Terrain block work queue broken
Since the most recent update, multiple orders for placing terrain blocks on a horizontal group ends up with the beavers just sitting in the station doing nothing. I frequently have to delete all placement orders and then re-place them one level at a time. There seems to be no problem with a vertical queue, as long as the queue is only one block wide.
Comments: 3
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07 Nov, '23
Jcheung Adminrotate the terrain blocks so they don't pause each other.
if this isn't the problem, then images or other detail will be required. -
19 Dec, '23
JessThe terrain blocks don't auto-rotate in the direction you drag a row. If I want to build a stack to create a wall from left-to-right and the block is pointing right-to-left, they remain pointing right-to-left. This means the beavers want to build in that direction but stall because they can't access the right-most block to begin building. Right now I have to manually rotate the block before I drag the row to make sure it's starting from the correct side where beavers can access that initial stack. It would work if they auto rotated when dragging (similar to how the power shafts rotate when you drag). Or even if there wasn't a direction associated and they just begin building the closest accessible block (which is how levees work I think).
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20 Dec, '23
Jcheung Adminfind me something in timberborn that has an auto rotation feature... not even the levee blocks have auto rotate. and yes, they're directional.
the reason the arrows exist is to allow you to prevent beavers from building themselves into a corner.
being a manual rotation allows me to draw rectangles from right to left, then from the end point, left to right to go up in layers without having to waste time going back to specifically north every time and only dragging down.