Water pump exploit change (04/07) update increased difficulty in maps with low water levels

1 votes

The changes to pumps in the last update made it so in some maps with natually low water levels (Helix Mountain in my case) the initial difficulty had a huge spike, as it's necessary at least 3-4 pumps just to keep up with the beavers thirst on hard difficulty, let alone build a surplus, I understand the pump exploit needed to be fixed, but this increase in difficulty in a map that's already difficult hardly seems like an expected consequence.

This is discussed in detail (and explained very well by the response) in the reddit post below:

https://www.reddit.com/r/Timberborn/comments/1sex2ki/comment/oeuxkxk/

Done Balance Suggested by: Marcelo Upvoted: 07 Apr Comments: 0

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