Add different job priorities for buildings that have more than one worker available. (per slot)

30 votes

I have two suggestions that I think would solve my issue:
On a building like the builder's hut/district center; I might like to have the first two worker slots be greatest priority (I'm always building) but builders 3 and 4 be on low or lowest because I only want those slots filled when I have an abundance of beavers. This way I can pre-tailor a bit better where the beavers will work and don't have 4 builders and only 1 lumberjack.
Of course, I could limit the amount of builders from 4 to 2 or whatever is desired. So my other solution would be that when you have extra unemployed beavers they auto fill work slots even if you have them set to 2 (down from 4).

Under consideration Suggestion Suggested by: Cthulu Upvoted: 04 May Comments: 24

Comments: 24
OldestNewestMost likesFewest likes