Things desperately needs rework in mid-game(especially Ironteeth)

2 votes

Currently, Ironteeth mid-game sucks - Yes, I get it. It's their concept. But, isn't it too harsh? Too punitive? See how Folktails are pumping out breads and instantly relieved from famine. In other hand, Ironteeth still suffers from famine in mid-game, and their industrial power is modest at best.

Most importantly, they can't get enough buffs from foods, and various goods/well-being/deco due to its metal consumption in mid-game, food chain's generally low productivity(food factory, fermenter's electricity consumption - which should be an early game building - farmhouse and cassava's general low productivity). It severely hits their economy in mid game, and forces their conversion into golems as soon as possible. In other words, they can't do anything with beavers. They are basically a bot faction, despite their rich beaver contents. Is that what you truly wanted?

Also, I don't get that why badwater stops in drought now. For Ironteeth only building? They need another buff and reworks.

Under consideration Balance Suggested by: Tak Upvoted: 24 Nov, '23 Comments: 6

Comments: 6