Slowly Scale Negative Effects/Adjust Medicine

2 votes

Negative Effects are VERY harsh early game, especially since Medicine cannot be made until metal and cogs are unlocked. Either slowly scale up the negative effects from early to mid game, (like the droughts), or reduce the cost for medicine as the tents don't seem to work without it.

I'm an experienced player who has brought several colonies to end-game stage (happiness 25) and I experienced a TPK (total party kill) today.

It will now be named the Lost Colony of Roanoke :(

Done Balance Suggested by: Heather Upvoted: 10 Jul, '22 Comments: 1

Comments: 1