Graphical Bug: Beaver Sleeping in disconnected Forester animation quickly cycles
I have a forester that was populated with a worker and I disconnected it (whoops) from the district center. This means that the beaver has the stranded condition and sits down where it is at that time, which is in the forester tower. When night fell, the beaver laid down to sleep, but I guess there isn't enough room for that to happen so it would stand back up?
In any case, the beaver rapidly oscillated between laying down and standing up throughout the entire night until it was time for them to wake up and return to being stranded.
I couldn't get a good image of it so I did a screen record and posted it to youtube, here's the link:
https://youtu.be/pxDThgmOasQ
Comments: 9
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19 Sep, '22
Gin Fuyou AdminCan confirm, has exactly same case.
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20 Dec, '22
Blacktiger MergedMinor visual bug. Relatively simple to reproduce. Have a forester building in some elevated area, make sure that stairs section is needed to get there. In my case the beaver occupant had nothing to do and sat on the top of the tower doing nothing. It may be not necessary to reproduce though. Then destroy stairs section that leads to the forester, so forester towers' occupant gets stranded.
When the beaver is stranded it starts to behave wierdly. As I understand the game is trying to apply stranded animation, so beaver is trying to sit and wait instead of working. But it does not work well on the top of the forester. He is kinda trying to sit, but fails, so the game resets animation and then he is trying to do it again in the endless cycle. -
26 Dec, '22
Gin Fuyou Admin"A beaver on top of the Forester behaves weirdly if stranded." (suggested by Blacktiger on 2022-12-20), including upvotes (1) and comments (0), was merged into this suggestion.
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29 Dec, '22
Lanliss_ MergedThe beavers started dancing when I disconnected the path from the disctrict centre.
the beaver had nothing to do and therefore were just sitting down -
01 Jan, '23
Gin Fuyou Admin"Bug where beavers dance" (suggested by Lanliss_ on 2022-12-29), including upvotes (1) and comments (0), was merged into this suggestion.
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10 Mar, '23
Gin Fuyou Admin"Previously stranded beaver animation glitches out between sitting and lying down" (suggested by Dan on 2023-02-04), including upvotes (1) and comments (0), was merged into this suggestion.
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26 Mar, '23
Tommy Westbrook MergedI stranded a beaver working at a gristmill right before night fell. The mill was built one level up on top of storage, and they were sitting in the doorway since I hadn't routed cattail roots to the district yet. When night fell the beaver remained in the doorway and flickered between the animations/positions for sitting in the doorway and laying on the ground sleeping. At dawn they returned to the sitting position. The other two mills, with available wheat, were staffed but their beavers stayed inside until the stairs were built and they were reconnected to the district.
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30 Mar, '23
Gin Fuyou Admin"Stranded Beaver at workplace flickering" (suggested by Tommy Westbrook on 2023-03-26), including upvotes (1) and comments (0), was merged into this suggestion.