Change river bottom texture from grass to something else - more realistic riverbed
Just a tiny suggestion. For realism it might be a good idea if the land under the water is something other than grass..... after all the bottom of a river isnt covered in grass
Comments: 11
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17 Dec, '21
Gin Fuyou AdminI've also addressed that issue in https://timberborn.featureupvote.com/suggestions/199374/different-soil-types (see details on google docs)
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17 Jan, '22
Draythix MergedCurrently, any tile that is near (or under) water turns green with grass. It doesn't quite make sense grass to be growing underwater however, and it can make things a bit confusing sometimes when the 'water transparency' mode is on. Perhaps it would be better if underwater tiles looked muddy instead of green?
Mechanically, this could possibly tie into a 'hydration' system, where it takes time for the ground to gain or lose water instead of it being instant. You could have the growth speed of crops depend on how 'hydrated' the land on it is. -
18 Jan, '22
Gin Fuyou Admin"Underwater tiles should have mud instead of grass." (suggested by Draythix on 2022-01-17), including upvotes (1) and comments (0), was merged into this suggestion.
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18 Jun, '22
Higglefrizz MergedFirst thing I didn't noticed until a few minutes in was the river.
There is grass on the bottom!
Please make the riviers look and feel more real - fish, white water, muddy bottom.
Love when it gets dried and cracked... -
18 Jun, '22
Gin Fuyou Admin"Make rivers look more real" (suggested by Higglefrizz on 2022-06-18), including upvotes (1) and comments (0), was merged into this suggestion.
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15 Apr, '23
Tommy Westbrook MergedThe divide between the bright green grass and the dark brown of the planted underwater crops is pretty stark. You could add a function where if the water is deep enough for spadderdock then it changes the ground underneath to a riverbed color between the green and the crop field brown.
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20 Apr, '23
Gin Fuyou Admin"Underwater color" (suggested by Tommy Westbrook on 2023-04-15), including upvotes (1) and comments (0), was merged into this suggestion.
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27 May, '23
Purple Pickled Pizza Pig MergedThe bright green grass that is used for both the area surrounding the water & the land underneath just doesn't make sense. The land under the water should be a mossy layer of mud, there's no reason why your law should be two meters under the surface & completely intact.
This shouldn't be the main focus of the devs but I just wanted to point it out.
(yes i did make a mockup settlement using dev mode) -
30 May, '23
Gin Fuyou Admin"Different texture at the bottom of rivers and lake beds" (suggested by Purple Pickled Pizza Pig on 2023-05-27), including upvotes (1) and comments (0), was merged into this suggestion.
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05 Dec, '23
_LOGGER MergedWould be a nice addition for som extra visuals if grass turned in to mud if under water for extended periods. Could make it so that it had to be "dry" but irrigated for a coupple of days to turn back into grass.
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06 Dec, '23
Gin Fuyou Admin"Mud as riverbed/seafloor for tiles under water for extended periods" (suggested by _LOGGER on 2023-12-05), including upvotes (1) and comments (0), was merged into this suggestion.