Improved resource sorting and categories ad color coded icons (materials types)

40 votes

The addition of more resources in Experimental Branch was a good idea, and a welcome addition to fill the game with more content!

(But) if you gather a lot of different resources the user interface may become a bit cluttered, making it difficult to find a given resource (planks, for example).

I suggest splitting the resources into "raw" and "enhanced" resource categories in the user interface, and sorting them by type.

In the image example I have also color-coded the resources to make it clear what pipeline they're part of.

Yellow = Food and food-related products.
Green = Wood-based industrial products.
Cool-Gray = Metal industrial products.
Red = Dynamite.
Light Blue = Water (District distr.)

I also suggest adding buttons to the menu of each storage building, to "auto-allow" only one of these categories (red category also allows paper). Currently there is only a button to auto-allow all or none. This would be an effective way to reserve a storage for a given type of resource.

Under consideration Suggestion UI Suggested by: Not AfterCrow Upvoted: 17 Feb Comments: 20

Comments: 20