Water mechanics
I have ground elevation at 4 levee walls raised up 3 more . Water pathing around this wall is a 6.5 tiles deep water river to irrigate the land. The water irrigates the land further in when the water level was LOWER or even to the land and it gets worse as the water level gets higher even though it still has water equal to the tile height of the land. In this picture the trees grew when the water level was lower and as it raised they died. Its like it is calculating distance from the top of the water and not the fact that water is even to it.
Comments: 5
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24 Feb
Jcheungnah. it's subtracting 7 or so from your central pond because you buried a levee between the water and a terrain height change.
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30 Mar
ENDERSTIX_I spent days working on several projects at a time and one of em was making a district in the corner closest to the water source on plains map. I have 2 water canals that are 3-4 tall. the water level is well above where I intend to grow crops/trees. but the water won't saturate more than like 4 tiles in the posts farther in. I tried switching from dirt tile walls to levees and neither made a difference. I swear in the older versions these canal walls worked
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31 Mar
Gin Fuyou AdminDepths of canals have no impact on irrigation range
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04 Apr
ENDERSTIX_the canals are directly connected to the reservoir I made. walls are just tall to reduce spilling into the middle area. also the more water in that area the less I have to check on it. the issue is the ground right next to the canal isn't saturating as far as it should
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16 Apr
ENDERSTIX_to clarify. the bottom of the canal is the same level as the ground in the middle. the canal is tall not deep. water tends to saturate dirt ~15 tiles from the water with a similar setup in other places but for some reason the farther away from the water reservoir I get the less effective the canals are? someone please help. this is basically a brick wall for my ability to play till I understand how to fix it or if it IS a bug that it gets fixed