Water pump exploit change (04/07) update increased difficulty in maps with low water levels
The changes to pumps in the last update made it so in some maps with natually low water levels (Helix Mountain in my case) the initial difficulty had a huge spike, as it's necessary at least 3-4 pumps just to keep up with the beavers thirst on hard difficulty, let alone build a surplus, I understand the pump exploit needed to be fixed, but this increase in difficulty in a map that's already difficult hardly seems like an expected consequence.
This is discussed in detail (and explained very well by the response) in the reddit post below:
https://www.reddit.com/r/Timberborn/comments/1sex2ki/comment/oeuxkxk/