hazard tiles (toxic wasteland) and polluted water for map building

52 votes

having hazardous tiles and toxic water at the start of a map may be an interesting element for the theme, toxic water would not dry up over time like normal water(or it would just be a time delay), and would ensure no crops could be grown in tiles next to it untill its cleaned,

the hazard tiles would have to be treated with some tech, or just bipassed with bridges and platforms, these would probably be around ruins and story wise they would be things humans left behind as they died out

Done Game mechanics Suggestion Suggested by: benthevaporeon Upvoted: 27 Dec, '23 Comments: 10

Comments: 10