Conservation focused faction
As a player who likes a "Green the map" style of play, I think a faction based around stabilizing the surrounding environment would be fun and thematically appropriate.
Some ideas I think would be neat (Perhaps not all of them together)
A) Beavers gain Well-being points for additional surrounding species
B) Additional plant species, maybe another functional "blueberry" like mushrooms or wood sorrel
C) Plants that need other plants in proximity, ex: mushrooms must be planted near trees or birch trees specifically
D) Underwater plant life that dies quickly if their water is drained (So like cattails and spadderdock)
E) Other critters, like fish or birds (Scope problems maybe, but pond thats remained stable and has a sort of plant in it having a couple small fish is probably feasible right?)
F) A work post for a beaver that goes to retrieve seeds. (Beaver leaves map maybe?)
What would other players want to see from this play style? :o
Comments: 2
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31 Jan, '22
Anton- awesome art!
- tiles with high biodiversity (flowers, fish, birds e.t.c) could create decor
- long-time green land could increase lifespan
- beavers could decorate their lodges with plant materials if the land is green for a long time.
- mushrooms and herbs could enchanse the food buffs.
- mushrooms and herbs can not be cultivated. They grow randomly only on long time green land near the trees or berries.
- high biodiversity can attract diseases and predators
- high biodiversiy is the best way to get herbs for treatment -
22 Dec, '22
Monica NAnd they use solar power!