, '22
Berry CasualScience beavers can maybe farm off-ground?
Faction can grow in a building but the building requires water either pumped into it or delivered. The building can be built on non-fertile soil or on top of solid buildings. The top of the building can be open air like a rooftop farm or garden, & not solid. There could be multiple iterations of the building, each iteration only changing the plant graphic depending on which plant would be planted.
Floor 1: Reservoir to hold water. It can simply be a box. The building can be built near water and a pump can be linked which then pumps water into the reservoir. Or water can be delivered by haulers/farmers to the reservoir.
Floor 2: Displays the growing area which can be L-wise cut logs with the centers carved out (essentially a C-shape) to hold water with plants on top.
Alternative: No floor 1 & it can be linked to a water storage somehow. -
22 Mar, '23
Mariea third faction the best of tow world: the engineering buildings of the iron teeth which allow more superposition and science and the philosophy of the rustics: that is to say technically advanced beavers but also concerned with the environment and the pollution and non-overpopulation. on this way we can imagine that the rustic are more low tech